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Commit Graph

1428 Commits

Author SHA1 Message Date
ekrctb
df16d4bacc Remove CurrentTexture from catcher 2021-06-14 20:26:33 +09:00
ekrctb
38a56d64d3 Rename CatcherTrailSprite -> CatcherTrail 2021-06-14 19:47:18 +09:00
ekrctb
c094914023 Simplify catcher trail creation 2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e Use common skinnable catcher in catcher trails 2021-06-14 19:45:58 +09:00
ekrctb
ca061c4b93 Factor out SkinnableDrawable component of the catcher to SkinnableCatcher 2021-06-14 19:41:51 +09:00
Salman Ahmed
fbb856d84b Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
ekrctb
7f7c2c73e0 Move catcher movement logic of Catcher to CatcherArea 2021-06-11 15:39:06 +09:00
Salman Ahmed
26cdcc8d78 Remove stale access to Source from master merge 2021-06-10 13:07:32 +03:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd Merge branch 'master' into transformers-per-skin 2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display 2021-06-10 17:09:46 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
Dean Herbert
865c5c0676 Use [Resolved] to simplify bindable resolution 2021-06-10 15:47:03 +09:00
Dean Herbert
6995945360 Use With to simplify drawable construction 2021-06-10 15:45:49 +09:00
Salman Ahmed
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
ekrctb
e5deecf459 Check skin version for legacy catcher sprite 2021-06-09 15:47:23 +09:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ekrctb
7df971a970 ICatcherPiece -> ICatcherSprite 2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a Make current state bindable protected 2021-06-08 22:08:54 +09:00
ekrctb
109a366722 Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb
0192549d6c Refactor catcher sprite to use skinned piece pattern 2021-06-08 21:29:41 +09:00
Samuel Cattini-Schultz
f1bef989b7 Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
ekrctb
6e28c1b29a Move default catcher sprite to its own file 2021-06-08 17:54:57 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup 2021-06-08 17:37:36 +09:00
Dean Herbert
e388a896e8 Don't apply visibility increase to first object in osu!catch
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.

@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.

Closes #13367.
2021-06-08 16:02:26 +09:00
Bartłomiej Dach
122a624b7f Remove bogus CatchHitWindows
`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dean Herbert
1b93234c76 Merge branch 'master' into fruit-representation 2021-06-07 16:05:00 +09:00
ekrctb
bb02c35f2d Move all osu!catch legacy skin piece files to the correct location 2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be Move FruitVisualRepresentation namespace 2021-06-07 13:59:17 +09:00
Dean Herbert
d26c9a66c2 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-06-07 12:01:19 +09:00
ekrctb
8e20f90ed5 Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3 Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Samuel Cattini-Schultz
7cdef5cb0a Merge branch 'master' into diffcalc/refactor/catch-clockrate-effects 2021-06-03 15:51:03 +10:00
Samuel Cattini-Schultz
94701b77cb Add TODO for variable clockrate support in catch difficulty calculator 2021-06-03 15:44:28 +10:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00
Dean Herbert
00b3eea840 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-05-31 21:39:04 +09:00
Dean Herbert
de0e51a81d Merge branch 'master' into fix-skin-sample-lookup 2021-05-31 15:27:39 +09:00
Salman Ahmed
4e186b0cf5 ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Salman Ahmed
60b781701f Rewrite catch combo counter hide logic 2021-05-30 14:22:11 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dean Herbert
50d71faf56 Restructure lookup code to avoid repeating the base call 2021-05-30 17:55:10 +09:00
Dean Herbert
dac1a98d8a Merge branch 'master' into fix-skin-sample-lookup 2021-05-30 15:19:47 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Susko3
2439de1c3d fix capitalzation of osu!catch HitResults 2021-05-28 18:40:58 +02:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
Dean Herbert
a3c78674a1 Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
Salman Ahmed
a4d52a7f52 Use switch—case instead 2021-05-19 23:37:22 +03:00
Salman Ahmed
c98d036b48 Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Salman Ahmed
ff419af512 Hide the combo counter content rather than full death 2021-05-18 09:10:15 +03:00
Salman Ahmed
df248ea41b Improve code readability 2021-05-17 11:41:53 +03:00
Salman Ahmed
102842bcf1 Expire legacy combo counters on catch ruleset 2021-05-15 16:55:15 +03:00
PercyDan54
166974506e
Duplicate implementions 2021-05-15 11:55:50 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden 2021-05-14 21:29:13 +08:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
cf39178099 Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
Salman Ahmed
cd6d070b4a Consider "combo offsets" as legacy logic and separate from combo information 2021-05-05 07:43:08 +03:00
Salman Ahmed
eeeb001d62 Refactor combo colour retrieval logic to request skin lookups instead 2021-05-05 07:17:27 +03:00
Dean Herbert
0ccdfeea57 Fix code quality issues 2021-04-24 14:35:49 +09:00
Dean Herbert
d4ffd2ef4b Merge branch 'master' into reversed-fruits 2021-04-23 15:08:18 +09:00
Dean Herbert
bc0e1d8c37 Remove dead newline 2021-04-23 15:06:39 +09:00
smoogipoo
d4d78f7434 Merge branch 'master' into legacy-scores-classic-mod 2021-04-22 18:44:20 +09:00
Dean Herbert
dc2bc462b8 Expose internal catcher width calculation methods 2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223 Update tests to better support stack regeneration cases 2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3 Improve osu!catch caught fruit placement algorithm 2021-04-22 17:06:28 +09:00
Salman Ahmed
e3398d8f1f Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Dean Herbert
ddf1b560f3 Remove catcher fade during hyperdash
Closes https://github.com/ppy/osu/issues/12472.
2021-04-20 18:18:51 +09:00
Fabian
eec77b0527 replace icon 2021-04-17 23:55:39 +02:00
Fabian
5d274dbce8 replace IApplicableToPlayer with IApplicableToDrawableRuleset 2021-04-17 16:38:28 +02:00
Fabian
cf3aaff7bd Add floating fruits mod 2021-04-17 16:01:23 +02:00
ekrctb
a965e8a75d Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
ekrctb
91c7d8d26c Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
ekrctb
84bc81a6de Make FramedReplayInputHandler.CurrentTime non-null 2021-04-16 14:13:41 +09:00
ekrctb
6d0dc62502 Make sure latest catcher position is used for catching logic
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Dan Balasescu
b24c695146
Merge branch 'master' into hide-caught-fruit-in-hidden 2021-03-30 15:42:00 +09:00
Dean Herbert
89bea2868a Move bool one level down 2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c Fix osu!catch fruit showing on plate when hidden mod is enabled
Closes https://github.com/ppy/osu/issues/12065.
2021-03-25 17:04:37 +09:00
Salman Ahmed
43c1e1d217 Update existing usages
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dan Balasescu
5b6018295d
Merge branch 'master' into diffcalc/skill-mods 2021-03-04 13:06:26 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Samuel Cattini-Schultz
323e4ac26b Refactor catch Movement skill to not require explicit clockrate usage
In catch, rate adjustment mods do not only affect the timings of hitobjects, but also the speed of the player's catcher.

This catcher speed change has an impact on difficulty which is currently accounted for by using the clockrate directly in calculations.

Semantically this is a bad idea because clockrate adjustments are supposed to be fully accounted for in DifficultyHitObjects, but passing clockrate here for the purpose of being used as catcher speed doesn't make much sense, especially since it is copied in every DifficultyHitObject despite being the same value.

It makes more sense to account for this catch specific impact by handling rate adjustment mods in a catch specific way, or more specifically in a Movement skill specific way.
2021-02-21 18:24:30 +11:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
aaa0362b12 Merge branch 'master' into autoplay-rate-independence 2021-02-11 17:39:45 +09:00
smoogipoo
be9b07a4cf Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Joehu
9ef130cdcc Fix codefactor style issues 2021-02-04 13:28:35 -08:00
Corentin PALLARD
d168de0ae3 Formatting 2021-01-29 03:03:23 +01:00
Corentin PALLARD
da4c207a73 Fix the ctb auto mod speedup in some occasions 2021-01-29 02:53:26 +01:00
smoogipoo
1b166d809e Adjust package titles 2021-01-18 11:08:03 +09:00
smoogipoo
ec00aaef90 Add nuget deploys for all rulesets 2021-01-18 10:53:31 +09:00
Bartłomiej Dach
303cc62ee7 Transfer flags indicating if settings were changed 2021-01-06 22:46:46 +01:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Dean Herbert
b81dbfc192 Move shared implementation to a named function 2020-12-14 13:56:46 +09:00
ekrctb
5b5e883904 Remove EffectiveXBindable (setting Value was not handled)
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
0ad256a762 Fix comment 2020-12-14 13:18:32 +09:00
ekrctb
d96399ea42 Revert "Remove X setter from CatchHitObject"
This reverts commit 7cbbd74d
2020-12-14 13:18:14 +09:00
ekrctb
7cbbd74df2 Remove X setter from CatchHitObject 2020-12-14 11:38:07 +09:00
ekrctb
f621d977fc Add some more doc comment 2020-12-14 11:32:34 +09:00
ekrctb
36529bdd1b Use OriginalX for CatchHitObject.X instead of EffectiveX
And explicitly implement IHasXPosition interface to prevent use of the X property.
It should be preferred for beatmap conversion purpose.
2020-12-14 11:26:05 +09:00
ekrctb
089f3bebf5 Add doc comments to catch hit object X properties 2020-12-14 11:15:49 +09:00
ekrctb
cd2db59900 XBindable -> EffectiveXBindable in catch DHO 2020-12-14 11:05:26 +09:00
ekrctb
96f3e0dad8 Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
ekrctb
c1f3f1c231 Obsolete X getter 2020-12-14 11:03:10 +09:00
ekrctb
8da502da44 Separate asymmetric CatchHitObject.X to EffectiveX and OriginalX 2020-12-14 11:03:03 +09:00
Dean Herbert
c0d20d8ce4 Add some spacing to interface class 2020-12-11 16:43:00 +09:00
ekrctb
2634c6b8d9 Combine DisplayRadius and Scale to DisplaySize 2020-12-10 20:43:01 +09:00
ekrctb
e097b6e61c Add ScalingContainer back
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
2020-12-10 19:42:01 +09:00
smoogipoo
ac91f0e270 Add extended limits to difficulty adjustment mod 2020-12-10 00:37:19 +09:00
ekrctb
a8e2f35b62 Remove unneeded check of caught object removal
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
775c4bad97 Remove unneeded lifetime assignment 2020-12-09 10:47:04 +09:00
ekrctb
da2f3d4473 Move classes to separate files 2020-12-09 10:40:42 +09:00
ekrctb
b52e279702 Reword exception message 2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23 Remove unnecessary copy 2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573 Rename caughtFruitContainer -> caughtObjectContainer 2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
df9de7a8dd Remove null check that is not required anymore 2020-12-09 10:28:42 +09:00
ekrctb
b80204642e Revert rename error 2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f Rename to CopyStateFrom, and add comment 2020-12-08 23:35:24 +09:00
ekrctb
5ca98b0033 Add doc comments a bit 2020-12-08 23:11:22 +09:00
ekrctb
1f36bbecd1 Fix dropped objects not removed on revert result 2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
94a59ac3b2 Make catch hit lighting logic not dependent on caught object 2020-12-08 20:41:26 +09:00
ekrctb
004c705aa9 Remove ScaleContainer and flatten the Drawable tree of catch DHO 2020-12-08 20:37:08 +09:00
ekrctb
56721a6fa9 Compute object position in stack via a pure function 2020-12-08 20:36:59 +09:00
Dan Balasescu
0739f09930
Merge pull request #11110 from ekrctb/fruit-piece-in-place
Implement in-place update of catch DrawableHitObject
2020-12-08 18:36:20 +09:00
Dan Balasescu
c3241f163d
Merge pull request #11126 from ekrctb/fix-catcher-trail-sprite-pooled
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:59:23 +09:00
Dan Balasescu
1757b9c3e7
Merge branch 'master' into fruit-piece-in-place 2020-12-08 17:42:34 +09:00
ekrctb
22a5df6309 Clear all transforms of catcher trail sprite before returned to pool 2020-12-08 17:31:00 +09:00
ekrctb
4d5c242d35 Use virtual property instead of a field for optional pieces 2020-12-08 17:15:40 +09:00
ekrctb
603cecb2eb Make CatchHitObjectPiece abstract class 2020-12-08 17:02:57 +09:00
ekrctb
17d48c82f6 Use switch statement instead of an array 2020-12-08 16:59:06 +09:00
ekrctb
02571ec7ae Remove hit explosion on revert result 2020-12-08 15:43:17 +09:00
ekrctb
1a66d8f2bc Remove caught objects on revert result 2020-12-08 15:24:39 +09:00
ekrctb
100b365c98 Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5 Restore catcher state on revert judgement result 2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
ekrctb
4da6717d0e Rename things in PulpFormation 2020-12-08 10:33:18 +09:00
ekrctb
3cbdaf5960 Make resolved properties protected 2020-12-08 10:30:23 +09:00
ekrctb
b2e5658d23 Merge branch 'master' into fruit-piece-in-place 2020-12-07 18:57:42 +09:00
Dan Balasescu
fb599e0746
Merge pull request #11114 from ekrctb/pool-catcher-trail
Pool catcher trail sprite
2020-12-07 18:48:08 +09:00
ekrctb
12c6b3c1fb Pool catcher trail sprite 2020-12-07 18:12:55 +09:00
ekrctb
c1d39b6401 Don't inherit Fruit from Banana 2020-12-07 14:10:17 +09:00
ekrctb
7f1ad1040d Don't inherit DrawableFruit from DrawableBanana
- A banana cannot be hyper
2020-12-07 14:08:50 +09:00
ekrctb
c0f39514b9 Fix legacy droplet scale 2020-12-07 14:00:22 +09:00
ekrctb
b8f1c499a4 Allow PulpFormation to update formation dynamically
Pulps are lazily allocated but never deallocated for a DrawableFruit
2020-12-07 13:56:22 +09:00
ekrctb
0d73bf8488 Refactor catch default piece to allow reuse
But Fruit in-place update is still incomplete,
as child drawables are recreated when reused.
2020-12-07 13:14:00 +09:00
ekrctb
d51d2c5331 Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
ekrctb
87189452d1 Refactor legacy skin piece to allow texture update 2020-12-07 12:57:24 +09:00
ekrctb
d18397acad Adjust namespace 2020-12-07 12:35:24 +09:00
ekrctb
b4b9312e0f Move piece files of Catch ruleset 2020-12-07 12:34:38 +09:00
Dean Herbert
d3a17b65d5 Move public methods upwards 2020-12-04 14:36:40 +09:00
Dean Herbert
8988023407 Tidy up code formatting and remove unnecessarily publicly exposed methods 2020-12-04 14:35:56 +09:00
Dean Herbert
aa24890aff
Merge branch 'master' into caught-object-refactor 2020-12-04 14:12:33 +09:00
Dean Herbert
0134ac94a7
Merge pull request #11055 from ekrctb/catch-stateless-rng 2020-12-04 13:08:30 +09:00
ekrctb
23af70dd32 Invert if 2020-12-04 10:24:25 +09:00
ekrctb
e82ca66d3e Fix depth of dropped objects 2020-12-04 10:21:54 +09:00
ekrctb
7e66714c2f Use ApplyCustomUpdateState for dropping transformation
We cannot just apply the transforms because DHO clears transforms when state is updated
2020-12-03 18:46:58 +09:00
ekrctb
be456f9c6b Make DroppedObjectAnimation private 2020-12-03 18:46:58 +09:00
ekrctb
5a5c956ced Move more logic to Catcher from CatcherArea 2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
  Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
873f2363c1 Simplify the fruit stacking code
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
8d32cca5d6 Use more specific type for caught object 2020-12-03 16:44:36 +09:00
ekrctb
a231a4aa6d Remove unused method 2020-12-03 16:44:36 +09:00
ekrctb
af45e8d97b Don't delay caught fruit loading
It is not needed anymore because
some code in DCHO is moved from `load` to constructor.
2020-12-03 16:44:36 +09:00
ekrctb
e5c8e06c4b Create children in the constructor 2020-12-03 16:44:36 +09:00
ekrctb
2e8195e059 Use transformation to set fruit rotation 2020-12-03 12:13:14 +09:00
ekrctb
fdcfa81e46 Make RandomSeed a property, not a bindable 2020-12-02 20:53:47 +09:00
ekrctb
08848e49de Set banana combo colour using random seed 2020-12-02 17:12:30 +09:00
ekrctb
8b6161a51c Use deterministic randomness in catch hit object 2020-12-02 16:54:18 +09:00
ekrctb
e7c0e9834f Introduce RandomSeed in catch DHO 2020-12-02 16:53:01 +09:00
smoogipoo
946613e803 Fix bananas not playing sounds 2020-12-02 15:22:54 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
smoogipoo
6b4a6c12c8 Fix bad equality comparer implementations 2020-12-01 18:13:53 +09:00
smoogipoo
199710b941 Implement equality comparers for HitSampleInfo 2020-12-01 16:04:08 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
ekrctb
e8842eed81 Use bigger initial capacity for catch hit object pool 2020-12-01 14:50:42 +09:00
ekrctb
a16b265090 Apply suggested styling changes 2020-12-01 14:46:04 +09:00
smoogipoo
5945c088cb A few code standard cleanups 2020-12-01 12:57:37 +09:00
ekrctb
08cb84b325 Pool osu!catch hit explosion 2020-12-01 11:32:20 +09:00
ekrctb
d1076778fd Convert switch expression to switch statement 2020-12-01 09:50:52 +09:00
ekrctb
4cd234ea05 Fix null reference of LegacyFruitPiece 2020-11-30 19:56:12 +09:00
ekrctb
70628235e3 Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
ekrctb
9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2 Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
ekrctb
94fd607a7c Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00
ekrctb
05aaa377e7 Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
Dan Balasescu
11d1450c76
Merge branch 'master' into fruit-bindables 2020-11-30 16:48:22 +09:00
Dean Herbert
9fbfb1aa9f Add comment explaining requirement 2020-11-30 15:22:55 +09:00
Dean Herbert
73990a6674 Fix osu!catch combo counter not showing after 1 combo 2020-11-30 15:20:52 +09:00
ekrctb
8528b2687f Fix possible null reference. 2020-11-30 14:24:50 +09:00
ekrctb
4228977c86 Store a DHO in FruitPiece to animate itself. 2020-11-30 13:46:02 +09:00