Derrick Timmermans
1facdcf483
Apply changes to tests
2021-07-04 23:23:24 +02:00
Derrick Timmermans
6d2ffe3a94
Add basic tests
2021-07-04 22:51:35 +02:00
smoogipoo
92fa99700e
Merge branch 'master' into rework-multiplayer-test-scenes
2021-06-29 15:39:59 +09:00
Gagah Pangeran Rosfatiputra
4df4afe533
add test for overall difficulty filter query
2021-06-26 21:02:57 +07:00
smoogipoo
81a812e216
Rework MultiplayerTestScene to make use of OnlinePlayTestScene
2021-06-25 15:00:10 +09:00
Dean Herbert
acc06ca398
Merge branch 'master' into realm-key-binding-store
2021-06-16 02:14:58 +09:00
Bartłomiej Dach
24c249b17e
Add test coverage
2021-06-10 22:40:49 +02:00
Dean Herbert
9044a20120
Merge branch 'master' into realm-key-binding-store
2021-06-10 13:58:08 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
Dean Herbert
df703b68ec
Merge branch 'master' into realm-key-binding-store
2021-05-25 13:41:48 +09:00
Bartłomiej Dach
e62e473bb2
Ignore possible null in multiplayer test
...
A null value will fail the test anyhow.
2021-05-15 00:09:34 +02:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Bartłomiej Dach
f7d9fb094e
Reword & clarify comments
2021-05-04 22:59:10 +02:00
Bartłomiej Dach
9734758237
Simplify test case further
2021-05-04 22:48:57 +02:00
Salman Ahmed
45c0b74151
Use LINQ select for data assigning for simplicity
...
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
Salman Ahmed
4ceb9b1562
Avoid randomizing and overestimating logic with simple hardcoding
...
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
Salman Ahmed
e00af3e71d
Add test coverage
2021-05-04 09:45:59 +03:00
Dean Herbert
e0c129ca85
Merge branch 'master' into multiplayer-spectator-screen
2021-05-03 13:08:14 +09:00
Dean Herbert
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
Naxess
b8b6d0e861
Add tests for ClosestBeatDivisor
...
Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
Dean Herbert
2c1422b4f9
Add comment regarding teste edge case
2021-04-26 15:37:19 +09:00
Dean Herbert
c0b1c2f39b
Merge branch 'master' into realm-key-binding-store
2021-04-24 02:40:15 +09:00
smoogipoo
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
Dean Herbert
78f274d51a
Merge branch 'master' into realm-key-binding-store
2021-04-22 12:13:23 +09:00
jvyden
c39ab2c692
Add SessionStaticsTest
2021-04-18 23:04:28 -04:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
Dean Herbert
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
ekrctb
57ba7b7cbb
Partially revert the changes of CurrentFrame
and NextFrame
for compatibility
...
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
ekrctb
359fae895f
Rename property
2021-04-12 18:50:25 +09:00
ekrctb
3c28c09ab5
Add more FramedReplayInputHandler tests
2021-04-12 16:18:35 +09:00
ekrctb
e19e8ff2a3
Rewrite FramedReplayInputHandler for robustness
...
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.
I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.
This commit fixes #6150 .
2021-04-12 16:18:11 +09:00
Samuel Cattini-Schultz
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
...
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Dean Herbert
491e583819
Merge branch 'master' into realm-migration-operation-blocking
2021-03-30 13:25:40 +09:00
Dean Herbert
f8cea5cae3
Merge branch 'master' into realm-migration-operation-blocking
2021-03-26 17:07:31 +09:00
Dean Herbert
4909eaf890
Add the ability to specify format provider (to make tests culture invariant)
2021-03-26 13:10:11 +09:00
Dean Herbert
6a7f926168
Change rounding to use a more general flooring approach
2021-03-26 13:10:11 +09:00
Dean Herbert
544117a494
Add test coverage of accuracy formatting function
2021-03-25 17:37:03 +09:00
Dean Herbert
03592fa696
Merge branch 'master' into realm-migration-operation-blocking
2021-03-19 21:33:26 +09:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Bartłomiej Dach
f00089846b
Merge branch 'master' into ruleset-filter-v3
2021-03-06 12:14:53 +01:00
Bartłomiej Dach
f9148eec20
Refactor filter query parsing helper methods
...
In preparation for exposition as public.
2021-03-03 21:34:14 +01:00
Bartłomiej Dach
faf5fbf49b
Add tests for custom matching logic
2021-03-02 20:27:50 +01:00
Bartłomiej Dach
bf72f9ad1e
Add tests for custom parsing logic
2021-03-02 20:22:56 +01:00
Bartłomiej Dach
e46543a4a9
Constrain operator parsing better
2021-03-02 19:56:36 +01:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
Bartłomiej Dach
0aaa62efc2
Add failing test case
2021-01-30 20:55:56 +01:00
Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
Dean Herbert
c3aec3bfe4
Revert test changes to test original class/scope
...
Importantly, this removes the call to CatchUnobservedExceptions(), which was
outright incorrect (awaiting on the wrong task as a result) in the
original test code.
2021-01-29 16:20:26 +09:00
Dean Herbert
a30aecbafe
Comment and add xmldoc
2021-01-27 20:01:21 +09:00
Dean Herbert
fcfb0d52c2
Proposal to use extension method instead of TaskChain class
2021-01-27 19:50:16 +09:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
8c3b0a3167
Fix TaskChain performing the action in-line, add test
2021-01-26 22:47:37 +09:00
Dean Herbert
366f074f86
Better describe test steps to discern on failures
2021-01-25 16:53:39 +09:00
Bartłomiej Dach
adcef19ab2
Add coverage for operation tracker with failing tests
2021-01-23 15:59:14 +01:00
Dean Herbert
d480aa0e42
Don't check for all ignored files being present in original folder (the realm exception is platform dependent)
2021-01-21 22:57:55 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
385c9cd2e2
Add test coverage
2021-01-05 13:14:16 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
f7407347f7
Add test coverage of PlayingUsers tracking
2020-12-28 20:07:05 +01:00
Bartłomiej Dach
1c31a4a6b6
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
Bartłomiej Dach
240c1b0aef
Add support for changing animation start time after load
2020-11-21 20:06:30 +01:00
Bartłomiej Dach
81d0b42930
Add failing test case
2020-11-21 19:51:27 +01:00
Dean Herbert
abaa532766
Add test coverage for streaming replay playback
2020-10-30 16:24:02 +09:00
Dean Herbert
f218a32e5f
Merge branch 'master' into tourney-asset-refactor
2020-10-19 14:42:52 +09:00
smoogipoo
c4fdd35223
Fix same-type incompatibility through multimod
2020-10-14 19:53:37 +09:00
smoogipoo
7d2eeb9795
Fix test names
2020-10-14 19:18:04 +09:00
smoogipoo
d7a52e97ff
Fix multimod difficulty combinations not generating correctly
2020-10-14 19:03:11 +09:00
Bartłomiej Dach
a7c43e17c2
Add test coverage
2020-10-10 15:41:48 +02:00
Dean Herbert
1989141968
Merge branch 'master' into tourney-asset-refactor
2020-10-07 21:34:07 +09:00
Bartłomiej Dach
ad42ce5639
Add failing test cases
2020-10-04 14:54:51 +02:00
Dean Herbert
d6fe5482d3
Add failing test showing missing control point removal
2020-10-02 15:28:21 +09:00
Dean Herbert
3cef93ee27
Centralise import test helper methods
2020-09-18 18:05:33 +09:00
Dean Herbert
89a2f20922
Use new CleanRun host class in import tests
2020-09-17 16:12:30 +09:00
Dean Herbert
835c8d74b7
Wait for two update frames before attempting to migrate storage
2020-09-17 16:12:18 +09:00
Bartłomiej Dach
a350802158
Fix wrong mono streak length handling in corner case
2020-09-10 20:50:26 +02:00
smoogipoo
d387c0cba0
Merge branch 'master' into morth-taiko-changes
2020-09-03 17:35:26 +09:00
Bartłomiej Dach
0980f97ea2
Replace precision check with absolute equality assert
2020-08-31 16:06:24 +02:00
Bartłomiej Dach
3b22b891d1
Add failing test cases
2020-08-31 14:29:18 +02:00
Keijia
f9fe37a8a5
Added test for "hp" filter keyword
2020-08-22 01:54:01 +03:00
Bartłomiej Dach
6c759f31f1
Add and use limited capacity queue
2020-08-18 20:19:58 +02:00
Shivam
c167727ac6
Merge branch 'master' into tourney-asset-refactor
...
# Conflicts:
# osu.Game/IO/OsuStorage.cs
2020-08-09 12:38:41 +02:00
Dean Herbert
3a5784c410
Ensure directories are deleted before migration tests run
2020-07-09 15:08:15 +09:00
smoogipoo
1edfac4923
Fix test failing
2020-07-01 23:21:08 +09:00
Shivam
47a732ef60
Address review comments
...
Now asserting instead of an if-statement, change cast from OsuStorage to MigratableStorage and make internal virtual properties protected.
2020-06-24 23:01:56 +02:00
Shivam
063503f4db
Move null check outside of the loop
2020-06-24 20:43:56 +02:00
Shivam
af11340849
Fix nullref exceptions and redundant explicit type
2020-06-24 02:13:28 +02:00
Shivam
c32ef5e718
Address formatting issues
2020-06-24 00:37:29 +02:00
Shivam
a47d34f1db
make ignore properties protected virtual get-only in base
2020-06-23 23:34:26 +02:00
Shivam
21774b8967
Move static properties to parent class and inherit OsuStorage from it
2020-06-22 11:38:50 +02:00
Shivam
1d4d749b53
Undo blank line removal
...
Was too excited to add blank lines before submitting the PR that I overdid it
2020-06-11 15:56:34 +02:00
Shivam
222ac86304
Add newlines at the end of the file
2020-06-11 15:52:14 +02:00
Dean Herbert
800c46f752
Fix test function override
2020-06-02 14:39:15 +09:00