GetMaxAchievableCombo
RankNotch
Precision.AlmostEquals
RankBadge
the D `RankBadge` does this anyway. the A and S badges are slightly off centre to prevent overlap with the SS badge
AccuracyCircle
LocalisableString
TotalScoreCounter
float
GetBeatmapMaximumComboAsync
GetMaximumAchievableComboAsync
Beatmap.MaxCombo
LargeTickMiss
`LargeTickMiss` can affect combo, see https://github.com/ppy/osu/blob/a352a140bc145f342fadc300797a2b05ade3f920/osu.Game/Rulesets/Scoring/HitResult.cs#L124-L144.
PerformanceBreakdown
GetCompletedResult
.Result
.WaitSafelyForResult