The "Key Count" metric in mania is very useless since you are already
expected to play maps with a specific Key Count when you are queueing.
This PR inserts the proportion of LNs (Long Notes) in the place of that
metric since it is one of the ways players can gudge their skillsets
(This idea comes from reddit)
Also improved the test suite for other skillsets by making the
architecture more minor ruleset friendly
Addresses https://github.com/ppy/osu/discussions/37568.
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Dean Herbert <pe@ppy.sh>
Kao Li Chin (Gao Li Jin)
·
2026-05-08 18:04:29 +09:00
This was mentioned in vivi's feedback. Basically now the card backside
is always loaded and there, rather than faffing with switching the
content around.
> Cards have a stale grey background when they are spawning in before
they get changed into the cards they’re supposed to be. This can be
changed to the backside of the card or maybe a bright white card. Makes
it look less placeholdery.
Keeping it simple for now. Can probably hide it when not in use in the
future.