ComboOffset
BeatmapSkinComboIndex
Fix `OnlinePlayScreen` sub-screens not loaded asynchronously
Refactor combo colours retrieval to use skin config lookups instead
default
null
Ensure online play subscreen is loaded before forwarding `OnExiting`
OnlinePlayScreen
OnExiting
Closes https://github.com/ppy/osu-framework/issues/4619 (actually not a framework issue; the framework correctly guards against this scenario, see https://github.com/ppy/osu-framework/blob/4e29504384bb78bbccc0d492de58124f17270eb2/osu.Framework/Screens/ScreenStack.cs#L277). Added the assertions to be very explicit about the nested stack's state at this point. Both of those events can only be triggered if the stack has a loaded screen (as far as I can tell), making this check unnecessary in those cases.
Closes https://github.com/ppy/osu/issues/13940.
Add a convenient way to provide ad-hoc dependency to children in visual test
Update `OsuModTarget` to take advantage of the new `BeatSyncedContainer`
BeatSyncClock
WikiHeader
string.Empty
That's supposed to be fixed already in the base PR, but somehow it continued to exist here.
RankingsScope
description
This is just to make life easier for me with deploys for now.
Localise user profile overlay
Add multiplayer room password support
Fix multiple issues with `BeatSyncedContainer`
Fix replay dates being unexpectedly updated on play completion
It's a deeper issue with ScreenStack (see: https://github.com/ppy/osu-framework/issues/4619).