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Commit Graph

295 Commits

Author SHA1 Message Date
smoogipoo
f992b59b4f Fix DrawableHoldNote retaining hit states through applications 2021-05-12 17:07:42 +09:00
smoogipoo
1af3bbf400 Fix base.OnLoadComplete() not being called 2021-05-12 17:06:44 +09:00
smoogipoo
4e7551d50e Fix crashes 2021-05-12 16:40:46 +09:00
smoogipoo
5692cecaa4 Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
smoogipoo
713c169332 Fix mania crashing on playing samples after skin change 2021-05-11 16:21:21 +09:00
Dean Herbert
db815f7930 Tidy up implementation in DrawableNote 2021-05-01 20:39:10 +09:00
Justus Franklin Tumacder
fdf8c12947 Replace BeatDivisorFinder with GetClosestBeatDivisor 2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap 2021-05-01 11:20:28 +08:00
Justus Franklin Tumacder
c4d28110d6 Add visual tests for timing based note coloring 2021-04-27 19:02:57 +08:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Justus Franklin Tumacder
559d403abe Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
Justus Franklin Tumacder
58ebec4803 Move BindValueChanged hooks to LoadComplete() 2021-04-26 19:00:40 +08:00
Bartłomiej Dach
e14255f395 Rename {Snap -> BeatDivisor}Finder 2021-04-25 17:44:26 +02:00
Bartłomiej Dach
afb67726f0 Reduce casting 2021-04-25 17:41:23 +02:00
Bartłomiej Dach
f9e228d6bf Use null-permitting BDL to reduce number of fields 2021-04-25 17:40:23 +02:00
Justus Franklin Tumacder
211bff6a8f Fix cake errors 2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
8b9d2a6cff Remove caching for ConfigColourCodedNotes 2021-04-25 08:32:49 +08:00
Justus Franklin Tumacder
d3db19c3ce Simplify DrawableNote 2021-04-25 08:11:44 +08:00
Justus Franklin Tumacder
e0ca44c908 Move SnapFinder from mania ruleset to osu.Game 2021-04-25 07:35:53 +08:00
Justus Franklin Tumacder
bedabc1ddf Fix cake errors 2021-04-24 22:12:07 +08:00
Justus Franklin Tumacder
8b01082cbb Fix visual tests missing dependency for ColourCodedNotes 2021-04-24 21:28:48 +08:00
Justus Franklin Tumacder
3103fd8343 Move snapping logic into SnapFinder 2021-04-24 21:28:35 +08:00
Justus Franklin Tumacder
a8b401522b Remove ManiaColourCode in favor for boolean 2021-04-24 20:39:22 +08:00
Justus Franklin Tumacder
d6d81fb8e5 Move color snap logic from Note to DrawableNote 2021-04-24 19:53:21 +08:00
Justus Franklin Tumacder
f9905ebe68 Remove beatmap argument in Note 2021-04-24 19:37:10 +08:00
Justus Franklin Tumacder
7e3a611f95 Add snap color option for osu!mania 2021-04-24 16:23:52 +08:00
smoogipoo
4148d473e3 Fix hold note crashing with 0 length 2021-04-22 19:51:33 +09:00
smoogipoo
43e48406ca Miss all ticks when hold note is hit 2021-03-31 12:21:14 +09:00
Bartłomiej Dach
9a330c4c56 Fix mania hold note heads hiding when frozen
This was an insidious regression from a3dc1d5. Prior to that commit,
`DrawableHoldNoteHead` had `UpdateStateTransforms()` overridden, to set
the hold note head's lifetime. When that method was split into
`UpdateInitialStateTransforms()` and `UpdateHitStateTransforms()`, the
lifetime set was moved to the former.

Unfortunately, that override served two purposes: both to set the
lifetime, and to suppress hit animations which would normally be added
by the base `DrawableManiaHitObject`. That fact being missed led to
`UpdateHitStateTransforms()` hiding the hold note head immediately on
hit and with a slight delay on miss.

To resolve, explicitly override `UpdateHitStateTransforms()` and
suppress the base call, with an explanatory comment.
2021-03-21 18:46:41 +01:00
ekrctb
e3c035fe9c Adjust namespace 2020-12-07 12:32:52 +09:00
ekrctb
40da799103 Move piece files of Mania ruleset 2020-12-07 12:31:56 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
Dean Herbert
49b8331ccd
Merge pull request #10877 from smoogipoo/fix-mania-judgement-displays
Fix hold note judgements displaying incorrectly
2020-11-18 19:00:14 +09:00
smoogipoo
77942af3a6 Fix hold note judgements displaying incorrectly 2020-11-17 13:37:58 +09:00
Bartłomiej Dach
b62bf5798d Store time of hold note break 2020-11-13 21:14:34 +01:00
Bartłomiej Dach
7a89e58483 Disable pressed/released action logic when rewinding 2020-11-13 20:49:06 +01:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
e789e06c86 Don't display hold note tick judgements 2020-09-29 16:33:38 +09:00
smoogipoo
b1877b649b Use new hit results in mania 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
d419fe4dbf Remove note shaking mention that doesn't apply in mania 2020-08-31 12:03:05 +02:00
smoogipoo
acbeb5406f Add/improve xmldoc 2020-08-31 13:33:41 +09:00
smoogipoo
aa151e4cd7 Merge branch 'master' into mania-notelock 2020-08-31 13:31:41 +09:00
smoogipoo
deb172bb6c Implement basic mania hit order policy 2020-08-27 20:24:21 +09:00
smoogipoo
1db836e9e0 Merge branch 'master' into hold-note-lighting 2020-08-26 20:22:07 +09:00
smoogipoo
9372c6eef6 Implement hold note lighting 2020-08-26 20:21:56 +09:00
smoogipoo
b3338347b7 Remove fade on successful hits 2020-08-21 23:56:27 +09:00
smoogipoo
8632c3adf0 Fix hold notes bouncing with SV changes 2020-08-21 23:11:15 +09:00
Dan Balasescu
42ee9b75df
Apply suggestions from code review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-21 19:38:59 +09:00