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Commit Graph

135 Commits

Author SHA1 Message Date
Salman Ahmed
8dc0650ca7 Add test coverage 2021-08-06 22:56:43 +03:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Dean Herbert
eb38bc4b4c Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
smoogipoo
6f623d8cca Rename IsUserPaused -> UserPauseRequested 2020-11-02 16:08:59 +09:00
Dean Herbert
e1053c4b6f Revert exposure changes to GlobalActionContainer 2020-09-08 18:36:11 +09:00
Bartłomiej Dach
8b1151284c Simplify overly verbose step names 2020-09-06 18:25:47 +02:00
Bartłomiej Dach
e37a3a84fd Use legible tuple member name 2020-09-06 18:25:47 +02:00
Salman Ahmed
314031d56d Add test cases ensuring music actions are handled from a game instance 2020-09-04 10:24:54 +03:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
Lucas A
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
Lucas A
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
3e4eae7fe4 Remove unnecessary until step 2020-08-19 19:10:45 +09:00
Dean Herbert
06503597e0 Remove unnecessarily exposed visibility state 2020-08-19 19:09:35 +09:00
Lucas A
6aa31dffdb Fix toolbar not respecting current overlay activation mode. 2020-08-18 15:34:56 +02:00
smoogipoo
322d08af1b Remove more local music controller caches 2020-08-11 13:11:59 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
4e839e4f1f Fix "welcome" intro test failure due to no wait logic 2020-07-01 19:02:05 +09:00
Shivam
0c4b06b485 Add visualtest to check if Track loops in Welcome 2020-06-29 02:16:19 +02:00
Shivam
4ebc1d3721 Add original sprite and visualiser
Notes: This is using a modified version of welcome.osz to facilitate the visualiser and the animation of the sprite is not accurate.
2020-06-02 21:06:41 +02:00
Shivam
888b90b426 Rename IntroFallback classes to IntroLegacy
This commit also renames files accordingly with https://github.com/ppy/osu-resources/pull/103
2020-06-02 13:14:50 +02:00
Shivam
578c955658 Add fallback intro screen 2020-06-02 03:48:23 +02:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Salman Ahmed
f0ebbb1807
Rewrite toolbar test scene and add test cases 2020-04-25 09:54:37 +03:00
Dean Herbert
8cb0eb9b12 Fix dynamic recompilation in intro test scenes 2020-04-03 15:08:06 +09:00
Bartłomiej Dach
15fb1a099e Modify assert to avoid false failures
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:

1. If the test runner was quick enough, the assert could end up running
   even before Loader.OnEntering() had even had a chance to, meaning
   that the spinner was never even actually assigned to or instantiated
   at that point in time.

2. Even if Loader.OnEntering() had managed to run, there was also
   a possibility that the spinner itself wasn't loaded at the point
   of checking the assertion. As the spinner is accessed through
   ChildrenOfType(), which only checks InternalChildren and ignores
   all currently-loading drawables, it would therefore return null.

As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).

To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Dean Herbert
880d138a47 Fix intro tests not asserting pass or working at all 2020-03-25 15:12:19 +09:00
Dan Balasescu
514e72bffb
Merge branch 'master' into update-loader-animation 2020-03-18 11:36:29 +09:00
Dean Herbert
6546fd3f81 Fix potential null due to async load 2020-03-11 16:07:44 +09:00
Dean Herbert
ec88f7a712 Update tests and delay push animation until loader is done disappearing 2020-03-11 13:20:31 +09:00
Dean Herbert
b8d3e64416 Rename loader test scene 2020-03-11 13:05:33 +09:00
Dean Herbert
998ca05a0c Fix disclaimer test scene supporter toggle 2020-03-11 02:35:36 +09:00
Dean Herbert
19f516e710 Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
Dean Herbert
6e8bd35373 Move navigation / game test scenes to new namespace 2020-01-29 17:06:05 +09:00
Dean Herbert
849e453c35 Merge remote-tracking branch 'upstream/master' into reset-test-storage 2020-01-29 15:49:05 +09:00
Dean Herbert
2498709d06 Fix navigation test crashing when raw input is disabled 2020-01-28 19:47:40 +09:00
Dean Herbert
0e0c730095 Add a method to recycle test storage between runs 2020-01-28 19:44:32 +09:00
Dean Herbert
7495cfa0a9 Add a test scene
You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene
2020-01-24 16:32:31 +09:00
Dean Herbert
8e1faf6ff1 Fix loader animation tests failing occasionally 2019-10-29 17:03:52 +09:00
Dean Herbert
5eba33e876 Simplify logic and add test coverage for remaining case 2019-10-10 20:12:47 +09:00
Dean Herbert
8df2e359c4 Fix tests on CI 2019-10-10 17:42:15 +09:00
Dean Herbert
f74c79c2b8 Fix audio playback position being reset after resuming to song select 2019-10-10 11:58:43 +09:00
Dean Herbert
8fd1a45a42 Change intro displayed for tests
As the triangles intro relies on the audio track's clock advancing, we can't use it just yet (CI server has no audio device). This is a temporary workaround for that shortcoming.
2019-09-25 15:29:02 +09:00
Dean Herbert
c83db94eb7 Use isolated storage/api 2019-09-25 15:00:08 +09:00
Dean Herbert
654b815b36 Merge remote-tracking branch 'upstream/master' into back-button-part-2 2019-09-25 14:38:39 +09:00
Dean Herbert
7cb79dd760 Fix incorrect DI usage of IAPIProvider in many tests 2019-09-13 17:15:33 +09:00
Dean Herbert
4df6bd5477
Merge branch 'master' into use-dummy-api-for-overall-tests 2019-09-05 14:27:01 +09:00
David Zhao
480e489c44 add back missing loaded check 2019-08-14 12:51:43 +09:00
Dean Herbert
5886420a5d
Merge branch 'master' into back-button-part-2 2019-08-13 21:38:31 +09:00
David Zhao
aa6f8757eb remove string param, move menu check to method, add const padding 2019-08-13 12:26:06 +09:00
Dean Herbert
cb0cd7ed58 Add triangles intro 2019-08-09 20:05:28 +09:00
David Zhao
cf9a5baafa Explicity dispose osuGame instances 2019-08-07 14:51:24 +09:00
David Zhao
6ab9f645a2
Remove usage of no longer needed property 2019-08-01 21:26:52 +09:00
David Zhao
d05b9b1734 Use dummyAPI and move load check into MusicController 2019-08-01 14:19:45 +09:00
iiSaLMaN
034345f1bd Resolve API for dummy-caching tests 2019-07-31 22:43:05 +03:00
David Zhao
351b6e6259 Add new options test 2019-07-31 19:47:41 +09:00
David Zhao
980686f6bf get tests running again 2019-07-31 19:30:35 +09:00
David Zhao
5aece2d5f2 fix tests 2019-07-31 16:03:05 +09:00
David Zhao
0291a708d4 fix step name and rename test 2019-07-30 18:18:03 +09:00
David Zhao
98bb6da975 rename test scene and create a new game each test 2019-07-30 18:16:17 +09:00
David Zhao
9e809a2342 fix merge 2019-07-30 12:05:29 +09:00
David Zhao
d70b99b4c0 Merge remote-tracking branch 'upstream/master' into back-button-part-2 2019-07-30 12:05:23 +09:00
David Zhao
6d1203a599 Move screen pushes into function, rename receptor 2019-07-30 12:00:04 +09:00
David Zhao
8742ed8a9c Fix step names 2019-07-29 17:23:45 +09:00
David Zhao
2e242075b4 Remove and re-add backbutton instead and add tests 2019-07-29 16:42:23 +09:00
Dean Herbert
a0d048ad8d Don't test the logo
Breaks main menu adding
2019-07-09 19:31:53 +09:00
Dean Herbert
2d0e6652f9 Ensure logo doesn't get stuck tracking 2019-07-09 18:59:56 +09:00
Dean Herbert
8eeba069cc Ensure logo isn't left in a bad state on re-run 2019-07-09 18:51:10 +09:00
Dean Herbert
e3e72a6276 Reorganise tests and add restart step 2019-07-09 18:21:43 +09:00
Dean Herbert
0580c32263 Abstract intro screen logic to base class 2019-07-09 18:05:57 +09:00
Dean Herbert
6bee26cfc9 Rename to match 2019-07-06 19:05:37 +09:00
Dean Herbert
58183ad3d5 Change intro test to test full intro screen 2019-07-06 19:05:12 +09:00
EVAST9919
3150b5cfb4 Naming adjustments 2019-06-12 20:51:21 +03:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
smoogipoo
aed4634fe0 Consolidate loader animation tests 2019-05-21 14:48:14 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
smoogipoo
d5e25c05b3 Increase loader animation test wait 2019-05-14 18:39:03 +09:00
smoogipoo
d3920d652d Fix loader animation test case 2019-04-19 20:38:38 +09:00
smoogipoo
cabec85544 Rework TestCaseLoaderAnimation to avoid timing issues 2019-03-29 14:15:57 +09:00
Dean Herbert
5c4f2cefea Fix Loader and TestCaseLoaderAnimation 2019-03-27 22:28:25 +09:00
Dean Herbert
a1c5eda05b Add grouping of visual tests 2019-03-25 01:02:36 +09:00