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4 Commits

  • Simplify osu! high-bpm acute angle jumps bonus (#30902)
    * Simplify osu! high-bpm acute angle jumps bonus
    
    * Add aim wiggle bonus
    
    * Add hitwindow-based aim velocity decrease
    
    * Revert "Add hitwindow-based aim velocity decrease"
    
    This reverts commit bcebe9662c.
    
    * Move wiggle multiplier to a const, slightly decrease acute bonus multiplier
    
    * Make sure the previous object in the wiggle bonus is also part of the wiggle
    
    * Scale the wiggle bonus multiplayer down
    
    * Increase the acute angle jump bonus multiplier
    
    * Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty
    
    * Reduce wiggle bonus multiplier to not break velocity>difficulty relation
    
    * Adjust wiggle falloff function to fix stability issues
    
    * Adjust wiggle consts
    
    * Update tests
  • Refactor TaikoDifficultyCalculator and add DifficultStrain attributes (#31191)
    * refactor + countdifficultstrain
    
    * norm in utils
    
    * adjust scaling shift
    
    * fix comment
    
    * revert all value changes
    
    * add the else back
    
    * remove cds comments