Dean Herbert
8367bb6bee
Don't apply decoupling to SpectatorPlayerClock
s
...
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
8f6b06fe40
Update test assumptions
2023-07-05 18:44:27 +09:00
Dean Herbert
8413247773
Fix failing test
2023-07-05 18:44:27 +09:00
Dean Herbert
32c0f13f79
Update tests to match new expectations
2023-06-30 15:42:58 +09:00
Dean Herbert
d53996336c
Add note about swells and their ticks
2023-06-23 14:01:10 +09:00
Bartłomiej Dach
a7172e7469
Fix one remaining seek
2023-06-20 23:32:38 +02:00
Bartłomiej Dach
29697d4999
Fix taiko test scene failing due to missing gameplay clock dependency
...
`GameplayClock` is inscrutable.
`TestManualClock` is lifted from another test scene because of
`FramedBeatmapClock`'s intensely confusing tendency to not work if it is
given a non-adjustable `ManuelClock` instead.
2023-06-20 23:30:52 +02:00
Bartłomiej Dach
2f77675fe7
Fix errors in tests due to mismatching NRT annotations
2023-06-20 21:57:32 +02:00
Dean Herbert
e68ba6366c
Update new usages of "soft" to use the new constant
2023-05-24 14:04:10 +09:00
Bartłomiej Dach
812df9d652
Add failing test cases for strong object sample playback
2023-05-21 18:57:55 +02:00
Bartłomiej Dach
5229cf7343
Add failing test cases for drum roll/swell sample playback
2023-05-21 18:57:01 +02:00