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mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00
Commit Graph

1053 Commits

Author SHA1 Message Date
Salman Ahmed
7a5624fd0e Add screen footer to ScreenTestScene 2024-07-11 15:30:07 +03:00
Dean Herbert
9a88281ab0
Merge branch 'master' into footer-v2-integration 2024-07-10 15:33:05 +09:00
Bartłomiej Dach
5fa586848d
Replace old bad daily challenge leaderboard with new implementation
- Actually shows scores rather than playlist aggregates (which are
  useful... in playlists, where there is more than one item)
- Actually allows scores to be shown by clicking on them
- Doesn't completely break down visually on smaller window sizes

The general appearance is not as polished as the old one in details but
I wanted something quick that we can get out by next weekend.

Also includes the naive method of refetching scores once a new top 50
score is detected. I can add a stagger if required.
2024-07-04 13:52:08 +02:00
Salman Ahmed
48bf3f1385 Migrate mod select overlay footer content 2024-06-30 06:50:36 +03:00
Bartłomiej Dach
d6e7781be1
Add client/server models for allowing clients to receive realtime playlist updates 2024-06-27 11:32:18 +02:00
Bartłomiej Dach
61a415fed2
Add client/server models & operations for "daily challenge" feature 2024-05-17 10:58:08 +02:00
Dean Herbert
4184a5c1ef
Add flag to allow backwards seeks in tests 2024-02-29 23:05:28 +08:00
Dean Herbert
c87bc8b597
Merge pull request #27180 from bdach/better-submission-failure-messaging
Add better submission failure messaging
2024-02-19 21:38:23 +08:00
Dean Herbert
415a65bf59
Add failing tests for beatmap inconsistencies 2024-02-18 19:32:21 +08:00
Bartłomiej Dach
898d5ce88b
Show selected submission failure messages even in solo
Previously, if a `SubmittingPlayer` instance deemed it okay to proceed
with gameplay despite submission failure, it would silently log all
errors and proceed, but the score would still not be submitted. This
feels a bit anti-user in the cases wherein something is genuinely wrong
with either the client or web, so things like token verification
failures or API failures are now shown as notifications to give the user
an indication that something went wrong at all.

Selected cases (non-user-playable mod, logged out, beatmap is not
online) are still logged silently because those are either known and
expected, or someone is messing with things.
2024-02-15 10:55:08 +01:00
Dan Balasescu
50f9c61029
Fix multiplayer tests 2024-02-02 22:34:48 +09:00
Dan Balasescu
20ae88b0a0
Revert unnecessary changes 2024-02-02 21:05:50 +09:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Bartłomiej Dach
5d26afc531
Fix OsuGameTestScene not clearing second auth factor 2024-01-23 17:00:16 +01:00
Bartłomiej Dach
50eba9ebdb
Reduce code duplication in test 2024-01-08 12:52:14 +01:00
Dan Balasescu
88a5ba8167
Add mania/osu sudden death mod tests 2023-12-22 16:43:09 +09:00
Dan Balasescu
9c35e25036
Add failing tests 2023-12-22 13:58:12 +09:00
Bartłomiej Dach
86e003aec1
Update currently online display tests 2023-12-06 19:37:35 +01:00
Dan Balasescu
f3530a79b1
Add test 2023-12-01 21:34:20 +09:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games 2023-12-01 15:31:06 +09:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Dean Herbert
efb6c30252
Merge branch 'master' into scoring-test-mods 2023-11-28 18:38:50 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Bartłomiej Dach
1c612e2e0c
Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
Dean Herbert
b88e3cd26f
Change ResourceStore provided to Skin to be a fallback, not replacement 2023-11-16 20:19:01 +09:00
Bartłomiej Dach
0e5a521695
Merge pull request #25157 from peppy/spinner-anti-cheese-final
Fix spinner cheese by accounting for spin directionality
2023-10-24 08:13:32 +02:00
Dean Herbert
baf4130f3a
Fix test clock no longer accounting for rate changes 2023-10-23 22:28:40 +09:00
Dean Herbert
15c1fcbf96
Set ManualClock rate to 0 to avoid interpolation causing test errors 2023-10-23 20:29:36 +09:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
194ad9650d
Remove test scene background stack and use new ChangeBackgroundColour method 2023-10-12 14:08:31 +09:00
Bartłomiej Dach
d7e891140d
Apply mod multipliers to local score V1/V2 reimplementations 2023-10-09 13:04:12 +02:00
Bartłomiej Dach
419cc8784a
Apply mods to processor-based score algorithms 2023-10-09 12:59:02 +02:00
Bartłomiej Dach
55064c387d
Add mod controls to scoring test scene 2023-10-09 12:59:02 +02:00
Marvin Schürz
574dc67a9e Add Invited task to multiplayer client 2023-10-02 22:53:28 +02:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Dean Herbert
067c487b21
Merge pull request #24450 from cdwcgt/missing-beatmap
Fetch missing beatmap when importing replay
2023-09-19 18:40:02 +09:00
Bartłomiej Dach
0ffb906741
Merge pull request #24831 from peppy/update-deps
Update all dependencies (except for Moq)
2023-09-19 07:50:27 +02:00
Dean Herbert
aba98f2985
Merge pull request #24823 from bdach/scoring-test-scene-catch
Add scoring test scene for catch
2023-09-19 13:59:11 +09:00
Salman Ahmed
8e992de763 Fix crash when loading player instance without exiting previous instance 2023-09-19 05:09:01 +03:00
Bartłomiej Dach
47764b3012
Fix OsuTestScene.CreateAPIBeatmapSet() not backlinking set beatmaps to the set 2023-09-18 14:56:06 +02:00
Dean Herbert
56b5f52e83 Update all dependencies (except for Moq) 2023-09-16 15:37:31 +09:00
Bartłomiej Dach
ebdc501e5b
Add example scenarios and configurable score multiplier 2023-09-15 12:58:29 +02:00
Bartłomiej Dach
5eccc771c2
Turn off non-perfect judgements for catch scoring test scene 2023-09-15 12:58:29 +02:00
Bartłomiej Dach
0c22ff2a80
Refactor further to allow extensibility to other rulesets 2023-09-15 12:58:29 +02:00
Bartłomiej Dach
45751dd1f2
Minimum viable changes for ruleset-specific scoring test scenes 2023-09-15 12:58:29 +02:00
Dean Herbert
0f5eff1230 Merge branch 'master' into mania-edit-disable-sv 2023-09-01 19:08:48 +09:00
Bartłomiej Dach
5454d1caa1
Remove global action container input queue workaround
As described in #24248, the workaround employed by
`GlobalActionContainer`, wherein it tried to handle actions with
priority before its children by being placed in front of the children
and not _actually containing_ said children, is blocking the resolution
of some rather major input handling issues that allow key releases to be
received by deparented drawables.

To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which
can be done without regressing certain mouse button flows after
ppy/osu-framework#5966.
2023-08-21 17:54:08 +02:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00