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Commit Graph

289 Commits

Author SHA1 Message Date
smoogipoo
81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
smoogipoo
aa5d22d04a Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00
smoogipoo
8fba7d2423 Remove MultiplayerTestScene inheritance from simple test scenes 2021-06-24 21:02:29 +09:00
smoogipoo
a21cf87b5f Split room manager and allow overrides 2021-06-24 19:14:05 +09:00
smoogipoo
5115299e9a Merge RoomManagerTestScene into OnlinePlaySubScreenTestScene 2021-06-24 19:09:31 +09:00
smoogipoo
a7b5c3bed1 Add OnlinePlaySubScreenTestScene 2021-06-24 17:01:28 +09:00
smoogipoo
4af119a407 Re-namespace 2021-06-24 16:29:06 +09:00
smoogipoo
c9ec4b9da4 Remove RoomTestScene inheritance from simple test scenes 2021-06-24 16:02:20 +09:00
Joseph Madamba
49000b9501 Add multiplayer leave navigation tests 2021-06-22 19:30:40 -07:00
Dean Herbert
6ef9b346e1 Fix newly found inspections from 2021.1EAP1 2021-06-01 14:33:21 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
121dd175e6 Fix test failure in TestSceneMultiplayerGameplayLeaderboard
The transfer of users was not accounting for the fact that the
`StartPlay` calls are now scheduled and not necessarily run in time.
2021-05-27 19:57:21 +09:00
smoogipoo
a74405d0ed Merge branch 'master' into restructure-spectator-client 2021-05-20 18:53:42 +09:00
smoogipoo
9d07749959 Improve implementation of TestSpectatorClient
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
smoogipoo
5b03092968 Fix possible test failure 2021-05-13 11:53:50 +09:00
smoogipoo
273cd18b8a Use test streaming client in gameplay leaderboard test 2021-05-12 14:19:36 +09:00
smoogipoo
21fc0ba43b Combine test spectator streaming client implementations 2021-05-12 13:05:02 +09:00
smoogipoo
f5bc389998 Fix flaky tests 2021-05-11 19:31:32 +09:00
smoogipoo
bc4213eea1 Add test for changing back to idle on deletion 2021-05-11 19:26:58 +09:00
smoogipoo
7fe8737d94 Add failing tests 2021-05-11 19:21:44 +09:00
smoogipoo
811282a975 Add failing test 2021-05-11 19:01:41 +09:00
Dean Herbert
6da4105da6 Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
smoogipoo
94d0b06493 Expose mute adjustment instead 2021-04-26 19:01:30 +09:00
Dean Herbert
120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
Dean Herbert
737a15c2d4 Extract out test player IDs to constants 2021-04-26 17:04:39 +09:00
Dean Herbert
55f383c71e Rename test to match new MultiSpectatorLeaderboard class name 2021-04-26 16:48:40 +09:00
Dean Herbert
6d30a1a80f Reference constant for test startup delay 2021-04-26 16:45:20 +09:00
smoogipoo
b41897fd9b Rename testscene to match class 2021-04-23 19:23:52 +09:00
smoogipoo
b25340653d Fix failing tests 2021-04-23 00:49:14 +09:00
smoogipoo
4f0857f946 Xmldocs and general refactorings 2021-04-22 23:52:22 +09:00
smoogipoo
ee25949751 Rename classes 2021-04-22 23:39:02 +09:00
smoogipoo
64579d50ac Use only single PlayerInstance for hit sample playback 2021-04-22 22:59:47 +09:00
smoogipoo
2bea625613 Fix initial playback states not being correct 2021-04-21 23:22:11 +09:00
smoogipoo
d5b26b0ab5 Fix incorrect test spectator client implementation 2021-04-16 23:01:34 +09:00
smoogipoo
a7aa3cb263 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-16 20:16:26 +09:00
smoogipoo
25f0f17766 Attempt to fix match subscreen test failure 2021-04-16 16:16:28 +09:00
smoogipoo
5ac0eb02cd Always add player instances at first, populate later 2021-04-16 12:25:29 +09:00
smoogipoo
1705d472b5 Reimplement multiplayer syncing using new master/slave clocks 2021-04-15 19:12:52 +09:00
smoogipoo
3039b7b0f9 Make tests a bit more resilient 2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30 Make resyncing a bit more resilient 2021-04-13 22:10:35 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
smoogipoo
1e002841cf Add test for scoring mode changes 2021-04-12 22:03:45 +09:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
smoogipoo
27660265b5 Merge branch 'master' into multiplayer-spectator-leaderboard 2021-04-12 21:02:18 +09:00
Dean Herbert
9be3163592 Merge branch 'master' into multiplayer-spectator-player-grid 2021-04-12 14:14:13 +09:00
smoogipoo
4fcddfb44b Fix multiplayer test failure 2021-04-12 13:42:14 +09:00
smoogipoo
61c400b1a1 Fix filename 2021-04-09 20:18:26 +09:00