Dean Herbert
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4b5743d993
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Fix combo break sound not playing after rewind
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2020-11-13 13:38:14 +09:00 |
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Dean Herbert
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42b3aa3359
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Fix spectating when starting from a point that isn't at the beginning of the beatmap
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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851d45d2eb
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Add sane pausing logic
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2020-10-27 18:58:37 +09:00 |
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Dean Herbert
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9cfb81589e
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Use bindable flow instead
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2020-10-27 14:10:12 +09:00 |
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Dean Herbert
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6853da459d
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Move sample pausing logic out of FrameStabilityContainer
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2020-10-27 13:54:33 +09:00 |
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Dean Herbert
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4fca7675b0
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Don't send spectate data when an autoplay mod is active
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2020-10-23 14:47:21 +09:00 |
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Dean Herbert
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80b1f816c7
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Merge branch 'master' into hide-hud-during-break-time
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2020-10-20 14:19:04 +09:00 |
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Dean Herbert
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8a3bce3cc3
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Fix osu!catch showing two combo counters for legacy skins
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2020-10-16 18:20:17 +09:00 |
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Dean Herbert
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e3eaba7b2c
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Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-14 19:39:48 +09:00 |
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Dean Herbert
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de6fe34361
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Bind to local bindable and combine dual bindings
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2020-10-11 21:51:48 +09:00 |
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Dean Herbert
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5fcdee6fd8
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Remove cast and expose as IBindable
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2020-10-11 21:46:55 +09:00 |
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unknown
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6a52c98a42
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make IsBreakTime its own bindable and bind it to BreakTracker on load
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2020-10-11 06:15:20 +08:00 |
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unknown
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7bbdd6ab25
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expose break time bindable
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2020-10-10 21:07:17 +08:00 |
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Dean Herbert
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8dddd8aff5
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Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
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Dean Herbert
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dbdb25ccf7
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Move reset logic to OsuGame
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2020-10-08 18:29:19 +09:00 |
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Dean Herbert
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43a575484a
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Remove pointless comments
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2020-10-08 18:29:09 +09:00 |
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Dean Herbert
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0f6eb9d4cb
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Ensure music playback is stopped when retrying by any means
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2020-10-07 17:40:54 +09:00 |
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Shane Woolcock
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2e0a9f53c1
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Add test coverage
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2020-10-07 17:52:39 +10:30 |
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Shane Woolcock
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8b8eb00bd7
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Permit nulls rather than casting to OsuGame
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2020-10-07 16:16:58 +10:30 |
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Shane Woolcock
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485bd962c7
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Also reset LocalUserPlaying in OnSuspending
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2020-10-07 16:15:17 +10:30 |
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Shane Woolcock
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7fff762dfc
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Rename IsGameplay
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2020-10-07 16:14:49 +10:30 |
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Shane Woolcock
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8847b88e65
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Fix unit tests trying to resolve OsuGame
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2020-10-07 11:44:41 +10:30 |
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Shane Woolcock
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478f2dec96
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Maintain the current gameplay state in OsuGame
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2020-10-06 22:39:35 +10:30 |
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Shane Woolcock
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782fc1d60f
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Use OsuGame.OverlayActivationMode rather than per-Player
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2020-10-06 20:27:35 +10:30 |
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Shane Woolcock
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a483dfd2d7
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Allow confineMouseTracker to be null
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2020-10-05 11:54:39 +10:30 |
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Shane Woolcock
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5859755886
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Use current OverlayActivationMode to determine confine logic
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2020-10-05 11:11:46 +10:30 |
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Shane Woolcock
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4b6f893408
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Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
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2020-10-05 10:23:37 +10:30 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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Joehu
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c5b684bd2e
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Fix typo in log when beatmap fails to load
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2020-09-23 00:30:20 -07:00 |
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Lucas A
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82e314da59
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Fix merge conflicts.
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2020-09-03 21:56:47 +02:00 |
|
Dan Balasescu
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84b3604192
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Merge branch 'master' into game-overlay-activation-mode
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2020-09-03 13:34:22 +09:00 |
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smoogipoo
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7e1844ed77
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Fix track adjusments being reset incorrectly
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2020-09-01 18:07:19 +09:00 |
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smoogipoo
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26b4226b55
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Fix ModTimeRamp not working
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2020-09-01 16:55:10 +09:00 |
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Lucas A
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dd093f44d8
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Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
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2020-08-31 11:26:55 +02:00 |
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Dean Herbert
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3b03116179
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Remove unnecessary using statement
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2020-08-21 16:45:59 +09:00 |
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Dean Herbert
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f7e4feee34
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Update remaining Player components to use WorkingBeatmap again
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2020-08-21 15:25:57 +09:00 |
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Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
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Dean Herbert
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d9debef156
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Add explicit LoadTrack method
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2020-08-17 15:38:16 +09:00 |
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Lucas A
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589d4eeb52
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Remove setting.
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2020-08-16 17:18:40 +02:00 |
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Shane Woolcock
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85b3fff9c8
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Update mouse confine when gameplay state changes
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2020-08-16 23:11:09 +09:30 |
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Lucas A
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84cb36b6a8
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Defer subscriptions for updateOverlayActivationMode() to OnEntering()
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2020-08-13 10:57:18 +02:00 |
|
Lucas A
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f74e162bbc
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Fix overlay activation mode being updated when player is not current screen.
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2020-08-10 20:27:42 +02:00 |
|
Lucas A
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052bb06c91
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Add ability to open overlays during gameplay breaks.
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2020-08-10 20:13:50 +02:00 |
|
Bartłomiej Dach
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9a09f97478
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Extract constant to avoid double initial value spec
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2020-08-08 21:21:30 +02:00 |
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smoogipoo
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2e3ecf71c7
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Pass track from Player to components
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2020-08-06 18:31:08 +09:00 |
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Lucas A
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71895964f4
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Refactor overlay activation logic and reword tip.
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2020-08-05 11:21:09 +02:00 |
|
Lucas A
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30c7a6f6a7
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Fix CI issue and use method instead of triggering change on bindable.
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2020-08-03 21:33:18 +02:00 |
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Lucas A
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242a035f7e
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Apply review suggestions.
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2020-08-03 21:25:45 +02:00 |
|
Lucas A
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25ebb8619d
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Add tests.
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2020-08-03 16:04:11 +02:00 |
|
Lucas A
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fe97d472df
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Enable back overlays when a replay is loaded.
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2020-08-02 21:53:13 +02:00 |
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