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mirror of https://github.com/ppy/osu.git synced 2025-03-07 01:07:20 +08:00

690 Commits

Author SHA1 Message Date
FreezyLemon
8a88040ef5 Added tooltip to links 2017-12-07 11:12:21 +01:00
FreezyLemon
bd11124e6d Removed unnecessary copy (pass-by-reference anyways) 2017-12-07 11:12:12 +01:00
FreezyLemon
1b971c01e6 Fixed a bug where links would be out of order in their List which would cause the game to crash 2017-12-07 10:31:44 +01:00
FreezyLemon
541c25e995 Renamed ChatLinkSpriteText to ChatLink for convenience 2017-12-07 10:28:12 +01:00
FreezyLemon
b04ddba2a0 Added basic "on click" actions to the in-chat links 2017-12-06 10:27:30 +01:00
FreezyLemon
bb138ccaf7 Added licence header and removed unnecessary whitespace 2017-12-04 13:55:57 +01:00
FreezyLemon
fd13bacf4a Made default link ID -1 (if no link is present) because linkId is currently being set to link.index which can be 0. 2017-12-04 13:34:16 +01:00
FreezyLemon
c574cc4308 Removed unnecessary "using" statements 2017-12-03 11:16:34 +01:00
FreezyLemon
d22a9df140 Added new request for getting the beatmapset from only a difficulty map ID 2017-12-02 09:47:20 +01:00
FreezyLemon
ade7311c15 Updated implementation to be based around a "LinkId" (atm the position of the link, anything unique to a link inside its message will be fine), which does not allow matching (OnHover related) between different links 2017-12-01 21:31:12 +01:00
FreezyLemon
78ff5d81d3 Fixed casting 2017-12-01 21:03:41 +01:00
FreezyLemon
152eb83c42 Added new class for chat lines, that colour the messages after formatting. URLs will become blue, and on hover (also defined here) be turned yellow-ish 2017-12-01 20:33:27 +01:00
FreezyLemon
f5f287bed5 Rolled back the idea that there should be a separate class for formatted messages 2017-12-01 20:25:02 +01:00
FreezyLemon
01bea3bada Re-implemented message formatting (mostly taken from osu-stable code) 2017-12-01 10:56:48 +01:00
jorolf
14fdf98abc rename GetBeatmapSetsResponse 2017-11-29 23:08:46 +01:00
smoogipoo
267bb75458 Merge remote-tracking branch 'Aergwyn/master' into netstandard 2017-11-29 23:45:29 +09:00
jorolf
4c68090e59 separate GetUserBeatmapsRequest and GetUserMostPlayedBeatmapsRequest 2017-11-26 22:06:03 +01:00
Unknown
ae201f0ef5 R# 2017-11-26 15:03:49 +05:30
Unknown
f4f732ca43 Remove unnecessary null check and tweak transform a bit. 2017-11-26 11:19:42 +05:30
jorolf
a1cc18f98c
Merge branch 'master' into most-played-beatmaps-section 2017-11-24 22:51:11 +01:00
jorolf
21d5d10738 replace BeatmapResponse with BeatmapInfo 2017-11-24 22:48:56 +01:00
naoey
b6de1ce5b6 Handle query params better. 2017-11-23 14:36:12 +05:30
Unknown
096e98b5d3 Add game mode query to request.
- Also update scores when game mode is changed
2017-11-23 14:36:12 +05:30
naoey
fe559f4b62 Add respective query params to GetScoreRequest based on selected tab. 2017-11-23 14:36:12 +05:30
Dean Herbert
6e51664544
Merge branch 'master' into beatmap-overlay-download 2017-11-23 17:11:28 +09:00
jorolf
22348a3d67 Merge branch 'master' of git://github.com/ppy/osu into most-played-beatmaps-section 2017-11-22 21:14:11 +01:00
smoogipoo
b3bf6e7bee Merge master into netstandard 2017-11-21 16:39:21 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
aac41d2de6 Disable resharper inspections on case-by-case basis 2017-11-20 18:55:48 +09:00
jorolf
66c51c7b44 cleanup 2017-11-19 14:33:50 +01:00
jorolf
48b44e8e4e add a user most played beatmaps request/response 2017-11-19 14:18:14 +01:00
naoey
5aeeb9aac6 Merge remote-tracking branch 'upstream/master' into beatmap-overlay-download 2017-11-15 17:38:38 +05:30
Dean Herbert
7dd2720b4b
Merge branch 'master' into beatmap_scores 2017-11-15 13:41:38 +09:00
Dean Herbert
a30cf27506 Fix incorrect json mapping for preview urls 2017-11-15 13:26:11 +09:00
Dean Herbert
6ef60d0b4e
Merge branch 'master' into beatmap-overlay-scores 2017-11-15 13:18:32 +09:00
EVAST9919
8688afecde Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap_scores 2017-11-14 20:13:07 +03:00
EVAST9919
08ce2705c6 Add pending and graveyarded beatmapsets to profile page 2017-11-14 08:26:44 +03:00
EVAST9919
d157e6baf1 Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap_scores 2017-11-13 16:02:44 +03:00
Unknown
16e48ed187 Hook up download logic with BeatmapSetOverlay download buttons.
- Add noVideo option to DownloadBeatmapSetRequest
- Make Download fire an event with new download instead of returning it
2017-11-12 18:41:10 +05:30
EVAST9919
6def49d6a4 Allow beatmap set response get online id 2017-11-11 01:51:42 +03:00
EVAST9919
c2f3971188 Extend Beatmap Set Response 2017-11-10 03:01:11 +03:00
EVAST9919
a46dbee532 Add Humanizer package 2017-11-07 12:38:10 +03:00
EVAST9919
b8b5c67cd2 Apply suggestion concerning the BeatmapSetType enum 2017-11-06 21:46:28 +03:00
EVAST9919
761d885167 Add Favourite Beatmaps section in UserProfileOverlay 2017-11-03 20:25:21 +03:00
Dean Herbert
b0785b2f09 Fix a possible horrendous endless auth loop 2017-11-02 20:26:26 +09:00
smoogipoo
cd5324f1d1 Update API code to use the new Add* methods on requests 2017-10-30 21:33:44 +09:00
smoogipoo
f94505243d Use AllowRetryOnTimeout where to maintain previous functionality 2017-10-30 17:28:53 +09:00
smoogipoo
b59401357e Remove singular RetryCount usage, update framework 2017-10-27 12:53:08 +09:00
smoogipoo
bfee3317aa Update WebRequest usage in-line with framework 2017-10-26 16:37:44 +09:00
Dean Herbert
2d0f4d3859 Fix OnlineBeatmapSetID not being correctly populated 2017-10-25 22:14:16 +09:00