Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Depends on https://github.com/ppy/osu-framework/pull/837