const
CancellationToken
DifficultyCalculator
IRulesetInfo
IWorkingBeatmap
Nitpick, more cancellation token checks.
var
Change initial strain value in skills from 1 to 0
BaseDifficulty
Beatmap<T>
IEnumerable
IDeepCloneable
CreateCopy
Some skills might not even require history retention, so why waste the allocations?
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>