Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback
2021-06-08 16:54:26 +09:00
Dan Balasescu
e3cb6f45f5
Merge pull request #13371 from peppy/fix-poolable-sample-disposal-skin-change
...
Clean up previous sample immediately on skin source change to avoid `Play` after disposal
2021-06-08 16:52:59 +09:00
Dan Balasescu
751a5e7cf3
Merge pull request #13373 from peppy/catch-no-visibility-increase
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Don't apply visibility increase to first object in osu!catch
2021-06-08 16:39:21 +09:00
Dean Herbert
89895f6ce4
Update framework
2021-06-08 16:24:00 +09:00
Dan Balasescu
67135ce3db
Add null check
2021-06-08 16:15:17 +09:00
Dean Herbert
e388a896e8
Don't apply visibility increase to first object in osu!catch
...
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.
@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.
Closes #13367 .
2021-06-08 16:02:26 +09:00
Dean Herbert
e2fdc23d98
Merge branch 'fix-skin-sample-lookup' into results-screen-sfx
2021-06-08 15:20:11 +09:00
Dean Herbert
e0f568aa8f
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-08 15:19:52 +09:00
Dean Herbert
95852ccdf8
Merge branch 'master' into results-screen-sfx
2021-06-08 15:14:31 +09:00
Dean Herbert
f3f634e969
Clean up previous sample immediately on skin source change to avoid Play
after disposal
...
This seems to be the simplest way to avoid calls to `Play` after the
underlying sample may have been disposed. As per the issue thread, a
local workaround is acceptable here.
Closes #13223 .
2021-06-08 15:05:18 +09:00
Dean Herbert
be53b521fc
Merge pull request #13370 from smoogipoo/beatmap-collections-safeguard
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Attempt to safeguard against collections database corruptions
2021-06-08 15:01:26 +09:00
smoogipoo
7341e474f1
Attempt to safeguard against collections database corruptions
2021-06-08 14:25:39 +09:00
Dean Herbert
27e3de3ea3
Add TODO about beatmap skin fallback support
2021-06-08 12:12:14 +09:00
Dean Herbert
88b87b98a8
Fix slider ball layer sources
2021-06-08 12:10:14 +09:00
Dean Herbert
06840d78cc
Remove now unused method
2021-06-08 12:06:42 +09:00
Dean Herbert
2c1f22d7ae
Refactor animation lookup to properly handle skins providing non-animated resources
2021-06-08 01:17:20 +09:00
Dean Herbert
e7e9197f03
Fix FindProvider
not correctly checking legacy default in SkinManager
2021-06-08 00:42:50 +09:00
Dean Herbert
273d66a0e0
Fix TaikoMascot
texture animation lookups
2021-06-08 00:42:34 +09:00
Dean Herbert
6d56e02ddb
Add back incorrectly reverted animation handling logic
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This reverts commit b904fa6615
.
2021-06-08 00:17:01 +09:00
Dean Herbert
c0305343bc
Fix FindProvider
incorrectly returning LegacySkinTransformer
itself
2021-06-07 23:23:44 +09:00
Dean Herbert
08701b5eab
Ensure all lookups in LegacyHealthDisplay
use the found provider
...
Not actually needed to fix the remaining issue but does feel better
2021-06-07 23:23:12 +09:00
Dan Balasescu
6ebac0b462
Merge pull request #13365 from bdach/catch-colour-error-meter
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Fix colour hit error meter not working with empty hit windows
2021-06-07 21:13:30 +09:00
Bartłomiej Dach
1b4771655a
Adjust test scene to avoid cross-test interference
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* Move steps from ctor to a separate basic test.
* Wait for barrage to complete in basic test, as not doing so polluted
state of other tests.
* Reset score processor after every test.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
0531c2dcd9
Move empty window check to bar error meter
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It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd
Add failing assertions to hit error meter test
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
122a624b7f
Remove bogus CatchHitWindows
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`CatchHitWindows` were a vestige from the past, and were not actually
used anywhere except for the hit error meter test, giving off an
appearance that the hit error meter was working properly.
`CatchHitObject` actually specifies empty hit windows.
2021-06-07 13:16:07 +02:00
Dan Balasescu
b32191f924
Merge pull request #13364 from Susko3/android-add-mime-type-x-osu-archive
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Add `application/x-osu-archive` mime type to Android `IntentFilter`s
2021-06-07 19:30:15 +09:00
Bartłomiej Dach
8d7a250c6e
Merge pull request #13360 from peppy/fix-slider-repeat-arrow-rotation-editor
2021-06-07 12:22:41 +02:00
Dan Balasescu
3225bc2c71
Merge branch 'master' into fix-slider-repeat-arrow-rotation-editor
2021-06-07 18:46:25 +09:00
Dan Balasescu
ee256083e3
Merge pull request #13362 from peppy/fix-background-screen-reload
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Stop `BackgroundScreenDefault` from reloading beatmap background when already correct
2021-06-07 18:44:47 +09:00
Susko3
a0fbf29b98
add application/x-osu-archive
mime type to Android IntentFilter
s
2021-06-07 11:24:48 +02:00
Bartłomiej Dach
b192c46316
Merge branch 'master' into wiki-article
2021-06-07 11:19:20 +02:00
Bartłomiej Dach
a0bda9ad59
Hoist scroll cache declaration to original place of definition
2021-06-07 11:18:18 +02:00
Bartłomiej Dach
e606bf249a
Move dependency specification to BDL
...
As it is not used anywhere else.
2021-06-07 11:05:30 +02:00
Dean Herbert
824130355a
Merge pull request #13357 from ekrctb/fruit-representation
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Move osu!catch "fruit visual representation" state from `DrawableFruit` to skin pieces
2021-06-07 17:49:00 +09:00
Dean Herbert
729e05241f
Add more test coverage
2021-06-07 17:32:10 +09:00
Dean Herbert
59130be99c
Fix switching storyboard mode not triggering a reload
2021-06-07 17:32:04 +09:00
Dean Herbert
f677f9b5f4
Stop BackgroundScreenDefault
from reloading beatmap background when already correct
2021-06-07 17:22:36 +09:00
Dan Balasescu
d95f3841cc
Merge pull request #13359 from peppy/update-framework
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Update framework
2021-06-07 16:56:23 +09:00
Dean Herbert
e8d4147773
Add missing null handling for never Markdig
version
2021-06-07 16:08:44 +09:00
Dean Herbert
1b93234c76
Merge branch 'master' into fruit-representation
2021-06-07 16:05:00 +09:00
Dean Herbert
277eb9fa6e
Fix slider repeat arrow not updating rotation immediately while paused in editor
...
A bit of a local solution, but not sure there's a better way to handle
this.
Closes #13342 .
2021-06-07 15:58:43 +09:00
Dean Herbert
aa700702fe
Update framework
2021-06-07 15:48:45 +09:00
Dean Herbert
a17bbe8393
Merge pull request #13358 from ekrctb/move-files
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Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:47:58 +09:00
ekrctb
bb02c35f2d
Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c
Remove "fruit visual representation" state from DrawableFruit
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Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be
Move FruitVisualRepresentation
namespace
2021-06-07 13:59:17 +09:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Dean Herbert
e10dfab2e8
Ensure scorebar marker lookup is performed on the source the background is retrieved from
2021-06-06 23:23:35 +09:00
Dean Herbert
b5f145cfa9
Use null propagation for animation lookups
2021-06-06 23:01:37 +09:00