smoogipooo
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5cdbb226f8
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Remove CurvedHitObject to make RepeatSamples not tied to curve.
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2017-04-21 20:40:11 +09:00 |
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smoogipooo
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b8f9a2be6e
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Whoops fix xmldoc.
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2017-04-21 20:40:05 +09:00 |
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smoogipooo
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748f13501a
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Remove HeadSamples and TailSamples, combine into RepeatSamples.
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2017-04-21 20:04:40 +09:00 |
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smoogipooo
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382e656e9f
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CI fixes.
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2017-04-21 19:51:23 +09:00 |
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Dan Balasescu
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6c8bd4dfe4
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More trimming.
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2017-04-21 19:41:46 +09:00 |
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smoogipooo
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47f9b2d55b
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Trim whitespace.
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2017-04-21 19:38:04 +09:00 |
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smoogipooo
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b8c10aa595
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Improve xmldoc.
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2017-04-21 19:37:16 +09:00 |
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smoogipooo
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cae4c7c6e5
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Combine construction and assignment.
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2017-04-21 19:12:16 +09:00 |
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smoogipooo
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a999c42d8a
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Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
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2017-04-21 18:49:49 +09:00 |
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smoogipooo
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a7afde02bf
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Oops, apparently normal hit sound should always be added.
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2017-04-21 16:27:35 +09:00 |
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smoogipooo
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b4a4597366
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Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
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2017-04-21 16:18:11 +09:00 |
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smoogipooo
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83f1f9d7e5
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Add ability to parse per-repeat sounds.
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2017-04-21 14:38:46 +09:00 |
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smoogipooo
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bd7341c5a1
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Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
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2017-04-21 14:36:28 +09:00 |
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smoogipooo
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ac9f0ccb48
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Fix hit normals always being played, regardless of sound type.
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2017-04-21 13:59:55 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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