Dean Herbert
086a34f5c0
Merge branch 'master' into beatmap-info-purge
2024-11-22 18:47:32 +09:00
Dean Herbert
945139635f
Add failing test case
2024-11-21 02:27:57 +09:00
Bartłomiej Dach
21d407680b
Merge pull request #30623 from peppy/fix-flash-transition-player
...
Fix occasional flash when quick exiting / retrying from player
2024-11-15 08:42:43 +01:00
Dean Herbert
3262b6d989
Refactor to avoid dual-boolean mess
2024-11-14 22:10:45 +09:00
Bartłomiej Dach
bbe2c87837
Add failing test case
2024-11-14 13:07:11 +01:00
Dean Herbert
f597568476
Fix test failure due to restart happening too fast
2024-11-14 01:23:21 +09:00
cdwcgt
1a92e5ad19
remove CreateAPIRelationFromAPIUser
2024-11-01 19:24:58 +08:00
cdwcgt
0b2f4facac
add test
2024-11-01 14:05:24 +08:00
Bartłomiej Dach
1e03bd11a3
Fix test compile failures
2024-10-21 13:57:34 +02:00
Dean Herbert
ad3007eaad
Adjust ILocalUserPlayInfo
to expose whether gameplay is in a paused/break state
2024-10-01 17:53:46 +09:00
Dean Herbert
2d993645af
Add test coverage of judgements not being synced when resuming a replay
2024-09-18 15:28:10 +09:00
Dean Herbert
58fe502af4
Merge branch 'master' into beatmap-info-purge
2024-09-15 04:53:35 +09:00
Bartłomiej Dach
0e663d1801
Revert default combo counter code to pre-abstractification (and nuke eldritch abstract entity)
2024-09-11 11:44:59 +02:00
Bartłomiej Dach
7e53df5226
Add failing test coverage
2024-09-06 13:15:21 +02:00
Dean Herbert
791ce218fc
Add test coverage of beatmap offset edge case failure
2024-09-05 19:04:52 +09:00
Bartłomiej Dach
a3b0ff4808
Merge branch 'master' into break-overlay-animation
2024-08-27 11:17:56 +02:00
Bartłomiej Dach
321e509f11
Merge pull request #29615 from peppy/break-overlay-improvements
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Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 11:16:08 +02:00
Bartłomiej Dach
7c0550d251
Merge pull request #29500 from frenzibyte/fix-pausing-for-the-millionth-time
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Fix oversight in osu! pause input handling
2024-08-27 10:04:47 +02:00
Bartłomiej Dach
e59689f31a
Fix test and NRT failure
2024-08-27 09:49:49 +02:00
Dean Herbert
6f1664f0a6
Add beat-synced animation to break overlay
...
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.
Not completely happy with how this feels but I think it's a start?
I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
Dean Herbert
c2c83fe73d
Fix TestSceneBreakTracker
not removing old drawables
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Also adds a bright background for testing overlay display.
2024-08-27 14:33:36 +09:00
Dean Herbert
48cfd77ee8
Component
-> Lookup
2024-08-23 14:48:50 +09:00
Dean Herbert
b57b8168a6
Rename Target
lookup to Component
2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers
to global scope
2024-08-22 18:46:07 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup
to GlobalSkinnableContainerLookup
2024-08-22 18:39:36 +09:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer
to SkinnableContainer
2024-08-22 17:42:50 +09:00
Dan Balasescu
2011d5525f
Add flaky test attribute to some tests
...
See occurences like https://github.com/ppy/osu/actions/runs/10471058714 .
2024-08-20 22:21:10 +09:00
Dean Herbert
73f2f5cb12
Fix more tests
2024-08-20 17:59:55 +09:00
Salman Ahmed
2ecf5ec939
Add further test coverage
2024-08-20 16:47:20 +09:00
Dean Herbert
5ba1b4fe3d
Update test coverage
2024-08-20 01:13:00 +09:00
Salman Ahmed
9e962ce314
Add failing test case
2024-08-19 14:14:12 +09:00
Dean Herbert
e465049050
Merge branch 'master' into mania-combo-counter
2024-08-14 15:12:00 +09:00
Dan Balasescu
4b4f0ecf7d
Merge pull request #29342 from cl8n/remove-mania-action-special
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Remove "Special" `ManiaAction`s for center columns
2024-08-13 15:36:36 +09:00
Dean Herbert
80c814008f
Update in line with new changes
2024-08-09 14:55:01 +09:00
Dean Herbert
e645651ef4
Merge branch 'master' into mania-combo-counter
2024-08-09 00:19:17 +09:00
clayton
48d9bc982f
Fix tests
2024-08-07 14:36:04 -07:00
Dean Herbert
3c572abaa7
Merge branch 'master' into ruleset-specific-combo-counter
2024-08-08 03:21:52 +09:00
Dean Herbert
8619bbb943
Fix legacy key counter's background being visible when intended to be hidden
2024-08-06 16:12:00 +09:00
Dean Herbert
60fc02bb9b
Merge branch 'master' into feature/skin/legacy-input-overlay
2024-08-06 14:05:33 +09:00
Salman Ahmed
dc9f6a07cb
Fix inspections
2024-08-02 11:16:32 +03:00
Salman Ahmed
c3b2d81066
Add failing test case
2024-08-02 10:19:44 +03:00
Salman Ahmed
3e8917cadb
Add test case against resetting score in download button
2024-07-26 05:08:13 +03:00
Bartłomiej Dach
12a9086aa3
Fix test failure
...
After the legacy key counter was moved to ruleset-specific component
containers, `TestSceneSkinnableHUDOverlay` no longer had a key counter,
because it wasn't creating a ruleset-specific HUD component container
due to
4983e5f33e/osu.Game/Screens/Play/HUDOverlay.cs (L131-L133)
Therefore, to fix, do just enough persuading to make it create one.
2024-07-24 18:30:18 +02:00
Bartłomiej Dach
087dd759be
Adjust layout to ballpark-match stable
...
I dunno what the wiki is claiming with the "24px" figure or why
but I'm not playing conversion games either. Dimensions ballparked
via screenshots captured at x768 resolution.
Also removes a weird homebrew method to keep the text upright.
There is one canonical way to do this, namely
`UprightAspectMaintainingContainer`. And the other key counters
were already using it.
2024-07-24 14:52:56 +02:00
Bartłomiej Dach
ace5071d88
Add better test scene
2024-07-24 14:25:51 +02:00
normalid
95f287104e
Add visual test seane
2024-07-24 12:24:58 +08:00
Dean Herbert
d707e29ff7
Merge branch 'master' into beatmap-info-purge
2024-07-23 12:09:32 +09:00
Bartłomiej Dach
088b8aff11
Merge pull request #28881 from smoogipoo/fix-judgement-cut
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Fix judgement animation getting cut early
2024-07-22 09:24:57 +02:00
Salman Ahmed
d7651ef387
Add extensive test cases for correct input handling while paused in osu! & non-osu!
2024-07-19 18:48:35 +03:00
Dan Balasescu
f3cd3d7d3b
Fix TestAllSamplesStopDuringSeek test failure
...
https://github.com/smoogipoo/osu/actions/runs/9986761756/job/27599851263
This is a bit of a workaround, likely timing related. I don't foresee an
until step in this case to cause false-passes.
2024-07-18 16:26:42 +09:00