smoogipoo
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9fa0cfd250
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Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
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2017-12-27 13:06:36 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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Dean Herbert
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a7e6efd34f
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Rename keys -> actions
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2017-08-24 20:30:18 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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Huo Yaoyuan
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4f8549f220
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Standardise usages of exceptions.
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2017-05-07 00:38:17 +08:00 |
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smoogipooo
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60c2e2a90a
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Fix taiko auto replay generation not working.
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2017-05-03 11:22:09 +09:00 |
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Thomas Tan
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9b8b88601f
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Create "AutoGenerator" base class and interface.
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2017-04-29 02:08:48 +08:00 |
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smoogipooo
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8df3c3f736
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Adjust Swell hit speed.
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2017-04-26 16:28:53 +09:00 |
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smoogipooo
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61090d918c
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Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
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2017-04-20 15:26:42 +09:00 |
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Dean Herbert
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cef6a014d5
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Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
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2017-04-18 22:31:52 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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