Bartłomiej Dach
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848a3fb6d7
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Take hitobject start/end times into account in drain
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2020-05-11 19:06:36 +02:00 |
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Bartłomiej Dach
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1d999bb634
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Integrate PeriodTracker changes
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2020-05-10 18:32:38 +02:00 |
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Salman Ahmed
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e71a9668a5
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Disallow draining in non-draining sections
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2020-04-05 21:34:53 +03:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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smoogipoo
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c22744de2c
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Better define minimum health targets
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2019-12-27 12:46:35 +09:00 |
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smoogipoo
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fbbd16b4f0
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Remove healthIncreases nullability
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2019-12-27 12:39:25 +09:00 |
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smoogipoo
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35f64d9aae
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More comments
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2019-12-26 17:54:31 +09:00 |
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smoogipoo
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f5dbd57d55
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Refactor drain calculation for resiliency
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2019-12-26 17:36:40 +09:00 |
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smoogipoo
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662ec2d812
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Refactor gameplay-time drain limitation
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2019-12-26 15:46:07 +09:00 |
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smoogipoo
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e0c1072ab2
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Add xmldocs
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
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eba6371526
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Re-implement taiko's accumulating health processor
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2019-12-26 15:01:19 +09:00 |
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