Salman Ahmed
5266cdc722
Add explanatory note
2023-09-21 20:41:10 +03:00
Salman Ahmed
095812c6b8
Merge branch 'master' into fix-song-select-shift-delete
2023-09-21 20:25:43 +03:00
Salman Ahmed
9e4a56d64e
Merge branch 'master' into update-framework
2023-09-21 19:49:20 +03:00
Dean Herbert
f1258a3963
Update framework
2023-09-22 01:26:38 +09:00
Dean Herbert
9af4e75dfc
Disable clipboard export for song select textbox
...
In combination with https://github.com/ppy/osu-framework/pull/5997 ,
closes https://github.com/ppy/osu/issues/24867
2023-09-22 01:24:29 +09:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv
2023-09-21 09:13:27 +02:00
Dean Herbert
bf984388b3
Update clocks in line with framework changes
2023-09-20 21:17:08 +09:00
Bartłomiej Dach
28da5baea4
Merge branch 'master' into fix-slider-length
2023-09-20 11:10:01 +02:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
c6cc858967
Change implementation of "show speed changes" to require explicit ruleset support
2023-09-20 15:27:30 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
71ac5cfc79
Don't bother binding to friends changes for score display purposes
2023-09-20 14:14:37 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight
2023-09-20 14:14:08 +09:00
Dean Herbert
cd4651ffe3
Merge pull request #24863 from bdach/storyboard-fail
...
Fix issues after storyboard resource lookup refactor
2023-09-20 11:14:15 +09:00
Bartłomiej Dach
333b839e0d
Fix broken automatic beatmap download setting migration
2023-09-19 21:38:07 +02:00
Bartłomiej Dach
641e651bf2
Fix DrawableStoryboardVideo
attempting to unmap path once too much
...
The `StoryboardResourceLookupStore` cached at storyboard level is
supposed to already be handling that; no need for local logic anymore.
2023-09-19 20:18:33 +02:00
Bartłomiej Dach
ba518e1da8
Fix StoryboardResourceLookupStore
dying on failure to unmap path
...
Before the introduction of `StoryboardResourceLookupStore`, missing
files would softly fail by use of null fallbacks. After the
aforementioned class was added, however, the fallbacks would not work
anymore if for whatever reason `GetStoragePathFromStoryboardPath()`
failed to unmap the storyboard asset name to a storage path.
2023-09-19 20:11:16 +02:00
Dean Herbert
aea7f81f1c
Merge pull request #24800 from sw1tchbl4d3r/invalid_bank
...
Default to normal bank if invalid sample bank is specified
2023-09-19 22:28:34 +09:00
Bartłomiej Dach
c4a0ca326e
Replace sample bank fix with more correct fix
...
stable does not treat unknown enum members as `None` / `Auto`, it treats
them as `Normal`:
switch (sampleSet)
{
case SampleSet.Normal:
default:
sample = 0;
break;
case SampleSet.None:
case SampleSet.Soft:
sample = 1;
break;
case SampleSet.Drum:
sample = 2;
break;
}
(from 1531237b63/osu
!/Audio/AudioEngine.cs#L1158-L1171).
2023-09-19 13:53:49 +02:00
Bartłomiej Dach
43ae26b8ef
Merge pull request #24809 from peppy/storyboard-resource-lookup-refactor
...
Refactor storyboard resource lookup to be more streamlined
2023-09-19 12:52:02 +02:00
Dean Herbert
067c487b21
Merge pull request #24450 from cdwcgt/missing-beatmap
...
Fetch missing beatmap when importing replay
2023-09-19 18:40:02 +09:00
Bartłomiej Dach
ed9039f60f
Fix notification text sets overwriting each other
2023-09-19 11:12:58 +02:00
Dean Herbert
05e05f8160
Increase transition speed slightly
2023-09-19 18:02:08 +09:00
Dean Herbert
cdb5fea513
Remove unused translations
2023-09-19 17:53:00 +09:00
Dean Herbert
f726c38215
Pass ArchiveReader
instead of Stream
to simplify resolution code
2023-09-19 17:49:15 +09:00
Dean Herbert
0593c76c57
Fix log output using incorrect name
2023-09-19 17:34:24 +09:00
Bartłomiej Dach
62f97a8d83
Adjust beatmap card thumbnail dim state to match web better
2023-09-19 10:28:08 +02:00
Dean Herbert
7f30354e61
Adjust sizing slightly to remove need for CollapsibleButtonContainerSlim
2023-09-19 17:20:58 +09:00
Dean Herbert
0555d22eb8
Add comment mentioning why hover is disabled on the notification type
2023-09-19 16:35:22 +09:00
Bartłomiej Dach
8e199de78a
Tweak nano beatmap card UX further to meet expectations
2023-09-19 08:36:32 +02:00
Magnus-Cosmos
73db68a49a
Check if path lists are empty
2023-09-19 02:28:28 -04:00
Bartłomiej Dach
0ffb906741
Merge pull request #24831 from peppy/update-deps
...
Update all dependencies (except for Moq)
2023-09-19 07:50:27 +02:00
Magnus-Cosmos
a9b45c6fdc
Fix slider path calculations for edge cases
2023-09-19 01:31:26 -04:00
Dean Herbert
aba98f2985
Merge pull request #24823 from bdach/scoring-test-scene-catch
...
Add scoring test scene for catch
2023-09-19 13:59:11 +09:00
Salman Ahmed
8e992de763
Fix crash when loading player instance without exiting previous instance
2023-09-19 05:09:01 +03:00
Magnus-Cosmos
83584519e6
Fix extension check using control points instead of path points
2023-09-18 11:40:00 -04:00
Bartłomiej Dach
8b5a851f31
Merge branch 'master' into scoring-test-scene-catch
2023-09-18 15:15:03 +02:00
Dean Herbert
163b6df357
Merge pull request #24846 from bdach/get-reader-regression
...
Fix `MemoryStreamArchiveReader.GetStream()` failing in some cases
2023-09-18 22:06:33 +09:00
Bartłomiej Dach
25e43bd7d7
Auto-close notification after successful download
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
4cdd19bb5a
Use different copy when auto-downloading
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
3bddf4bf9a
Rename spectator-specific settings to more generic (with backwards migration)
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
27471ad170
Make missing beatmap notification simple
...
Progress didn't work for several reasons:
- It was spinning when nothing was actually happening yet
(especially egregious with autodownload off)
- It was blocking exits (as all progress notifications do)
- When actually going to download, two progress notifications would
pertain to one thing
- It wasn't helping much with the actual implementation of score
re-import, cancelling the progress notification would result in
similarly jank UX of beatmap importing but not the score.
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
b2c98da330
Reword and localise copy
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
2709c6cd67
Integrate nano beatmap card into the notification
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
47764b3012
Fix OsuTestScene.CreateAPIBeatmapSet()
not backlinking set beatmaps to the set
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
5fcd736332
Redo nano beatmap card design to fit needs better
...
Wanting to use this inside notification, it turns out that the original
design did not work very well at such narrow widths, and additionally
the typical button setup borrowed from elsewhere resulted in teeny tiny
action buttons.
To that end, slim down the design (get rid of thumbnail, audio preview,
make expandable right side slimmer), as well as change the entire panel
so that it has only one action associated with it at all times, and
clicking the panel in any place triggers that action.
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
67b5dfb9cf
Merge branch 'get-reader-regression' into missing-beatmap
2023-09-18 14:56:06 +02:00
Bartłomiej Dach
06d1a2a316
Merge branch 'beatmap-card-nano' into missing-beatmap
2023-09-18 14:56:06 +02:00
Dean Herbert
f3b6aa5435
Merge pull request #24821 from bdach/scoring-test-scene-osu
...
Refactor scoring test scene for ruleset extensibility (and move existing instance to osu! ruleset project)
2023-09-18 19:54:14 +09:00
Bartłomiej Dach
e57d7d1205
Fix MemoryStreamArchiveReader.GetStream()
failing in some cases
...
`MemoryStreamArchiveReader` introduced in
0657b55196
would previously use
`MemoryStream.GetBuffer()` to retrieve the underlying byte buffer with
stream data. However, this is not generally the method you would want,
for two reasons:
1. It can fail if the stream wasn't created in the way that supports it.
2. As per
https://learn.microsoft.com/en-us/dotnet/api/system.io.memorystream.getbuffer?view=net-7.0#system-io-memorystream-getbuffer ,
it will return the _raw_ contents of the buffer, including
potentially unused bytes.
To fix, use `MemoryStream.ToArray()` instead, which avoids both
pitfalls. Notably, `ToArray()` always returns the full contents of the
buffer, regardless of `Position`, as documented in:
https://learn.microsoft.com/en-us/dotnet/api/system.io.memorystream.toarray?view=net-7.0#system-io-memorystream-toarray
2023-09-18 11:50:36 +02:00