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Commit Graph

396 Commits

Author SHA1 Message Date
ekrctb
a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
94a59ac3b2 Make catch hit lighting logic not dependent on caught object 2020-12-08 20:41:26 +09:00
ekrctb
56721a6fa9 Compute object position in stack via a pure function 2020-12-08 20:36:59 +09:00
Dan Balasescu
c3241f163d
Merge pull request #11126 from ekrctb/fix-catcher-trail-sprite-pooled
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:59:23 +09:00
ekrctb
22a5df6309 Clear all transforms of catcher trail sprite before returned to pool 2020-12-08 17:31:00 +09:00
ekrctb
02571ec7ae Remove hit explosion on revert result 2020-12-08 15:43:17 +09:00
ekrctb
1a66d8f2bc Remove caught objects on revert result 2020-12-08 15:24:39 +09:00
ekrctb
100b365c98 Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
12c6b3c1fb Pool catcher trail sprite 2020-12-07 18:12:55 +09:00
Dean Herbert
d3a17b65d5 Move public methods upwards 2020-12-04 14:36:40 +09:00
Dean Herbert
8988023407 Tidy up code formatting and remove unnecessarily publicly exposed methods 2020-12-04 14:35:56 +09:00
ekrctb
23af70dd32 Invert if 2020-12-04 10:24:25 +09:00
ekrctb
e82ca66d3e Fix depth of dropped objects 2020-12-04 10:21:54 +09:00
ekrctb
7e66714c2f Use ApplyCustomUpdateState for dropping transformation
We cannot just apply the transforms because DHO clears transforms when state is updated
2020-12-03 18:46:58 +09:00
ekrctb
be456f9c6b Make DroppedObjectAnimation private 2020-12-03 18:46:58 +09:00
ekrctb
5a5c956ced Move more logic to Catcher from CatcherArea 2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
873f2363c1 Simplify the fruit stacking code
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
8d32cca5d6 Use more specific type for caught object 2020-12-03 16:44:36 +09:00
ekrctb
a231a4aa6d Remove unused method 2020-12-03 16:44:36 +09:00
ekrctb
af45e8d97b Don't delay caught fruit loading
It is not needed anymore because
some code in DCHO is moved from `load` to constructor.
2020-12-03 16:44:36 +09:00
ekrctb
e5c8e06c4b Create children in the constructor 2020-12-03 16:44:36 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
ekrctb
e8842eed81 Use bigger initial capacity for catch hit object pool 2020-12-01 14:50:42 +09:00
ekrctb
a16b265090 Apply suggested styling changes 2020-12-01 14:46:04 +09:00
smoogipoo
5945c088cb A few code standard cleanups 2020-12-01 12:57:37 +09:00
ekrctb
08cb84b325 Pool osu!catch hit explosion 2020-12-01 11:32:20 +09:00
ekrctb
d1076778fd Convert switch expression to switch statement 2020-12-01 09:50:52 +09:00
ekrctb
70628235e3 Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
ekrctb
9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2 Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
ekrctb
94fd607a7c Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00
ekrctb
05aaa377e7 Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
Dean Herbert
9fbfb1aa9f Add comment explaining requirement 2020-11-30 15:22:55 +09:00
Dean Herbert
73990a6674 Fix osu!catch combo counter not showing after 1 combo 2020-11-30 15:20:52 +09:00
ekrctb
c99d34d140
Merge branch 'master' into palpable-catch-hit-object 2020-11-26 12:24:57 +09:00
ekrctb
3c3229ac4b Remove redundant StaysOnPlate 2020-11-25 07:59:45 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
ekrctb
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
ekrctb
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
468b2a97cb Use events instead of overriding Add (catch) 2020-11-20 17:56:47 +09:00
Dean Herbert
4024b44a53 Fix unsafe manipulation of parent's children from child 2020-10-19 17:41:21 +09:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
4ca9a69de2 Use new hit results in catch 2020-09-29 16:33:38 +09:00
Dean Herbert
1c58f568d6 Simplify and reformat rewind/transform logic 2020-09-22 12:54:21 +09:00
Dean Herbert
08d8975566 Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
Bartłomiej Dach
fcf3a1d13c Encapsulate combo display better 2020-09-12 22:40:34 +02:00
Salman Ahmed
a0a4501008 Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Salman Ahmed
ba8a4eb6f0 Move osu!catch combo counter display to inside CatcherArea 2020-09-01 20:17:21 +03:00
Salman Ahmed
cf6b34db1e Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-08-22 13:07:28 +03:00
smoogipoo
62d833d63d Fix comment 2020-08-21 13:14:50 +09:00
smoogipoo
6ad7a3686b Simplify condition 2020-08-21 13:13:08 +09:00
smoogipoo
855b5ba4ed Merge branch 'master' into add-droplet-hypers 2020-08-21 13:09:16 +09:00
Dean Herbert
f0ba587515
Merge branch 'master' into fix-catch-double-sample 2020-08-21 12:38:29 +09:00
Bartłomiej Dach
9546fbb64b Prevent catcher from performing invalid catches 2020-08-20 19:06:29 +02:00
Bartłomiej Dach
28534c1599 Reintroduce PalpableCatchHitObject at data level 2020-08-20 19:06:26 +02:00
smoogipoo
f956c9fe37 Clobber in a gameplay test 2020-08-21 02:01:29 +09:00
Dean Herbert
a94a86178b Align osu!catch playfield with stable 1:1 2020-08-20 19:12:37 +09:00
Dean Herbert
1f14d9b690 Use correct width adjust for osu!catch playfield 2020-08-20 18:15:06 +09:00
Salman Ahmed
af52b73b06 Fill out missing documentation 2020-08-19 08:39:40 +03:00
Salman Ahmed
d4bde0afe5 Do not pass accent value on a reverted miss judgement 2020-08-19 08:18:30 +03:00
Salman Ahmed
4dbf695bca Fix wrong ordering 2020-08-04 00:04:00 +03:00
Salman Ahmed
f37ba49f7f Add catch-specific combo counter with its legacy design 2020-08-03 22:13:02 +03:00
Dean Herbert
02678c04d5
Merge pull request #9556 from gagahpangeran/toggle-hit-lighting-catch 2020-07-17 17:06:40 +09:00
Dan Balasescu
ab477c3be4
Remove returns xmldoc 2020-07-16 15:55:35 +09:00
Dean Herbert
c42b315abb Expose via CreateProxiedContent method 2020-07-16 15:35:19 +09:00
Dean Herbert
3666599053 Remove space 2020-07-15 22:00:48 +09:00
Dean Herbert
72789dc0aa Remove redundant array spec 2020-07-15 21:52:37 +09:00
Dean Herbert
2624862e32 Fix osu!catch dropping fruit appearing above the plate instead of behind 2020-07-15 20:58:09 +09:00
Gagah Pangeran
3e2d184a91 change hitlighting bool to bindable 2020-07-14 10:52:34 +07:00
Gagah Pangeran
a25f4880d6 disable hit explotion when hit lighting off 2020-07-14 10:35:01 +07:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Bartłomiej Dach
5bab53b04c Centralise trail visibility state management 2020-05-10 17:05:30 +02:00
Salman Ahmed
b44a70ef9a
Let the catcher be responsible for stopping the trails 2020-05-07 01:46:37 +03:00
Bartłomiej Dach
25f73c0b9f Add [NotNull] annotation 2020-05-06 23:40:36 +02:00
Bartłomiej Dach
52d1e2b5f8 Improve xmldoc 2020-05-06 23:28:54 +02:00
Bartłomiej Dach
ed83ac188e Remove special case for moving catcher sprite 2020-05-06 23:25:25 +02:00
Salman Ahmed
278c3795e4
Merge remote-tracking branch 'upstream/master' into catch-hyperdash-catcher-colouring 2020-04-23 05:21:56 +03:00
Salman Ahmed
883788dd5a
Privatize externally-unused methods 2020-04-22 07:37:49 +03:00
Salman Ahmed
fccb30e031
Adjust documents
*whoops*
2020-04-22 07:36:59 +03:00
Salman Ahmed
f841eb7e06
Replace constructing a whole Catcher with static calculation methods 2020-04-22 07:27:15 +03:00
Salman Ahmed
2d4077e713
Reword special default hyper-dash colour constant a bit 2020-04-22 05:25:40 +03:00
Salman Ahmed
9ab0f6d8bc
Separate trail-related logic to its own container 2020-04-22 05:12:29 +03:00
Salman Ahmed
95de2c6f7f
Mark Catcher.additiveTarget to never be null
And provide empty containers instead.
2020-04-22 05:04:07 +03:00
Salman Ahmed
c8c2b51108 Remove redundant property set
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2020-04-21 11:44:39 +03:00
Salman Ahmed
ee62739b08 Simplify process of adding catcher trails 2020-04-21 11:44:39 +03:00
Salman Ahmed
a82efa626e Add XMLDoc for default hyper-dash colour constant 2020-04-21 11:44:39 +03:00
Salman Ahmed
282d100109 Fix XMLDoc references 2020-04-21 06:09:57 +03:00
Salman Ahmed
9373520bca Add constant for special colour of catcher on default skin 2020-04-21 05:59:37 +03:00
Salman Ahmed
e17a44c99b Merge branch 'master' of github.com:ppy/osu into catch-hyperdash-catcher-colouring 2020-04-21 05:58:56 +03:00
Salman Ahmed
d27d8671ab Convert all static getter-only properties to static readonly fields 2020-04-08 14:23:29 +03:00
Salman Ahmed
42ccee5e6c Fix CI issue 2020-04-05 00:15:42 +03:00
Salman Ahmed
0014a8404e GetHyperDashEndGlowColour() -> GetHyperDashCatcherAfterImageColour() 2020-04-04 23:12:42 +03:00
Salman Ahmed
19f39fe632 Change AdditiveTarget into a set method 2020-04-04 19:33:52 +03:00
Salman Ahmed
fbe95a52e3 Remove unnecessary restating comment 2020-04-04 19:29:41 +03:00
Salman Ahmed
50604dc7b2 Update catcher hyper-dashing colours on changing hyper-dash state only 2020-04-04 19:29:06 +03:00