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Commit Graph

12 Commits

Author SHA1 Message Date
Givikap120
33d1e2fe36 bit of high AR balancing 2024-04-09 01:29:49 +03:00
Givikap120
af9255915c fixed the bug
high AR calc haven't accounted for speed difficulty
also, minor optimisation
2024-04-08 22:10:29 +03:00
Givikap120
ae4f0a10ac Many changes
1) High AR nerf
2) Overlap fix
3) Optimisation
2024-04-07 22:28:55 +03:00
Givikap120
d96eeeb27c high AR changes 2024-03-25 19:05:53 +02:00
Givikap120
98873e2401 fixed high AR (i hope) 2024-03-25 01:02:38 +02:00
Givikap120
529bd8483b more clean-up 2024-03-23 13:44:47 +02:00
Givikap120
a8b6ae978b high AR speed nerf 2024-03-08 03:02:34 +02:00
Givikap120
5d4c78239b added density aim multiplier 2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a Changes to highAR and angle nerf
HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Givikap120
e6f1a4067d Change scaling to make high AR woth more on low SR 2024-02-12 19:55:52 +02:00
Givikap120
639f877d04 Minor SR adjust for high AR bonus 2024-02-04 02:30:11 +02:00
Givikap120
1a68e29a95 Big amount of changes
1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00