Andrei Zavatski
19d0236418
Change mod acronym
2023-12-23 22:11:00 +03:00
Andrei Zavatski
e470a42da0
Merge branch 'master' into depth-mod
2023-12-23 22:09:12 +03:00
Dean Herbert
32e1b273c2
Merge pull request #26053 from bdach/fix-strict-tracking-sliders
...
Fix strict tracking mod forcefully missing tail before slider start time
2023-12-23 00:03:47 +09:00
Bartłomiej Dach
30553dc7b8
Fix strict tracking mod forcefully missing tail before slider start time
...
Closes https://github.com/ppy/osu/issues/25816 .
Regressed in https://github.com/ppy/osu/pull/25748 .
The reason this broke is that allowing the state of `Tracking` to change
before the slider's start time to support the early hit scenario causes
strict tracking to consider loss of tracking before the slider's start
time as an actual miss, and thus forcefully miss the tail
(see test case in 6cb8231054
).
2023-12-22 13:43:14 +01:00
Bartłomiej Dach
7e557152fb
Fix relax mod not considering full follow area radius when automatically holding sliders
...
Closes https://github.com/ppy/osu/issues/25947 .
Regressed in https://github.com/ppy/osu/pull/25776 with the changes to
`DrawableSliderBall`.
I would have liked to include tests, but relax mod is a bit untestable,
because it disengages completely in the presence of a replay:
7e09164d70/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs (L49-L58)
Additionally, `RulesetInputManager` disengages completely from parent
inputs when there is a replay active:
7e09164d70/osu.Game/Rulesets/UI/RulesetInputManager.cs (L116)
which means there is really no easy way to control positional input
while still having relax logic work. So I'm hoping the fix could be
considered obvious enough to not require test coverage.
2023-12-22 12:50:42 +01:00
Bartłomiej Dach
88e36eb08c
Fix autopilot mod still declaring incompatibility with fail-preventing mods
...
Closes https://github.com/ppy/osu/issues/25974 .
2023-12-20 21:46:18 +01:00
Dean Herbert
b6f0c98a09
Also apply to autopilot
2023-12-20 14:56:52 +09:00
Dan Balasescu
4b9aefa6f2
Change osu ruleset to use new HP algorithm by default
2023-12-17 19:33:04 +09:00
Andrei Zavatski
b0878e36cf
Fix stacks having incorrect position
2023-12-06 10:30:21 +03:00
Andrei Zavatski
160edcd270
Move objects at a constant speed whenever possible
2023-12-06 08:42:34 +03:00
Andrei Zavatski
594ea4da5f
Apply suggested behaviour
2023-12-05 16:00:20 +03:00
Andrei Zavatski
68907fe1ba
Cleanup pass
2023-12-05 02:48:11 +03:00
Andrei Zavatski
ec5c7d7830
Add deceleration and rework depth handling
2023-12-04 10:26:43 +03:00
Andrei Zavatski
b90000f7b7
Simplify objects depth calculation
2023-12-03 17:15:52 +03:00
Andrei Zavatski
ebcde63caa
Don't override hitobjects anchor
2023-12-03 17:13:47 +03:00
Andrei Zavatski
937689ee6b
Add OsuModDepth as incompatable to other mods
2023-12-03 05:39:44 +03:00
Andrei Zavatski
cf6e50f73c
Add header and fix typo
2023-12-03 05:07:40 +03:00
Andrei Zavatski
dc588e6d56
Implement OsuModDepth
2023-12-03 04:58:17 +03:00
Bartłomiej Dach
febd004bda
Merge branch 'master' into less-basic-touchscreen-detection
2023-11-06 07:41:35 +01:00
Bartłomiej Dach
8e9006b5d5
Declare Touch Device incompatible with Autopilot
...
With Autopilot active, Touch Device no longer matters.
2023-11-02 22:57:05 +01:00
Bartłomiej Dach
9f11a04cc7
Generalise notion of 'touch device' mod
2023-11-02 19:14:05 +01:00
Dean Herbert
bf9f20705f
Simplify classic behaviour flag to only need to be specified on the slider itself
2023-11-02 18:31:29 +09:00
Dean Herbert
9c1f4b552e
Rename and invert flags for slider classic behaviours
2023-11-02 17:43:21 +09:00
Dean Herbert
48bdeaeff1
Fix another potential crash in bubbles mod
...
Storing `DrawableHitObject` for later use is not safe – especially
when accessing `HitObject` – as it's a pooled class. In the case here,
it's important to note that `PrepareForUse` can be called a frame or
more later in execution, which made this unsafe.
Closes https://github.com/ppy/osu/issues/24444 .
2023-11-02 02:43:51 +09:00
Dean Herbert
24b1d1e955
Fix code quality fail
2023-10-27 18:18:07 +09:00
Termincc
8b9b085ef5
Address mod incompatibilities
...
Makes FreezeFrame and Transform mods incompatible.
2023-10-26 22:15:10 +10:00
Dean Herbert
686c45e21b
Merge branch 'master' into legacy-tick-test-coverage
2023-10-20 16:41:32 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
...
Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage
2023-10-18 15:21:31 +09:00
Bartłomiej Dach
30e5f47007
Instantly fade out slider repeats when hidden is active
2023-10-17 14:15:21 +02:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
...
Closes https://github.com/ppy/osu/issues/25090 .
Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Dean Herbert
dd6d09189e
Remove usage of LastTick
in osu! ruleset
2023-09-29 16:58:17 +09:00
Dean Herbert
d7119674e8
Update comments to better explain what LastTick
is doing
2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Salman Ahmed
734ee0e68b
Simplify code
2023-09-24 02:22:50 +03:00
Fabian van Oeffelt
7c40072c47
Get first Spinner,Slider or HitCircle instead of only HitCircle
...
Fixes bug
2023-09-23 13:18:49 +02:00
Dean Herbert
e3e7a81ad9
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-14 17:49:41 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active
2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
...
This reverts commit 03c61a573e
.
The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.
Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Bartłomiej Dach
323a4f4522
Only show preempt time when limits are extended
2023-09-07 08:30:02 +02:00
Bartłomiej Dach
bd633889e7
Remove local preempt time calculation
...
And just use a hitcircle, and read the actual value. Comes with 100%
less chance of forgetting to update either place in the future.
2023-09-07 08:23:50 +02:00
Bartłomiej Dach
9c6f77b26e
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
Dean Herbert
e05d7d5f8d
Inline local control
2023-09-07 14:22:06 +09:00
isakvik
2ab11ab568
adds new diffsetting control that shows millisecond values for approach rate override
2023-09-07 01:41:22 +02:00
isakvik
3db0d0d341
extendable minimum AR value for osu!std diff adjust mod, set to -10
2023-09-06 23:26:34 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
03c61a573e
Block input to objects lying under already-hit hitcircles when classic note lock is active
2023-09-05 22:50:27 +02:00
Dean Herbert
0da37e4e99
Merge pull request #24701 from frenzibyte/remove-flashlight-slider-dim-transform
...
Apply flashlight slider dim immediately to match osu!(stable)
2023-09-04 16:35:30 +09:00
Salman Ahmed
920c6fa48f
Update comment
2023-09-01 23:29:51 +03:00