Dean Herbert
99458aab48
Propagate framework updates
2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9
Move a lot of code to framework
2017-08-11 16:11:46 +09:00
Dean Herbert
798fff00b2
Remove shortcomings, remove InputState.Data usage, make everything amazing
...
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
1fe273cbc0
Move GameplayCursor to osu! ruleset and make work with OsuActions
2017-08-10 18:37:41 +09:00
Dean Herbert
e9a11ebc9f
Use new population methods and implement osu! ruleset actions
2017-08-10 18:31:12 +09:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0
Give HitRenderer a reference to Ruleset
...
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
Dean Herbert
b88f37de45
Add custom actions for Catch
...
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
smoogipooo
cae21869d0
Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍 .
2017-08-08 17:37:11 +09:00
Huo Yaoyuan
62b3540fd6
Merge branch 'master' into fixes
2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e
Provide Autoplay mod in Ruleset.
2017-08-04 00:25:24 +08:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e
Address CI concerns and update framework
2017-07-22 11:15:45 +02:00
Thomas Müller
0f2bcb2904
Update framework
2017-07-21 18:23:01 +02:00
Thomas Müller
a7dc8a892b
Update framework
2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e
Remove remaining usages of AddDelay
2017-07-17 18:16:15 +03:00
Thomas Müller
546efc0181
Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
2017-07-17 17:05:24 +03:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72
Update framework
2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
d3f5de9bf9
Move to UI namespace
2017-07-13 15:44:42 +09:00
Dean Herbert
25344d2345
Fix incorrect header
2017-07-13 15:43:18 +09:00
Dean Herbert
fc28617099
Merge remote-tracking branch 'upstream/master' into ruleset-settings
2017-07-13 15:35:53 +09:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
Jorolf
f7c9e449d4
add ruleset settings
2017-07-11 20:25:24 +02:00
Dean Herbert
0e2dc9388a
More changes in-line with framework changes.
2017-07-10 12:55:47 +09:00
Dean Herbert
7952e7caa9
Fix typos
2017-07-10 03:22:08 +09:00
Dean Herbert
2c8b8c3f9c
Update loop logic in line with framework changes
2017-07-09 18:23:34 +09:00
Thomas Müller
bb15bc0467
Use ReceiveMouseInputAt whenever possible
2017-06-30 09:54:03 +03:00
Dean Herbert
7baa2b7421
Fix CI issues
2017-06-25 14:46:59 +09:00
Thomas Müller
e3489928b7
Remove now obsolete InternalContains
2017-06-24 09:21:08 +02:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
41d4aee4f5
Update nuget packages
...
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
2017-06-13 11:50:46 +09:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
Drezi126
9d915a691d
Fix comment placement.
2017-06-08 00:17:58 +02:00
Péter Nemes
a0bdab9f0d
Aaand docs again.
2017-06-07 20:29:03 +02:00
Péter Nemes
1f311cca06
Fix cref in comment.
2017-06-06 19:09:26 +02:00
Péter Nemes
93f654a539
More docs, better docs.
2017-06-06 18:59:46 +02:00
Péter Nemes
ce0d70d651
Whitespace fix.
2017-06-06 15:52:33 +02:00
Péter Nemes
01585027b1
OsuDifficultyBeatmap enumeration logic made clearer, more documentation added.
2017-06-06 15:39:37 +02:00
Péter Nemes
afb4443763
Capitalised protected members, added readonly modifiers.
2017-06-06 01:08:34 +02:00
Péter Nemes
f9441a7419
Fix typo and whitespace.
2017-06-06 00:07:00 +02:00
Péter Nemes
c624712f2f
Refactor ppv2 to allow integration of pp+ features.
2017-06-05 23:45:22 +02:00
Shawdooow
ecc0d0b11c
Daycore mod
2017-05-30 12:49:06 -04:00
Dean Herbert
5cb6963940
Make spinners easier for now
...
The underlying spin counting doesn't match stabnle, so they have been near impossible to complete until now.
2017-05-24 22:08:46 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
82cf94bbff
Move spinner colours to local definition for now
...
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00
Dean Herbert
8f3ab79918
Simplify SpinnerTicks & CI fixes
2017-05-21 17:31:35 +09:00
Dean Herbert
95498fe6df
Adjust spinner colours making use of EdgeEffect.Hollow
2017-05-21 17:21:49 +09:00
Dean Herbert
da31d129ee
Merge branch 'master' into mania-beatmap-conversion
2017-05-19 18:18:59 +09:00
smoogipooo
7b05930fc2
Revert "Fix converters possibly not converting from new-style beatmaps that hold mode-specific objects."
...
This reverts commit 6821197a6a
.
2017-05-19 17:38:06 +09:00
smoogipooo
6821197a6a
Fix converters possibly not converting from new-style beatmaps that hold mode-specific objects.
2017-05-19 16:40:01 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
Dean Herbert
85339ace02
Merge branch 'master' into auto-fix
2017-05-19 13:54:32 +09:00
Dean Herbert
3004a44b98
Further colour adjustments
2017-05-18 22:21:41 +09:00
Dean Herbert
c78dfb4a13
Oops colours were wrong
2017-05-18 21:56:19 +09:00
Dean Herbert
e3ae2bca6d
Design improvements
...
paired with smoogi
2017-05-18 21:38:19 +09:00
Dean Herbert
4100c4fe9f
Fix order of methods
2017-05-18 21:04:09 +09:00
Dean Herbert
ae676b48b2
Fix whitespace
2017-05-18 19:51:45 +09:00
Dean Herbert
9cd41c0e87
Spinner design refresh
2017-05-18 19:42:20 +09:00
MrTheMake
58ebb24032
Use the end position of a previous note stack rather than the start position.
2017-05-18 02:17:49 +02:00
MrTheMake
91859042e8
Fix not all cases of the auto replay generator fix being covered.
2017-05-18 02:15:16 +02:00
MrTheMake
817bae3219
Fixes the auto mod not hitting stacks of notes on certain maps.
2017-05-18 01:54:17 +02:00
Dean Herbert
240d73bbf1
Merge branch 'master' into mod_fix
2017-05-15 11:59:19 +09:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
EVAST9919
7055c99df0
Added default value
2017-05-14 09:36:09 +03:00
EVAST9919
a4d5660e41
Cast SpinsRequired value to int
2017-05-14 09:22:49 +03:00
EVAST9919
ef23405733
Applied suggested changes
2017-05-14 06:45:35 +03:00
EVAST9919
6d9e11a74f
CI fixes
2017-05-13 03:10:13 +03:00
EVAST9919
5532d3ec49
storing OD value only
2017-05-13 03:04:40 +03:00
EVAST9919
86ebd9d663
spinner's progress depends on current map OD now
2017-05-13 02:51:58 +03:00
EVAST9919
19728b3d98
Fixed IncompatibleMods for OsuModAutoplay
2017-05-12 15:13:02 +03:00
Huo Yaoyuan
4f8549f220
Standardise usages of exceptions.
2017-05-07 00:38:17 +08:00
Thomas Tan
6ea6130fee
CodeFactor fixes
2017-04-29 02:41:20 +08:00
Thomas Tan
d742092d9d
CI fixes
2017-04-29 02:30:34 +08:00
Thomas Tan
9b8b88601f
Create "AutoGenerator" base class and interface.
2017-04-29 02:08:48 +08:00
Thomas Tan
2af6c7aa00
Fix build errors o.o
2017-04-29 00:21:33 +08:00
Thomas Tan
fede3de8a0
Merge branch 'master' into autoreplay-refactor-squashed
2017-04-29 00:17:18 +08:00
Thomas Tan
18897235fa
Remove tab characters
2017-04-29 00:15:53 +08:00
Thomas Tan
e56bd3430a
Move some common functionality to OsuAutoReplayBase.cs
2017-04-28 23:19:15 +08:00
Dean Herbert
220c602218
Fix incorrect modifier order.
2017-04-28 13:27:20 +09:00
Thomas Tan
6392fcbc5d
Merge branch 'master' into autoreplay-refactor-squashed
2017-04-27 23:04:52 +08:00
Dean Herbert
12c0a17711
Make FollowPoints dumb; use absolute sequence at renderer level.
2017-04-27 18:07:10 +09:00
Dean Herbert
4ab636cbb8
Update osu! drawables to use TransformSequences.
2017-04-27 17:37:38 +09:00
Dan Balasescu
df5a95b675
Merge branch 'master' into fix-mouse-button-disable
2017-04-26 19:53:13 +09:00
Dean Herbert
f48d497737
Fix disabling mouse buttons causing auto to stop working.
2017-04-26 18:56:20 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
Dan Balasescu
99db871e6c
Update OsuDifficultyCalculator.cs
2017-04-22 20:59:35 +09:00
smoogipooo
1bb0b96ddc
Make IHasCurve not depend on a SliderCurve object.
2017-04-22 20:43:20 +09:00
Thomas Tan
9432f9879d
Refactor OsuAutoReplay.cs
...
- Some trivial refactors
Rename targetPosition to startPosition, move frameDelay and
reactionTime to private readonly fields, and added 2 comments
- Split main loop into 2 functions.
One is the function to add a delay from the previous hit object if the
current one hasn't appeared yet for auto to "see and react to"
- The other function does everything else.
- Rename and comment stuff in spinner startPosition alg.
- Move movement to start of hitobject logic out
- Rename the functions I took out
- Move spinner start pos calc out.
- Move clicking object logic out
- Fix formatting
- Add private keyword
- Change ref to out
- Change some outdated comments
2017-04-22 10:38:20 +08:00
smoogipooo
d7477955ac
CI fixes.
2017-04-21 20:42:13 +09:00
smoogipooo
5cdbb226f8
Remove CurvedHitObject to make RepeatSamples not tied to curve.
2017-04-21 20:40:11 +09:00
smoogipooo
748f13501a
Remove HeadSamples and TailSamples, combine into RepeatSamples.
2017-04-21 20:04:40 +09:00
smoogipooo
a999c42d8a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
2017-04-21 18:49:49 +09:00
smoogipooo
ca824de91c
Implement RepeatSamples in IHasRepeats.
2017-04-21 16:18:34 +09:00
smoogipooo
b65b2bdf4c
Simplify assignment.
2017-04-20 18:29:55 +09:00
smoogipooo
61090d918c
Temporary for taiko lagging on auto replays due to inImportantSection.
...
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
2d5f0f6b76
Fix off-by-one counts.
2017-04-20 11:23:40 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation.
2017-04-20 11:16:08 +09:00
Dean Herbert
6cf026e5c1
Remove OsuScore and change the way statistics are stored (dynamic dictionary).
2017-04-20 11:03:11 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!).
2017-04-19 16:29:27 +09:00
Dean Herbert
662544e04f
Merge branch 'master' into results-screen
...
# Conflicts:
# osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
...
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
705e66c7a1
Fix spinners becoming wonky.
2017-04-18 22:29:58 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play.
2017-04-18 22:22:14 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00