smoogipoo
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7c3556baf8
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Throw exception when Swell.IsStrong is set
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2018-08-15 09:12:29 +09:00 |
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smoogipoo
|
8be5a606bf
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Fix swells possibly being strong hitobjects
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2018-08-14 18:33:07 +09:00 |
|
smoogipoo
|
b045f5c9b6
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Adjust filename
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2018-08-14 14:32:06 +09:00 |
|
smoogipoo
|
1a35506386
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Cleanup strong hit construction
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2018-08-14 14:29:49 +09:00 |
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smoogipoo
|
732dfde8ed
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DrawableStrongHandler -> DrawableNestedStrongHit
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2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
7971d06df1
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Remove AlwaysPresent
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2018-08-14 14:27:47 +09:00 |
|
smoogipoo
|
5c4c2dff09
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Fix strong hits not being visualised
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2018-08-06 13:01:27 +09:00 |
|
Dan Balasescu
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c1517e1521
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Merge branch 'master' into judgement-rework
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2018-08-06 12:30:46 +09:00 |
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smoogipoo
|
3a7488767c
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Make HitObject not store the judgement
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2018-08-06 11:50:18 +09:00 |
|
smoogipoo
|
741ec0021e
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Rename more judgement-related methods to "result"
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2018-08-06 11:31:46 +09:00 |
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smoogipoo
|
5fd4ed2f4e
|
Rename judgement-related methods/events + commenting
|
2018-08-06 10:55:25 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
|
smoogipoo
|
412e4ff681
|
Fix display of swells
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2018-08-03 16:49:24 +09:00 |
|
smoogipoo
|
e6775c7a16
|
Fix playfield display
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2018-08-03 16:46:03 +09:00 |
|
smoogipoo
|
19c541dbf5
|
Migrate swells to use nested hitobjects for ticks
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2018-08-03 16:35:29 +09:00 |
|
smoogipoo
|
e8a140930e
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Migrate drum roll to use nested hitobjects for strong hits
|
2018-08-03 16:35:12 +09:00 |
|
smoogipoo
|
4494853446
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Migrate DrawableDrumRoll to use a nested hitobject for strong hits
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2018-08-03 16:20:08 +09:00 |
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smoogipoo
|
fdf889359f
|
Migrate DrawableHit to use a nested hitobject for strong hits
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2018-08-03 16:19:37 +09:00 |
|
smoogipoo
|
2dff04392e
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Re-implement strong judgements via hitobject
|
2018-08-03 16:12:12 +09:00 |
|
smoogipoo
|
fa3c919e2e
|
Fix up taiko judgement creation
|
2018-08-03 16:11:38 +09:00 |
|
smoogipoo
|
0da6c8c1a7
|
Remove unnecessary local variables
|
2018-08-02 22:20:07 +09:00 |
|
smoogipoo
|
a0887a600f
|
Fix swells showing hit circles on intermediate judgements
|
2018-08-02 21:08:06 +09:00 |
|
smoogipoo
|
35b4ab5456
|
Introduce the concept of a "MainResult"
|
2018-08-02 21:07:40 +09:00 |
|
smoogipoo
|
9c2122c0ca
|
Make Rulesets.Taiko use the new judgement result structure
|
2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1b7b6f341c
|
Migrate Rulesets.Taiko to the new judgement system
|
2018-08-02 16:09:04 +09:00 |
|
Dean Herbert
|
3c06655672
|
Split out Special mods into Automation and Conversion
|
2018-07-31 18:00:42 +09:00 |
|
Dean Herbert
|
d868d81b59
|
Merge branch 'master' into centralise-judgement-display
|
2018-07-23 02:58:49 +09:00 |
|
Dean Herbert
|
0f37758314
|
Update framework
|
2018-07-21 16:21:53 +09:00 |
|
smoogipoo
|
1139f0dbf2
|
Centralise method of disabling playfield judgements
|
2018-07-20 17:04:33 +09:00 |
|
ekrctb
|
c6816a6cf3
|
Fix potential quadratic complexity in taiko autoplay
|
2018-07-17 17:00:28 +09:00 |
|
Dan Balasescu
|
64cde1ebad
|
Merge branch 'master' into use-switch-over-if
|
2018-07-17 16:44:57 +09:00 |
|
Dean Herbert
|
9f933187e9
|
Apply review feedback
|
2018-07-17 16:33:08 +09:00 |
|
smoogipoo
|
827c5c4939
|
Remove scroll direction from ScrolingPlayfield constructor
|
2018-07-17 15:14:03 +09:00 |
|
Dean Herbert
|
825941aff1
|
Use switch with type matching in place of if-else where possible
|
2018-07-17 14:35:09 +09:00 |
|
Roman Kapustin
|
2a72062c33
|
Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
|
2018-06-26 00:53:31 +03:00 |
|
Dean Herbert
|
22138d39ca
|
Merge branch 'master' into more-diffcalc-attributes
|
2018-06-25 19:53:22 +09:00 |
|
Dean Herbert
|
d4d9d20147
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 18:08:27 +09:00 |
|
Dean Herbert
|
5e6634cd00
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 17:10:53 +09:00 |
|
Dean Herbert
|
d7133f059d
|
Fix incorrect implementation
|
2018-06-25 16:53:12 +09:00 |
|
Dean Herbert
|
63448dc9dc
|
Merge branch 'master' into master
|
2018-06-25 16:33:08 +09:00 |
|
smoogipoo
|
185789bc7f
|
Remove unused variable
|
2018-06-25 16:13:15 +09:00 |
|
Dan Balasescu
|
26d9e3cc10
|
Merge branch 'master' into fix-taiko-rewind
|
2018-06-25 16:08:52 +09:00 |
|
smoogipoo
|
70e9f7cb8d
|
Always proxy taiko hits when hit
|
2018-06-25 15:55:09 +09:00 |
|
nl-tatatat
|
09b2025fad
|
Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
|
2018-06-24 04:48:38 -05:00 |
|
ekrctb
|
d6084c0b30
|
Adapt to new input handling changes
|
2018-06-22 18:10:27 +09:00 |
|
Dean Herbert
|
566d125658
|
Change order of default initialisation to look better in settings
|
2018-06-21 14:28:40 +09:00 |
|
smoogipoo
|
48989df6eb
|
Make sure that 0 SR is returned when there are no hitobjects
|
2018-06-21 12:04:14 +09:00 |
|
Dan Balasescu
|
bf11a61d52
|
Merge branch 'master' into more-diffcalc-attributes
|
2018-06-21 09:26:50 +09:00 |
|
Tom Arrow
|
d753df65a5
|
Remove default bindings for right actions
|
2018-06-19 18:04:53 +02:00 |
|
Dean Herbert
|
5b344525e1
|
Move proxy state check to base class
|
2018-06-18 00:27:18 +09:00 |
|