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Commit Graph

211 Commits

Author SHA1 Message Date
Bartłomiej Dach
0563a488f4 Add failing test case 2020-09-26 20:45:18 +02:00
Bartłomiej Dach
b1e02db874 Extract base taiko drawable ruleset scene 2020-09-26 20:36:38 +02:00
Bartłomiej Dach
095686a320 Hide test hit directly in explosion scene 2020-09-26 17:26:26 +02:00
Bartłomiej Dach
b64e69fabd Add test hits to playfields directly where possible 2020-09-26 17:18:50 +02:00
Dean Herbert
a72629437d
Merge pull request #10250 from smoogipoo/fix-taiko-crash
Fix potential taiko crash on rewind
2020-09-25 20:24:22 +09:00
smoogipoo
0853f0e128 Remove comment 2020-09-25 19:38:23 +09:00
smoogipoo
acfa62bb50 Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
Dean Herbert
c41fb67e73 Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
Bartłomiej Dach
a0573af0e1 Fix test failure due to uninitialised drawable hit object 2020-09-20 20:44:31 +02:00
Bartłomiej Dach
026fc2023b Add visual tests for strong hit explosions 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
64b1a009ef Adjust diffcalc test case to pass 2020-09-10 20:56:55 +02:00
smoogipoo
d700ae55fb Merge branch 'master' into morth-taiko-changes 2020-09-10 16:34:09 +09:00
smoogipoo
679dc34aa4 Add test timeouts 2020-09-07 17:18:54 +09:00
smoogipoo
d387c0cba0 Merge branch 'master' into morth-taiko-changes 2020-09-03 17:35:26 +09:00
dependabot-preview[bot]
66c0d12da6
Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.7.0 to 16.7.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.0...v16.7.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-01 17:19:46 +00:00
smoogipoo
90189fc40c Merge branch 'master' into morth-taiko-changes 2020-08-13 00:31:10 +09:00
dependabot-preview[bot]
d7de8b2916
Bump Microsoft.NET.Test.Sdk from 16.6.1 to 16.7.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.6.1 to 16.7.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.6.1...v16.7.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-10 17:17:07 +00:00
Bartłomiej Dach
566c5310bf Add test coverage for taiko sample lookups 2020-07-30 21:34:57 +02:00
smoogipoo
c1a4f2e6af Update expected SR in test 2020-07-29 20:53:50 +09:00
Bartłomiej Dach
f7a330becd Fix tests failing due to not checking state early enough 2020-07-25 13:32:06 +02:00
Bartłomiej Dach
897ab4a9bb Add example test resources to demonstrate fail case 2020-07-25 11:53:38 +02:00
Dean Herbert
c1442568b9 Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Dean Herbert
cc62d8911a
Merge pull request #9573 from smoogipoo/taiko-diffcalc-fixes-2 2020-07-16 14:59:06 +09:00
smoogipoo
dcd345eed9 Add a few tests 2020-07-16 01:35:38 +09:00
dependabot-preview[bot]
8087a75c35
Bump NUnit3TestAdapter from 3.15.1 to 3.17.0
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter) from 3.15.1 to 3.17.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases)
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.17)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-07-13 17:22:39 +00:00
Salman Ahmed
741fa20149
Use CreateRuleset() for editor test scenes as well 2020-06-04 00:47:10 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Dean Herbert
da289c474e Split files out 2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
Dean Herbert
90acba8c36 Introduce initial placement blueprint logic 2020-05-29 16:45:39 +09:00
Dean Herbert
7d4e60f05e Add basic setup for TaikoHitObjectComposer 2020-05-29 16:45:39 +09:00
Dean Herbert
76080368e9 Mark test as headless 2020-05-20 10:14:08 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
e9710b6f83 Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Dean Herbert
be3a0a3c1d Merge branch 'master' into remove-requiredtypes 2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
smoogipoo
4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert
76af6f25f1 Remove pointless test resources 2020-05-14 09:58:58 +09:00
Dean Herbert
e28e89213f Fix incorrect spawning when scale adjustments are applied to child sprites 2020-05-12 16:58:47 +09:00
Dean Herbert
949e17cc0e Rework scroller to support backwards playback 2020-05-12 15:23:47 +09:00
Bartłomiej Dach
e5821ff2b2 Integrate GameplayBeatmap changes 2020-05-11 22:53:05 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don 2020-05-11 13:24:27 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don 2020-05-10 22:34:47 +09:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert
5e430c726c Add testing resources 2020-05-01 19:25:55 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
Bartłomiej Dach
05183c6e6f Final test touch-ups 2020-05-01 00:24:39 +02:00