A different UX than not fixing vertices.
lastVertex
GetContainingInputManager
LoadComplete
Add the ability to enter and exit the skin editor via on-screen buttons
Vector2.LengthFast
origin
center
LoungeSubScreen
Implement "reverse pattern" in catch editor
I... forgot to amend that.
ComboIndexWithOffsetsBindable
ComboIndexBindable
Output startup component load start/end times to non-debug logs
Fix derived API request types firing success when they shouldn't
Spike difficulty / AR&FL adjustments
EditorBeatmap.SelectedHitObjects
SelectedItems
Add new 'soft' select sound variant and use it in some places
Make timeline blueprints outside of TimelineBlueprint boundaries interactable
SliderPath
GlobalAction.Back
TimelineBlueprintContainer
They got too big.
Implement horizontal flipping of hit objects in catch editor
Move and merge Overlays.KeyBinding into Overlays.Settings.Sections.Input
Truncate beatmap text in playlist item
Add initial implementation of juice stream path editing
Useful for diagnosing issues in cases like #13981.
The screen was now being loaded against incorrect dependencies. I'm not sure why I thought it wasn't possible to just do the `Push` in `LoadComplete` as it seems to work without issue this time... Closes #13974.
The usual case of `virtual`/`override` being dangerous when logic is added to the base implementation. As such, I've removed this completely.
PositionRange