Bartłomiej Dach
7c88a1c6de
Add a way to change custom combo colours via IHasComboColours
...
`IHasComboColours` was already mutable (via a strange
`AddComboColours()` method) and exposing a straight list is easier to
work with. `IHasCustomColours` is also similarly externally mutable (in
a way which is not easily removable).
2021-08-15 20:06:06 +02:00
Salman Ahmed
554652b033
Merge branch 'refactor-combo-colour-retrieval' into legacy-beatmap-combo-offset
2021-07-20 10:11:52 +03:00
Salman Ahmed
31cbb36a64
Implement FindProvider
and AllSources
properly on all test ISkinSource
s
2021-06-22 12:03:14 +03:00
Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
0ad189e357
Expose skin sources via ISkinSource
and revert to consuming based on hierarchy
2021-06-22 16:19:55 +09:00
Salman Ahmed
11b78ad849
Make TestPlayer
skin assigning logic not flaky
2021-06-21 06:46:00 +03:00
Salman Ahmed
680791301f
Consume new method rather than caching skin sources on top of Player
2021-06-10 16:36:46 +03:00
Dean Herbert
39f99bf785
Move FindProvider
to ISkinSource
2021-06-06 12:17:32 +09:00
Dean Herbert
6ef9b346e1
Fix newly found inspections from 2021.1EAP1
2021-06-01 14:33:21 +09:00
Dan Balasescu
9036b13637
Merge pull request #13260 from peppy/legacy-skin-resource-improvements
...
Allow `LegacyDefaultSkin` to be constructed without extra resource store parameter
2021-05-31 20:49:21 +09:00
Dean Herbert
f60e9cb085
Remove weird override logic in TestCase
methods
2021-05-31 20:00:47 +09:00
Dean Herbert
e78391db7a
Fix usage of DI before it's ready in combo colour tests
2021-05-31 19:58:19 +09:00
Dean Herbert
17fa2426d4
Merge branch 'master' into legacy-skin-resource-improvements
2021-05-31 19:36:09 +09:00
Dean Herbert
ebfc24a499
Rename conflicting resources
2021-05-31 19:14:49 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Bartłomiej Dach
ab077c6656
Merge branch 'master' into non-nullable-beatmapset-files
2021-05-31 00:10:03 +02:00
Dean Herbert
581a86b91a
Revert "Revert "Fix editor tests failing due to empty files being specified""
...
This reverts commit 1af684c4b2
.
2021-05-28 14:33:06 +09:00
Dean Herbert
1af684c4b2
Revert "Fix editor tests failing due to empty files being specified"
...
This reverts commit fdbd421040
.
2021-05-28 14:15:28 +09:00
Salman Ahmed
3585e2900e
Replace unnecessary empty skin implementation with null
2021-05-24 12:28:52 +03:00
Salman Ahmed
4f6de6fdc6
Implement GetSkin()
for other working beatmaps
2021-05-21 20:21:29 +03:00
Salman Ahmed
04e75d8f2b
Return empty skin for GetSkin()
in TestWorkingBeatmap
2021-05-21 20:21:13 +03:00
Dean Herbert
fdbd421040
Fix editor tests failing due to empty files being specified
2021-05-20 17:09:55 +09:00
Bartłomiej Dach
b51d038088
Ignore possible path-related nulls
...
They're all in test code anyway, so any issue there will cause a test to
fail.
2021-05-15 00:09:34 +02:00
Salman Ahmed
4cdfdcaddf
Expand the combo colours used for testing
...
To avoid potential false positive.
2021-05-05 09:22:01 +03:00
Salman Ahmed
fda6d8685c
Let LegacyBeatmapSkinColourTest
inherit from TestPlayer
instead
2021-05-05 09:21:09 +03:00
Naxess
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Bartłomiej Dach
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
Mysfit
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8
Created base class for testing beatmap colours.
2021-01-15 23:46:46 -05:00
Salman Ahmed
f827c62081
Add empty online info to test beatmap
...
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Dean Herbert
10c2745682
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
Dean Herbert
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
smoogipoo
598572195c
Add playlist length to match settings overlay
2020-12-01 19:57:25 +09:00
Bartłomiej Dach
8b74298567
Add base method for testing conversion in other direction
2020-11-15 14:48:23 +01:00
Bartłomiej Dach
9899687bfe
Rename existing method to allow for new one
2020-11-15 14:17:41 +01:00
smoogipoo
832d52a056
Fix hitobject sample tests
2020-11-13 18:19:07 +09:00
Dean Herbert
7bef695072
Merge branch 'master' into fix-test-beatmap-virtual-clock
2020-10-29 17:51:15 +09:00
smoogipoo
573336cb47
Ensure stable sorting order in beatmap conversion tests
2020-10-09 20:12:17 +09:00
Dean Herbert
a8cbd400d3
Ensure virtual track time is long enough for test beatmaps
2020-10-05 13:23:37 +09:00
Dean Herbert
da02ee8828
Add ability to create a TestBeatmap with no HitObjects
2020-09-14 15:26:57 +09:00
Dean Herbert
c6e72dabd3
Add test coverage
2020-09-09 20:04:25 +09:00
Dean Herbert
d2c2e8bbe8
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Bartłomiej Dach
c7d2ce12eb
Add failing test cases
2020-06-22 20:08:32 +02:00
Bartłomiej Dach
07cbc3e683
Privatise and seal whatever possible
2020-06-21 23:05:10 +02:00
Bartłomiej Dach
4bba0c7359
Move abstract sample test to main game project
2020-06-21 22:28:19 +02:00
smoogipoo
3c85561cdc
Add tests
2020-06-02 14:31:43 +09:00