Drew DeVault
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5306141f5f
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Merge pull request #49 from NeoAdonis/counters
Rolling counters (initial)
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2016-10-11 15:04:46 -04:00 |
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Thomas Müller
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48bd998f46
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Merge pull request #59 from peppy/general-fixes
Update framework to fix draw order.
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2016-10-10 08:16:52 +02:00 |
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Dean Herbert
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4ac2c9ad90
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Update framework to fix draw order.
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2016-10-10 15:12:21 +09:00 |
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Dean Herbert
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8706027155
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Merge pull request #54 from SirCmpwn/specify-game-name
Update osu-framework and specify game name
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2016-10-10 15:03:01 +09:00 |
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Dean Herbert
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3f83ffcb99
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Bring framework up-to-date with upstream master.
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2016-10-10 14:36:27 +09:00 |
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Dean Herbert
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0b0e79d29f
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Merge remote-tracking branch 'upstream/master' into SirCmpwn/specify-game-name
Conflicts:
osu-framework
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2016-10-10 14:35:43 +09:00 |
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Dean Herbert
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8b06778746
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Merge pull request #56 from Tom94/general-improvements
General improvements
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2016-10-10 14:20:17 +09:00 |
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Dean Herbert
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0b08c8ba15
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Update framework.
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2016-10-10 14:18:06 +09:00 |
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Adonais Romero González
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2954c19345
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Misc. fixes
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2016-10-09 15:19:35 -05:00 |
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Adonais Romero González
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4d0c8ed441
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StarAnimationEasing
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2016-10-09 14:55:50 -05:00 |
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Adonais Romero González
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fd1cbfd8fa
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Hide VisibleCount from transformStar
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2016-10-09 14:53:06 -05:00 |
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Adonais Romero González
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01da3ca474
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More line wrapping
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2016-10-09 14:48:24 -05:00 |
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Adonais Romero González
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841707b61f
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Not animate stars over MaxStars
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2016-10-09 14:09:07 -05:00 |
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Adonais Romero González
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707effb591
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Completed StarCounter
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
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2016-10-09 14:02:44 -05:00 |
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Thomas Müller
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c62f29dcae
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Merge branch 'master' of github.com:ppy/osu into general-improvements
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2016-10-09 16:02:35 +02:00 |
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Thomas Müller
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5861e782e5
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Update Framework version.
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2016-10-09 16:02:25 +02:00 |
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Thomas Müller
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9ed0748d73
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No need to enforce scheduling of task anymore.
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2016-10-09 15:40:32 +02:00 |
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Thomas Müller
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934523e347
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Update framework version.
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2016-10-09 13:31:16 +02:00 |
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Dean Herbert
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de24c86c81
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Merge pull request #55 from Tom94/better-addtarget
Better addtarget
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2016-10-09 20:13:30 +09:00 |
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Thomas Müller
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dd04b33232
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Use AddInternal instead of AddTopLevel.
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2016-10-09 20:06:23 +09:00 |
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Thomas Müller
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bcb5a02221
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Don't rely on return value of Container.Add.
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2016-10-09 20:06:20 +09:00 |
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Thomas Müller
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36bb4a3988
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Don't call Container.Add within KeyCounterCollection.Reset.
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2016-10-09 20:06:15 +09:00 |
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Dean Herbert
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0a10bf9a51
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Update framework.
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2016-10-09 20:06:07 +09:00 |
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Thomas Müller
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d9486e790a
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Use AddInternal instead of AddTopLevel.
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2016-10-09 11:56:41 +02:00 |
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Thomas Müller
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99c8f618af
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Don't rely on return value of Container.Add.
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2016-10-09 11:55:52 +02:00 |
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Thomas Müller
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916bb742da
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Don't call Container.Add within KeyCounterCollection.Reset.
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2016-10-09 11:55:38 +02:00 |
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Thomas Müller
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c997e16cfb
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Update Framework.
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2016-10-09 11:55:11 +02:00 |
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Dean Herbert
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76f1653090
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Merge pull request #53 from Tom94/use_drawable_scheduler
Use drawable scheduler
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2016-10-09 15:25:22 +09:00 |
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Thomas Müller
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9d54d4f9bb
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Update framework version.
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2016-10-09 08:16:51 +02:00 |
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Adonais Romero González
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67d3d772f6
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Minor fix with StarCounter width
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2016-10-08 22:15:25 -05:00 |
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Adonais Romero González
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37115c8c9f
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Merge branch 'master' into counters
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2016-10-08 22:02:43 -05:00 |
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Adonais Romero González
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accf365fd1
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More styling.
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2016-10-08 21:58:53 -05:00 |
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Adonais Romero González
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0d18680eeb
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StarCounter styling using absolute positioning.
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2016-10-08 21:45:01 -05:00 |
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Adonais Romero González
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5ebb2fc289
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Refactor + Stars Counter (initial)
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
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2016-10-08 19:11:01 -05:00 |
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Drew DeVault
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eb7486f109
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Update osu-framework and specify game name
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2016-10-08 10:26:35 -04:00 |
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Thomas Müller
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965cd6539f
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Merge pull request #48 from peppy/general-fixes
General fixes
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2016-10-08 12:21:17 +02:00 |
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Dean Herbert
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5ff3767038
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Fix typo in comment.
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2016-10-08 19:18:50 +09:00 |
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Dean Herbert
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5a507838d6
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Fix event not being unbound.
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2016-10-08 19:12:31 +09:00 |
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Thomas Müller
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0c793dfe69
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Use own Scheduler instead of Game.Scheduler.
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2016-10-08 11:33:24 +02:00 |
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Dean Herbert
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556420ee58
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Add proper toolbar state handling.
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2016-10-08 15:54:09 +09:00 |
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Dean Herbert
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27a26cfaaf
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Ensure the correct background state is restored when skipping multiple levels
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2016-10-08 15:54:09 +09:00 |
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Dean Herbert
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93f326bb9b
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Fix welcome sound being played twice.
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2016-10-08 15:54:08 +09:00 |
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Dean Herbert
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243d2cdec5
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Block window closing while intro is playing.
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2016-10-08 15:54:07 +09:00 |
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Dean Herbert
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f2f3b69eee
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BackgroundModes shouldn't handle the escape key themselves.
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2016-10-08 15:54:07 +09:00 |
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Dean Herbert
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08728b84d1
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Make sure intro can't be exited unless the main menu has displayed once.
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2016-10-08 15:54:06 +09:00 |
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Dean Herbert
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c5228b63cb
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Unify and smiplify exit logic. Now only OsuGame calls the final Exit.
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2016-10-08 15:54:05 +09:00 |
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Dean Herbert
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c5ac851ba9
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Add the ability to exit the game using escape.
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2016-10-08 15:54:05 +09:00 |
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Dean Herbert
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b2d899feb5
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Add basic intro sequence.
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2016-10-08 15:54:04 +09:00 |
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Dean Herbert
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656aee41e2
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Never Prefer32bit.
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2016-10-08 15:54:04 +09:00 |
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Dean Herbert
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4f2bb25853
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Remove "Deploy" configuration.
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2016-10-08 15:54:03 +09:00 |
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