1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:42:56 +08:00
Commit Graph

15 Commits

Author SHA1 Message Date
Dean Herbert
831cd3ed59 ScoreInfo scoreInfo -> ScoreInfo score 2018-11-30 15:18:52 +09:00
smoogipoo
219929eb47 Score -> ScoreInfo 2018-11-28 18:33:01 +09:00
smoogipoo
5fd6e6ca77 Re-namespacing 2018-11-28 16:12:57 +09:00
jorolf
f0f7b15edc
remove unused using 2018-11-15 00:45:27 +01:00
jorolf
023924396d Move flashlight code from OsuModFlashlight to ModFlashlight and implement other modes and break time 2018-11-11 18:38:12 +01:00
smoogipoo
48989df6eb Make sure that 0 SR is returned when there are no hitobjects 2018-06-21 12:04:14 +09:00
smoogipoo
01dd2d7919 Move taiko difficulty attributes to TaikoDifficultyCalculator 2018-06-14 16:26:51 +09:00
smoogipoo
8f7334874c Fix up performance calculators 2018-06-14 16:04:48 +09:00
smoogipoo
33c7ce1bec Adjust TaikoDifficultyCalculator in-line with changes 2018-06-14 15:47:42 +09:00
smoogipoo
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
smoogipoo
215cc9fba7 Change all performance calculators to use int hitwindows
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
smoogipoo
765a50d007 Remove 0.5 offsets
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
2018-05-25 20:05:53 +09:00
smoogipoo
3091d3a014 Implement the taiko performance calculator 2018-05-17 17:56:44 +09:00
smoogipoo
450d54eea9 Fix taiko difficulty calculator never considering mods 2018-05-17 17:56:37 +09:00
smoogipoo
803200ff6a Apply similar changes to other rulesets 2018-05-15 17:40:19 +09:00