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Commit Graph

9 Commits

Author SHA1 Message Date
Dean Herbert
b6fa50c312
Reduce allocation overheads in SliderInputManager 2024-01-26 17:49:20 +09:00
Bartłomiej Dach
7e557152fb
Fix relax mod not considering full follow area radius when automatically holding sliders
Closes https://github.com/ppy/osu/issues/25947.

Regressed in https://github.com/ppy/osu/pull/25776 with the changes to
`DrawableSliderBall`.

I would have liked to include tests, but relax mod is a bit untestable,
because it disengages completely in the presence of a replay:

	7e09164d70/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs (L49-L58)

Additionally, `RulesetInputManager` disengages completely from parent
inputs when there is a replay active:

	7e09164d70/osu.Game/Rulesets/UI/RulesetInputManager.cs (L116)

which means there is really no easy way to control positional input
while still having relax logic work. So I'm hoping the fix could be
considered obvious enough to not require test coverage.
2023-12-22 12:50:42 +01:00
Dan Balasescu
2b33aec124
Require slider head to be judged before ticks 2023-12-17 21:26:48 +09:00
Dan Balasescu
fddfa33e49
Fix 1-frame issues due to referencing external value 2023-12-17 20:19:25 +09:00
Dan Balasescu
9b02bd712b
Only track if in slider ball after any ticks missed 2023-12-17 20:12:02 +09:00
Dan Balasescu
fbe48d7be8
Fix tail being missed too early 2023-12-17 20:11:15 +09:00
Dan Balasescu
f77884b62f
Only hit passed-through ticks if none were missed 2023-12-17 19:57:48 +09:00
Dan Balasescu
12210017e4
Use the cursor position to test nested object validity 2023-12-15 17:05:14 +09:00
Dan Balasescu
6bd190c55d
Refactor all slider input into SliderInputManager 2023-12-15 16:13:32 +09:00