Bartłomiej Dach
b0314c67aa
Fix failing gameplay bindings test
2022-11-12 14:16:46 +09:00
Salman Ahmed
3909e5730e
Rename test steps
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2022-11-09 21:33:28 +03:00
Dean Herbert
4c15794694
Add test coverage of overlay interplay
2022-11-08 14:58:57 +09:00
Salman Ahmed
45f590ca43
Add test case for hiding cursor on idle
2022-10-15 00:20:22 +03:00
Dean Herbert
7fbbe88c8e
Add test coverage of song select score presentation failures
2022-10-03 20:29:44 +09:00
Dean Herbert
ed0752a5f1
Update test assumptions
2022-09-27 21:55:54 +09:00
Dean Herbert
41e69fbca6
Remove "default" prefix from naming
2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf
Rename references to DefaultSkin
to have Triangles
suffix
2022-09-17 23:57:25 +09:00
Dean Herbert
40a60f7145
Remove all entity framework code and migrations
2022-09-15 16:58:58 +09:00
Dean Herbert
9e3228aa65
Fix completion notification not being posted if completion occurs during NotificationOverlay
load
2022-09-06 04:07:49 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
a62ba9e0d9
Remove notification blocking behaviour of first run setup
2022-08-31 00:57:18 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Joseph Madamba
320c4abb66
Add failing online play non-current sub screen onexiting test
2022-07-31 20:13:06 -07:00
Dean Herbert
0a2265b0e8
Add test coverage of playlist exit confirmation
2022-07-29 17:11:37 +09:00
Dean Herbert
ad482b8afc
Tidy up naming of collection dropdowns
2022-07-28 13:57:21 +09:00
Dean Herbert
10efb4bc6c
Fix incorrect disposal in teardown steps
2022-06-21 14:08:30 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu://
scheme link IPC flow
2022-06-20 22:22:25 +02:00
Dean Herbert
7daab2d45b
Merge branch 'master' into skin-editor-transform-fix
2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb
Move beatmap import step to only be required when entering gameplay
2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822
Add test coverage of original fail case and improve test reliability and code quality
2022-06-20 14:08:05 +09:00
Dean Herbert
243806e810
Move common step of toggling skin editor to own method
2022-06-20 13:32:44 +09:00
Gabe Livengood
2b0e82be40
add test coverage
2022-06-19 14:35:05 -04:00
Salman Ahmed
47ce087694
Actually click the gameplay scene button than TriggerClick
2022-06-18 18:32:02 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
387c54c252
Ensure notification is displayed after first-run setup is hidden
2022-06-15 18:13:24 +03:00
Salman Ahmed
1171d44ad9
Add failing test case
2022-06-15 03:37:04 +03:00
Dean Herbert
df9174ec00
Remove import popup dialog from song select
...
This has been replaced in spirit by the first run overlay.
2022-06-07 16:45:27 +09:00
Dean Herbert
f65d2db77f
Remove "V2" suffix from ChatOverlay
components
2022-05-30 17:54:09 +09:00
Dean Herbert
b2607196b8
Merge branch 'master' into new-chat-integrate
2022-05-26 18:38:26 +09:00
Bartłomiej Dach
4cf8df1628
Fix test inteference from TestOverlayClosing
2022-05-23 23:58:12 +02:00
Bartłomiej Dach
14f14b4311
Add failing test case for back button behaviour in song select
2022-05-23 23:37:05 +02:00
Jai Sharma
606f3b2bd1
Use ChatOverlayV2
in screen navigation tests
2022-05-23 21:02:50 +01:00
Jai Sharma
58d39734d0
Integrate ChatOverlayV2
into main game
2022-05-23 21:02:47 +01:00
Dean Herbert
218642c300
Update unsafe file write usages
2022-05-16 18:05:27 +09:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Dean Herbert
a5b454edc7
Remove unnecessary DI caching of SentryLogger
2022-05-10 16:09:16 +09:00
Joseph Madamba
bc839be4d8
Add failing rapid back button exit test
2022-05-08 14:40:29 -07:00
Bartłomiej Dach
bdea6d8654
Add failing test for mod overlay not closing on entering skin editor
2022-05-07 22:47:19 +02:00
Bartłomiej Dach
a3e61fddcb
Rename skin editor scene library test scene to be more general
2022-05-07 22:43:53 +02:00
Bartłomiej Dach
836de49135
Adjust skin editor scene library test for extensibility
2022-05-07 22:43:47 +02:00
Bartłomiej Dach
a2ab79620a
Update song select exit via click test to match new expectations
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
407db7ff9d
Replace old mod select overlay with new design
2022-05-05 22:16:54 +02:00
Dean Herbert
7ac3ba132c
Remove unused using statements
2022-04-25 18:55:12 +09:00
Dean Herbert
a0e80cf901
Merge branch 'master' into scene-library-incompatible-mods
2022-04-25 18:54:40 +09:00
Salman Ahmed
60e76d62c1
Add failing test cases
2022-04-23 23:16:06 +03:00
Salman Ahmed
6ab188f8f9
Split skin editor scene library test to own file
...
Rather than stuffing more random cases to `TestSceneScreenNavigation`.
2022-04-23 23:15:45 +03:00
Salman Ahmed
daadc3fc21
Simplfiy and share notification dimsiss method across test scenes
...
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Susko3
684d88ba75
Add full OsuGame tests
...
These tests ensure the expected behaviour is not broken in the future.
2022-04-23 19:01:55 +02:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dean Herbert
72a33c0926
Split out step for dialog overlay load wait
2022-04-18 20:06:08 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Dean Herbert
58d5cf4560
Remove unused using statement
2022-04-14 16:37:59 +09:00
Dean Herbert
f48a9ba90a
Add test coverage of nested screen stacks not handling dialog dismissal properly
2022-04-14 16:19:34 +09:00
Salman Ahmed
7495a04990
Ignore EF-to-realm migration tests on ARM architectures
2022-03-30 01:24:37 +03:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
...
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Bartłomiej Dach
c8d48f89e8
Remove unnecessary local
2022-03-22 19:13:22 +01:00
Bartłomiej Dach
94c5207f36
Fix test not actually testing desired scenario anymore
...
The test was checking the test scene's own `SelectedMods` bindable
rather than the multiplayer screen's, and the former was never actually
being mutated by anything. Therefore the case would pass even on
`master` with the fix reverted.
2022-03-22 19:04:32 +01:00
Dean Herbert
804e856160
Move and refactor test in line with functionality changes
2022-03-22 17:38:43 +09:00
Dean Herbert
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
Dean Herbert
d5eca16b69
Fix potential test failures due to slow realm refresh in TestSceneScreenNavigation
...
As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true .
2022-03-10 18:10:08 +09:00
Dean Herbert
5efffa208a
Add test coverage of beatmap set overlay actually showing requested beatmap
2022-02-22 17:08:09 +09:00
Dean Herbert
29c5683ba3
Add handling of beatmap links on startup
2022-02-18 16:14:37 +09:00
Dean Herbert
b1cf014dc2
Add test coverage of EF to Realm migration process
2022-02-15 17:00:17 +09:00
Dan Balasescu
483977d5c8
Merge branch 'master' into spectator-state-rework
2022-02-03 19:59:07 +09:00
Dean Herbert
6355ac6663
Wait for DialogOverlay
load in more tests
...
Apparently the previous fix was not enough as this can still be seen
failing
(https://github.com/ppy/osu/runs/5046718623?check_suite_focus=true ).
This change is copying from what other tests use seemingly reliably,
such as `TestScenePerformFromScreen`)
2022-02-03 15:10:08 +09:00
Dan Balasescu
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
Dean Herbert
9001c3a396
Fix test failures if DialogOverlay
is not loaded in time
...
As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true , where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
Dean Herbert
4c97ed676f
Fix score presentation tests not correctly entering song select before running
2022-01-29 14:46:24 +09:00
Dean Herbert
2453bf5ed0
Add test coverage of the same thing but via "clear all scores" button
2022-01-28 15:54:53 +09:00
Dean Herbert
778eebc94d
Add test coverage of local score import and deletion
2022-01-28 15:50:36 +09:00
Dean Herbert
5085eb6801
Ensure gameplay starts by dismissing any notifications in TestSceneChangeAndUseGameplayBindings
2022-01-26 03:39:01 +09:00
Dean Herbert
90a7dd7711
In gameplay bindings test, ensure a selection is made before attempting to enter gameplay
2022-01-25 17:55:33 +09:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
f30894840c
Update terminology to realm "instance" rather than "context"
...
This matches the terminology used by realm themselves, which feels
better.
2022-01-24 20:38:38 +09:00
Dean Herbert
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
02baad30d7
Merge branch 'master' into global-bindable-thread-safety
2022-01-18 18:12:00 +09:00
Dean Herbert
8978b88f69
Add test coverage of startup ruleset being non-default
2022-01-18 16:22:15 +09:00
Dean Herbert
1b62a685f3
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-18 15:07:59 +09:00
Dan Balasescu
f6b9d36acf
Remove unused using
2022-01-17 17:06:04 +09:00
Dean Herbert
12fd279b7d
Add test to check full flow of rebinding gameplay key bindings
...
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00
Dean Herbert
4f8d29c1c0
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-13 18:25:09 +09:00
Dan Balasescu
672c1d36dc
Fix intermitten screen navigation tests
2022-01-13 05:52:04 +09:00
Dean Herbert
e0c59f4b3c
Localise EF context factory usage to migration only
2022-01-12 17:49:11 +09:00
Dean Herbert
4b690703b3
Remove unnecessary DI dependencies from cache test
2022-01-12 17:49:10 +09:00
Dean Herbert
fa7dddcf3c
Fix TestScenePresentScore
sharing metadata/difficulty across multiple beatmaps
2022-01-12 17:00:17 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
Dean Herbert
116f35c52a
Remove EF FileStore
2022-01-12 16:39:36 +09:00
Dean Herbert
6a671b0a52
Remove unnecessary assigns of BeatmapSetInfo.Metadata
2022-01-12 16:39:36 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI
2021-12-23 19:02:10 +01:00
Dean Herbert
d31c9db08b
Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
...
There was previously a potential in headless runs for timing
discrepancies to cause the volume to never get adjusted.
As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true .
2021-12-23 13:25:24 +09:00