Terochi
eff6c7be64
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Samuel Cattini-Schultz
bfd3d0cce9
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
Samuel Cattini-Schultz
65f93d6f9d
Add more descriptive xmldoc for ReverseQueue
2021-04-06 11:30:58 +10:00
Samuel Cattini-Schultz
ffe7edc16a
Update xmldocs
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-06 11:06:10 +10:00
Samuel Cattini-Schultz
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
...
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Bartłomiej Dach
a350802158
Fix wrong mono streak length handling in corner case
2020-09-10 20:50:26 +02:00
Bartłomiej Dach
6c759f31f1
Add and use limited capacity queue
2020-08-18 20:19:58 +02:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Huo Yaoyuan
d7b3578cc6
CA2201: throw correct exception type.
2019-12-17 13:00:02 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
smoogipoo
3784b673ae
History -> LimitedCapacityStack + re-xmldoc
2019-02-19 13:51:19 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00