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mirror of https://github.com/ppy/osu.git synced 2024-11-17 15:12:54 +08:00
Commit Graph

15795 Commits

Author SHA1 Message Date
Viktor Rosvall
875a25c529 adjusted the margin values 2019-12-29 09:00:59 +01:00
Viktor Rosvall
b3d32710df Centered button mods by adding padding to FillFlowContainer 2019-12-29 00:19:51 +01:00
Bartłomiej Dach
3621362a48 Merge branch 'master' into scrolling-container-origin-adjust 2019-12-27 16:52:21 +01:00
Dan Balasescu
bba89fc57b
Merge branch 'master' into lock-difficulty-adjust 2019-12-27 23:17:04 +09:00
Dean Herbert
5efb7e8015 Always update default value 2019-12-27 23:01:52 +09:00
Dan Balasescu
3836567992
Merge branch 'master' into fix-replay-import 2019-12-27 22:52:27 +09:00
Dean Herbert
651abd2e11 Update framework 2019-12-27 21:51:18 +09:00
Dean Herbert
ca862124a5 Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
Dean Herbert
2c8879f0fb Lock user adjusted difficulty settings when changing beatmap 2019-12-27 19:05:17 +09:00
Dan Balasescu
199c0bca02
Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:45:24 +09:00
Dan Balasescu
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:29:13 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
Dean Herbert
aa97487f8e
Merge branch 'master' into hp-drain 2019-12-27 14:58:22 +09:00
Dean Herbert
6bff5cfb9e Merge remote-tracking branch 'upstream/master' into avoid-duplicate-empty-archives 2019-12-27 14:07:34 +09:00
Dean Herbert
ea52bbea35 Update framework 2019-12-27 14:05:48 +09:00
Dean Herbert
9478fe5ec3 Revert to using empty container, not null 2019-12-27 13:15:55 +09:00
smoogipoo
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0 Remove healthIncreases nullability 2019-12-27 12:39:25 +09:00
Andrei Zavatski
04a4821a9f Make CreateContent a method again 2019-12-27 06:36:41 +03:00
Andrei Zavatski
2d167a5161 Some little size adjustments 2019-12-27 05:53:31 +03:00
Andrei Zavatski
3feaaa3e4d Use FillMode.Fit for icons 2019-12-27 05:37:06 +03:00
Andrei Zavatski
dc720dd653 Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0 2019-12-27 05:27:36 +03:00
Andrei Zavatski
3ae0564db7 Merge master with conflicts resolved 2019-12-27 05:17:53 +03:00
Dean Herbert
183307d636 Use circle instead of CircularContainer 2019-12-27 10:53:20 +09:00
Andrei Zavatski
bd6e603be3 Add icon for profile header 2019-12-27 04:01:33 +03:00
Andrei Zavatski
25f6517fba Update dependency 2019-12-27 03:53:01 +03:00
Andrei Zavatski
3d7c7a1ced Fix profile title wasn't in lowercase 2019-12-26 22:39:13 +03:00
Bartłomiej Dach
193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Andrei Zavatski
e360aa4588 Fix TabControl wasn't on top of everything 2019-12-26 22:16:20 +03:00
Andrei Zavatski
a1c91af095 Update layout of every overlay using OverlayHeader 2019-12-26 22:09:06 +03:00
Andrei Zavatski
647c83e6c8 Add ability to not create content for headers
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
Andrei Zavatski
ca3e8db79f Merge dependency 2019-12-26 21:03:39 +03:00
Andrei Zavatski
2d32fe08ff Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update 2019-12-26 21:02:14 +03:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
3d5561b02e
Separate health and score processing components (#7358)
Separate health and score processing components
2019-12-26 23:48:55 +09:00
Dean Herbert
a4d4efc312
Fix missing comments 2019-12-26 19:33:59 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
Dean Herbert
74d875a2e0 Give empty archives a hash based on archive name to avoid duplicate imports 2019-12-26 18:44:50 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
35f64d9aae More comments 2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55 Refactor drain calculation for resiliency 2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812 Refactor gameplay-time drain limitation 2019-12-26 15:46:07 +09:00
smoogipoo
96a4f9ae53 Fix nub position getting offset by size changes 2019-12-26 15:14:19 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d Fix some maps potentially starting with 0 health 2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00