Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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de5d2df100
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Move UI scale setup to the beginning of the first run setup
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2022-05-25 12:19:26 +09:00 |
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Dean Herbert
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9aadc274bf
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Show first run dialog on first run of the game
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2022-05-10 18:21:35 +09:00 |
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Salman Ahmed
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14a21e9224
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Workaround interface mocks in TestSceneFirstRunSetupOverlay breaking with hot reload
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2022-05-10 11:41:41 +03:00 |
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Dean Herbert
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670b51324e
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Add basic test at top of first run scene to make adjusting UI easier
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2022-04-29 23:45:02 +09:00 |
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Dean Herbert
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b902e69634
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Update test expectations based on new screen order
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2022-04-28 20:16:32 +09:00 |
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Dean Herbert
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1b2467d3ed
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Disable first run screen from appearing on startup until it is more complete
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2022-04-24 16:35:41 +09:00 |
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Dean Herbert
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0b81ae9de2
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Convert to using sheared overlay container
Add better click-to-dismiss logic for sheader overlays
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2022-04-21 16:28:44 +09:00 |
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Dean Herbert
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2906af323a
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Fix incorrectly written string equality logic
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2022-04-20 17:51:08 +09:00 |
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Dean Herbert
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7e7fa633f0
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Use direct localised string reference in test
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2022-04-20 14:51:16 +09:00 |
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Dean Herbert
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c562004fe9
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Add test coverage of only showing on first run
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2022-04-19 17:08:38 +09:00 |
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Dean Herbert
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6d534046ff
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Add keyboard traversal support for first run dialog (and tidy up step traversal logic)
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2022-04-19 14:57:15 +09:00 |
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Dean Herbert
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a8d32a2061
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Add test coverage of notification resume flow
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2022-04-19 14:53:01 +09:00 |
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Dean Herbert
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5fd64a4c78
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Add test coverage to ensure we don't leave any screens in the first run overlay
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2022-04-19 14:53:01 +09:00 |
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Dean Herbert
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9074eb283d
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Show a notification instead of blocking exit of wizard
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2022-04-19 14:53:01 +09:00 |
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Dean Herbert
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fb7dc89503
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Ensure wizard returns to initial screen after completion
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2022-04-19 14:53:01 +09:00 |
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Dean Herbert
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ea52fab5b1
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Tidy up dependencies and test naming
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2022-04-19 14:53:01 +09:00 |
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