Dan Balasescu
5d4838a08b
Make Room.Status
non-bindable
2024-11-15 14:42:18 +09:00
Dan Balasescu
81e4cb348f
Make Room.Type
non-bindable
2024-11-15 14:42:18 +09:00
Dan Balasescu
bde7b8e610
Make Room.Category
non-bindable
2024-11-15 14:42:18 +09:00
Dan Balasescu
8694f7e1cc
Make Room.Host
non-bindable
2024-11-15 14:42:17 +09:00
Dan Balasescu
6160df1586
Make Room.Name
non-bindable
2024-11-15 14:29:15 +09:00
Dan Balasescu
a2a930aa35
Fix CI issues
2024-11-13 17:15:50 +09:00
Dan Balasescu
5b2568d18b
Fix cases where the bindable is resolved directly
2024-11-13 16:38:49 +09:00
Dan Balasescu
99762da7b8
Make RoomID non-bindable
...
Most important changes are to `RoomSubScreen` and `PlaylistsRoomSubScreen`, because those are the only two cases that now bind to the event instead.
2024-11-13 16:28:54 +09:00
Dan Balasescu
8d5cd2b353
Fix inspection
2024-11-12 20:12:50 +09:00
Dan Balasescu
72564b5c98
Make CurrentPlaylistItem
not a bindable
2024-11-12 18:17:24 +09:00
Dan Balasescu
9f08b37792
Fix up tests
2024-11-06 16:35:11 +09:00
Bartłomiej Dach
5104f3e7ac
Switch multiplayer away from using UserLookupCache
...
After switching `UserLookupCache` to `GET /users/lookup` from `GET
/users`, multiplayer sort of breaks, since the former endpoint does not
return `ruleset_statistics`, which are used in multiplayer to show
users' ranks. Therefore, switch multiplayer to use the appropriate
request type directly.
2024-10-08 14:46:50 +02:00
Dean Herbert
8773c34fdd
Rename enum to non-plural now that it won't conflict
2024-10-01 19:55:46 +09:00
Dean Herbert
ad3007eaad
Adjust ILocalUserPlayInfo
to expose whether gameplay is in a paused/break state
2024-10-01 17:53:46 +09:00
Dean Herbert
9123d2cb7f
Fix multiple test failures
2024-08-28 23:28:43 +09:00
Dean Herbert
c8a7727199
Make ID retrieval global to all tests and fix multiple other usages
2024-08-09 17:46:51 +09:00
Bartłomiej Dach
518c1aa5a0
Remove weird Expanded
/ ExpandedState
duality
2024-08-07 14:01:30 +02:00
Caiyi Shyu
051d52c23f
Update ModCustomisationPanel to use ExpandedState enum
2024-08-01 19:25:45 +08:00
Dan Balasescu
7a4758d8cc
Attempt to fix TestSelectableMouseHandling test failure
...
https://github.com/ppy/osu/pull/28900/checks?check_run_id=27652166871
This is an attempt. Going frame-by-frame I noticed that there's one
frame in which the text is loaded but the
FillFlowContainer/GridContainer haven't properly validated so the text
is not positioned correctly (it's overflowing the panel to the left). If
the cursor is moved at this exact time, then it may not be properly
positioned for the following assertion, even though it is _somewhere_ on
the panel.
If the above is the case, then this is a known o!f issue, but not a
simple one to solve.
I haven't reproed this locally.
2024-07-19 17:49:16 +09:00
Salman Ahmed
3ea0f58daa
Update TestSceneFreeModSelectOverlay
to work again
2024-07-11 15:31:23 +03:00
Salman Ahmed
7a5624fd0e
Add screen footer to ScreenTestScene
2024-07-11 15:30:07 +03:00
Salman Ahmed
1298b98534
Update test coverage
2024-06-23 08:22:54 +03:00
Bartłomiej Dach
dd6e9308b3
Extract user mod select button for reuse
2024-06-10 12:45:27 +02:00
Bartłomiej Dach
1f41261fc7
Fix test failure
2024-05-27 12:01:02 +02:00
Bartłomiej Dach
cf22fc143f
Merge pull request #27539 from frenzibyte/storyboard-loops-v2
...
Refactor storyboard commands structure and add framework-based transform loop support
2024-05-06 08:39:07 +02:00
Bartłomiej Dach
f57818f5a2
Add visual test coverage of private room status
2024-05-03 11:25:50 +02:00
Salman Ahmed
c1649b76d6
Reorder command properties to match general format
...
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00
Salman Ahmed
8d3e502262
Merge branch 'master' into storyboard-loops-v2
2024-03-08 20:22:19 +03:00
Salman Ahmed
fa9b2f0cd5
Add generics to ApplyInitialValue
/ApplyTransforms
for ability to return custom transform sequences
...
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
585ab59768
Apply major refactor to the storyboard commands flow structrure
2024-03-08 01:10:09 +03:00
Salman Ahmed
2151e0a294
Improve test coverage
2024-02-26 22:30:09 +03:00
Salman Ahmed
c1db9d7819
Add test coverage
2024-02-23 18:16:44 +03:00
Bartłomiej Dach
c1feccb4cf
Add test coverage for selection behaviour
2024-02-05 19:53:19 +01:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
...
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score
as nullable
...
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Salman Ahmed
64b61108ad
Move solution to multiplayer flow instead
2024-01-28 00:42:04 +03:00
Salman Ahmed
ea641bb8d2
Rename GameplayState.HasFailed
to properly clarify its meaning
2024-01-27 23:23:10 +03:00
Salman Ahmed
d38779f962
Add failing test case
2024-01-27 23:22:56 +03:00
Bartłomiej Dach
4d39c91972
Merge pull request #26449 from peppy/playlist-room-buttons
...
Allow interacting with playlist item buttons when not selected
2024-01-15 19:12:01 +01:00
Bartłomiej Dach
d8d1d9264c
Fix test failure
2024-01-15 18:29:51 +01:00
Bartłomiej Dach
91f8144f98
Add test coverage
2024-01-15 14:58:46 +01:00
Bartłomiej Dach
6dee2860d2
Merge branch 'master' into fix-multiplayer-mods-cheesing
2024-01-15 12:19:29 +01:00
Bartłomiej Dach
0a02050a85
Fix test crashing at the end in visual test browser
2024-01-15 12:12:27 +01:00
Salman Ahmed
4cde8685d3
Add failing test case
2024-01-13 11:16:22 +03:00
Salman Ahmed
5303023e57
Add failing test case and fix selection assertion
2024-01-13 09:42:23 +03:00
Dean Herbert
44d35020d1
Add test coverage of failed multiplayer score
2024-01-04 17:54:52 +09:00
Dan Balasescu
8587652869
Fix countdown button being enabled
2023-12-04 11:00:11 +09:00
Dan Balasescu
9ccd33a1ec
Add comments to test
2023-12-04 10:20:53 +09:00
Dan Balasescu
c2644a5d5e
Correctly implement button enabled state
2023-12-04 10:18:37 +09:00