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h1or4dme8
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osu-lazer
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2026-06-09 18:44:51 +08:00
Code
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613
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4
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802
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92b85b251ebbc7bbc83ca403e54ee9c61d8d4e6d
Commit Graph
13 Commits
Add the ability to retrieve (fallback) metadata from a beatmap.
Dean Herbert
·
2016-10-28 14:13:52 +09:00
2cdda98b47
Pull beatmap list from db and render simple list
Drew DeVault
·
2016-10-24 11:39:11 -04:00
a14edc06c8
Rework duplicate detection in AddBeatmap
Drew DeVault
·
2016-10-18 15:41:46 -04:00
105bba6178
Refactor the database code
Drew DeVault
·
2016-10-18 13:38:27 -04:00
449f04c07b
Decode beatmap colours
Drew DeVault
·
2016-10-13 12:17:35 +09:00
7a4501323b
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be written
Drew DeVault
·
2016-10-13 12:17:03 +09:00
9b4bc3e36d
Add more decoding (including full BeatmapMetadata)
Drew DeVault
·
2016-10-13 12:16:58 +09:00
32ab8f97bb
Refactor database to reuse existing types
Drew DeVault
·
2016-10-12 11:32:40 -04:00
e9a45de51f
Initial support code for beatmap loading
Drew DeVault
·
2016-10-12 11:32:40 -04:00
bc69aa1455
Use the old naming style for now.
Dean Herbert
·
2016-09-26 15:07:29 +09:00
f0284ce57c
HitObject -> HitBase. Also add BaseHits for each game mode.
Dean Herbert
·
2016-09-06 21:41:16 +09:00
7cee44ab1d
Add more timing and sample related classes.
Dean Herbert
·
2016-09-06 21:41:16 +09:00
abe8ff21f6
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
Dean Herbert
·
2016-09-06 21:41:16 +09:00
3098204dda