Viktor Rosvall
875a25c529
adjusted the margin values
2019-12-29 09:00:59 +01:00
Viktor Rosvall
b3d32710df
Centered button mods by adding padding to FillFlowContainer
2019-12-29 00:19:51 +01:00
Bartłomiej Dach
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
Dan Balasescu
bba89fc57b
Merge branch 'master' into lock-difficulty-adjust
2019-12-27 23:17:04 +09:00
Dean Herbert
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
Dan Balasescu
3836567992
Merge branch 'master' into fix-replay-import
2019-12-27 22:52:27 +09:00
Dean Herbert
651abd2e11
Update framework
2019-12-27 21:51:18 +09:00
Dean Herbert
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
Dean Herbert
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
Dan Balasescu
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
Dan Balasescu
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
aa97487f8e
Merge branch 'master' into hp-drain
2019-12-27 14:58:22 +09:00
Dean Herbert
6bff5cfb9e
Merge remote-tracking branch 'upstream/master' into avoid-duplicate-empty-archives
2019-12-27 14:07:34 +09:00
Dean Herbert
ea52bbea35
Update framework
2019-12-27 14:05:48 +09:00
Dean Herbert
9478fe5ec3
Revert to using empty container, not null
2019-12-27 13:15:55 +09:00
smoogipoo
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
Andrei Zavatski
04a4821a9f
Make CreateContent a method again
2019-12-27 06:36:41 +03:00
Andrei Zavatski
2d167a5161
Some little size adjustments
2019-12-27 05:53:31 +03:00
Andrei Zavatski
3feaaa3e4d
Use FillMode.Fit for icons
2019-12-27 05:37:06 +03:00
Andrei Zavatski
dc720dd653
Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0
2019-12-27 05:27:36 +03:00
Andrei Zavatski
3ae0564db7
Merge master with conflicts resolved
2019-12-27 05:17:53 +03:00
Dean Herbert
183307d636
Use circle instead of CircularContainer
2019-12-27 10:53:20 +09:00
Andrei Zavatski
bd6e603be3
Add icon for profile header
2019-12-27 04:01:33 +03:00
Andrei Zavatski
25f6517fba
Update dependency
2019-12-27 03:53:01 +03:00
Andrei Zavatski
3d7c7a1ced
Fix profile title wasn't in lowercase
2019-12-26 22:39:13 +03:00
Bartłomiej Dach
193e41f878
Add origin adjustment for hitobject lifetime
...
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Andrei Zavatski
e360aa4588
Fix TabControl wasn't on top of everything
2019-12-26 22:16:20 +03:00
Andrei Zavatski
a1c91af095
Update layout of every overlay using OverlayHeader
2019-12-26 22:09:06 +03:00
Andrei Zavatski
647c83e6c8
Add ability to not create content for headers
...
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
Andrei Zavatski
ca3e8db79f
Merge dependency
2019-12-26 21:03:39 +03:00
Andrei Zavatski
2d32fe08ff
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update
2019-12-26 21:02:14 +03:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
...
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
3d5561b02e
Separate health and score processing components ( #7358 )
...
Separate health and score processing components
2019-12-26 23:48:55 +09:00
Dean Herbert
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
Dean Herbert
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
Dean Herbert
74d875a2e0
Give empty archives a hash based on archive name to avoid duplicate imports
2019-12-26 18:44:50 +09:00
smoogipoo
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
smoogipoo
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
smoogipoo
96a4f9ae53
Fix nub position getting offset by size changes
2019-12-26 15:14:19 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00