1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 21:27:23 +08:00
Commit Graph

13 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
6d2a2ba7d6 Rename Position -> Index 2022-06-09 18:49:11 +09:00
apollo-dw
40f560d7d0 Remove internal process method 2022-05-22 21:45:27 +01:00
apollo-dw
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
Dan Balasescu
637f817696 Ignore zero-sections on a per-case basis 2022-05-03 16:06:20 +09:00
Dan Balasescu
a555c47212 Reduce sorting complexity in worst-case of diffcalc 2022-05-03 15:02:57 +09:00
Joseph Ireland
185bb9c122 change initial strain from 1 to 0 to allow simpler implementations 2021-10-07 09:30:18 +01:00
Xexxar
61045bd087 adjusted code comments 2021-08-16 22:36:14 +00:00
Xexxar
176b3e7533 changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
emu1337
29a22bd11f added rhythm multiplier for strain sections 2021-08-15 20:48:00 +02:00
emu1337
be68950c30 refactoring 2021-06-16 03:34:46 +02:00
Samuel Cattini-Schultz
5bdd15f746 Refactor Skill.Process() to not require calling base.Process() 2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00