Dean Herbert
401cf2a955
Allow pausing game-wide audio via hotkey as long as LocalUserPlaying
is not set
...
`Player` seems to handle this correctly locally already, which is to say
if the user attempts to toggle the pause state incorrectly, it will
still recover.
The logic stoppic this operation was only in the key binding handler,
which meant it was already possible from the now playing overlay this
whole time, so I *think* this should be quite safe.
2022-02-24 16:00:14 +09:00
Dean Herbert
3de8125eac
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
Joseph Madamba
4fc84e71cd
Localise more toast related strings
2021-10-11 01:02:26 -07:00
Joseph Madamba
7b37b15976
Localise some music action toasts
2021-10-10 19:36:50 -07:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Joehu
1fd4b04767
Just set music shortcut text locally
2020-11-23 20:43:46 -08:00
Joehu
52f5473cc0
Set global action as a parameter in toast
2020-11-23 15:13:58 -08:00
Joehu
2071cba944
Add music bindings to on screen display
2020-11-13 13:16:36 -08:00
Dean Herbert
186507a88e
Merge branch 'fix-music-controller-regressed' into fix-toggle-pause-state
2020-09-08 18:37:52 +09:00
Dean Herbert
ad5d6117c7
Remove unnecessary RunTask calls
2020-09-08 18:26:13 +09:00
Dean Herbert
14bf2ab936
Fix grammar in xmldoc
2020-09-08 18:21:26 +09:00
Dean Herbert
a46be45a71
Fix OSD occasionally display incorrect play/pause state
2020-09-08 18:12:03 +09:00
Dean Herbert
b1110e5e3a
Rename class to match derived class
2020-09-08 18:10:14 +09:00