Dean Herbert
|
9cfb81589e
|
Use bindable flow instead
|
2020-10-27 14:10:12 +09:00 |
|
Dean Herbert
|
6853da459d
|
Move sample pausing logic out of FrameStabilityContainer
|
2020-10-27 13:54:33 +09:00 |
|
Dean Herbert
|
4fca7675b0
|
Don't send spectate data when an autoplay mod is active
|
2020-10-23 14:47:21 +09:00 |
|
Dean Herbert
|
80b1f816c7
|
Merge branch 'master' into hide-hud-during-break-time
|
2020-10-20 14:19:04 +09:00 |
|
Dean Herbert
|
8a3bce3cc3
|
Fix osu!catch showing two combo counters for legacy skins
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2020-10-16 18:20:17 +09:00 |
|
Dean Herbert
|
e3eaba7b2c
|
Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-14 19:39:48 +09:00 |
|
Dean Herbert
|
de6fe34361
|
Bind to local bindable and combine dual bindings
|
2020-10-11 21:51:48 +09:00 |
|
Dean Herbert
|
5fcdee6fd8
|
Remove cast and expose as IBindable
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2020-10-11 21:46:55 +09:00 |
|
unknown
|
6a52c98a42
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make IsBreakTime its own bindable and bind it to BreakTracker on load
|
2020-10-11 06:15:20 +08:00 |
|
unknown
|
7bbdd6ab25
|
expose break time bindable
|
2020-10-10 21:07:17 +08:00 |
|
Dean Herbert
|
8dddd8aff5
|
Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
|
Dean Herbert
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dbdb25ccf7
|
Move reset logic to OsuGame
|
2020-10-08 18:29:19 +09:00 |
|
Dean Herbert
|
43a575484a
|
Remove pointless comments
|
2020-10-08 18:29:09 +09:00 |
|
Dean Herbert
|
0f6eb9d4cb
|
Ensure music playback is stopped when retrying by any means
|
2020-10-07 17:40:54 +09:00 |
|
Shane Woolcock
|
2e0a9f53c1
|
Add test coverage
|
2020-10-07 17:52:39 +10:30 |
|
Shane Woolcock
|
8b8eb00bd7
|
Permit nulls rather than casting to OsuGame
|
2020-10-07 16:16:58 +10:30 |
|
Shane Woolcock
|
485bd962c7
|
Also reset LocalUserPlaying in OnSuspending
|
2020-10-07 16:15:17 +10:30 |
|
Shane Woolcock
|
7fff762dfc
|
Rename IsGameplay
|
2020-10-07 16:14:49 +10:30 |
|
Shane Woolcock
|
8847b88e65
|
Fix unit tests trying to resolve OsuGame
|
2020-10-07 11:44:41 +10:30 |
|
Shane Woolcock
|
478f2dec96
|
Maintain the current gameplay state in OsuGame
|
2020-10-06 22:39:35 +10:30 |
|
Shane Woolcock
|
782fc1d60f
|
Use OsuGame.OverlayActivationMode rather than per-Player
|
2020-10-06 20:27:35 +10:30 |
|
Shane Woolcock
|
a483dfd2d7
|
Allow confineMouseTracker to be null
|
2020-10-05 11:54:39 +10:30 |
|
Shane Woolcock
|
5859755886
|
Use current OverlayActivationMode to determine confine logic
|
2020-10-05 11:11:46 +10:30 |
|
Shane Woolcock
|
4b6f893408
|
Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
|
2020-10-05 10:23:37 +10:30 |
|
Dean Herbert
|
136843c8e4
|
Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
|
2020-09-29 14:25:39 +09:00 |
|
Joehu
|
c5b684bd2e
|
Fix typo in log when beatmap fails to load
|
2020-09-23 00:30:20 -07:00 |
|
Lucas A
|
82e314da59
|
Fix merge conflicts.
|
2020-09-03 21:56:47 +02:00 |
|
Dan Balasescu
|
84b3604192
|
Merge branch 'master' into game-overlay-activation-mode
|
2020-09-03 13:34:22 +09:00 |
|
smoogipoo
|
7e1844ed77
|
Fix track adjusments being reset incorrectly
|
2020-09-01 18:07:19 +09:00 |
|
smoogipoo
|
26b4226b55
|
Fix ModTimeRamp not working
|
2020-09-01 16:55:10 +09:00 |
|
Lucas A
|
dd093f44d8
|
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
|
2020-08-31 11:26:55 +02:00 |
|
Dean Herbert
|
3b03116179
|
Remove unnecessary using statement
|
2020-08-21 16:45:59 +09:00 |
|
Dean Herbert
|
f7e4feee34
|
Update remaining Player components to use WorkingBeatmap again
|
2020-08-21 15:25:57 +09:00 |
|
Dean Herbert
|
93a8bc3d5a
|
Remove local reset method in GameplayClockContainer
|
2020-08-17 22:36:09 +09:00 |
|
Dean Herbert
|
d9debef156
|
Add explicit LoadTrack method
|
2020-08-17 15:38:16 +09:00 |
|
Lucas A
|
589d4eeb52
|
Remove setting.
|
2020-08-16 17:18:40 +02:00 |
|
Shane Woolcock
|
85b3fff9c8
|
Update mouse confine when gameplay state changes
|
2020-08-16 23:11:09 +09:30 |
|
Lucas A
|
84cb36b6a8
|
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
|
2020-08-13 10:57:18 +02:00 |
|
Lucas A
|
f74e162bbc
|
Fix overlay activation mode being updated when player is not current screen.
|
2020-08-10 20:27:42 +02:00 |
|
Lucas A
|
052bb06c91
|
Add ability to open overlays during gameplay breaks.
|
2020-08-10 20:13:50 +02:00 |
|
Bartłomiej Dach
|
9a09f97478
|
Extract constant to avoid double initial value spec
|
2020-08-08 21:21:30 +02:00 |
|
smoogipoo
|
2e3ecf71c7
|
Pass track from Player to components
|
2020-08-06 18:31:08 +09:00 |
|
Lucas A
|
71895964f4
|
Refactor overlay activation logic and reword tip.
|
2020-08-05 11:21:09 +02:00 |
|
Lucas A
|
30c7a6f6a7
|
Fix CI issue and use method instead of triggering change on bindable.
|
2020-08-03 21:33:18 +02:00 |
|
Lucas A
|
242a035f7e
|
Apply review suggestions.
|
2020-08-03 21:25:45 +02:00 |
|
Lucas A
|
25ebb8619d
|
Add tests.
|
2020-08-03 16:04:11 +02:00 |
|
Lucas A
|
fe97d472df
|
Enable back overlays when a replay is loaded.
|
2020-08-02 21:53:13 +02:00 |
|
Lucas A
|
f1ba576438
|
Disable overlay activation when in gameplay.
|
2020-08-02 21:34:35 +02:00 |
|
Dean Herbert
|
fea6389f69
|
Hide HUD elements during break time by default
|
2020-07-22 12:41:06 +09:00 |
|
Dean Herbert
|
a6c6e391ca
|
Fix player not exiting immediately on Alt-F4
|
2020-06-23 17:38:30 +09:00 |
|