Dean Herbert
3f8dfc7cb0
Fix fallback for Judged
to be more correct
...
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.
Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:
f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:03:58 +09:00
Bartłomiej Dach
6c4e52821d
Redirect judgement-related flags from DHO to HOLE
2023-07-04 23:45:08 +02:00
Bartłomiej Dach
0ceaf3c451
Ensure synthetic entries from non-pooled DHO are linked to parents
2023-07-04 23:45:08 +02:00
Bartłomiej Dach
bae7670855
Redirect HitObjectEntryManager
child mapping to HOLE
2023-07-04 23:41:06 +02:00
Bartłomiej Dach
6dc8c7b617
Add HitObjectLifetimeEntry.NestedEntries
2023-07-04 23:39:56 +02:00
Dean Herbert
8bd6f7a46a
Rename ClicksPerSecondCalculator
to ClicksPerSecondController
2023-06-27 16:38:46 +09:00
Dean Herbert
e21583ff1b
Refactor InputCountController
to not require being added to foreign body via Attach
...
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Bartłomiej Dach
40ceb4dfac
Fix incorrect indent size
2023-06-26 22:40:25 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller
2023-06-26 19:27:42 +02:00
Bartłomiej Dach
cc45ec4fff
Mark IHasRecordingHandler.Recorder
nullable
2023-06-26 18:52:05 +02:00
Dean Herbert
084354a8dc
Split out interfaces from RulesetInputManager
and improve xmldoc
2023-06-26 16:34:57 +09:00
Dean Herbert
c8e081c2b6
Remove unused interface
2023-06-26 16:32:19 +09:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable
2023-06-25 15:42:08 +02:00
tsrk
a7088ffe22
revert: bring back old attachment flow
...
As discussed, this would bring more problems that anything.
Refs: 4c39708
, f83a4f4
2023-06-25 15:21:55 +02:00
Bartłomiej Dach
25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
...
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update
2023-06-24 18:47:52 +02:00
Bartłomiej Dach
e273c223a8
Fix some more missed CI inspections
2023-06-24 17:11:38 +02:00
Dean Herbert
2bda63c2c8
Merge branch 'master' into mass-nrt
2023-06-24 09:59:15 +09:00
Dean Herbert
58e6b3782b
Fix a couple of remaining issues
2023-06-24 09:58:36 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
08b3c0cce0
Change "floating fruits" mod to only apply adjustments to the playfield
...
Avoids things like touch screen inputs also being flipped.
Note that these adjustments can't be applied directly to the playfield
due to how playfields are used in various rulesets (basically relying on
the `PlayfieldAdjustContainer` to get things in the right place).
Closes #24000 .
2023-06-23 14:18:43 +09:00
Dean Herbert
64b726d5ec
Fix nested logic not being completely correct (favouring already-passed rather than near-future)
2023-06-23 13:48:13 +09:00
Bartłomiej Dach
79606317ab
Remove redundant parentheses
2023-06-22 20:02:10 +02:00
Dean Herbert
4ff5275208
Make IGameplayClock
optional in GameplaySampleTriggerSource
to ease testing
2023-06-21 17:33:42 +09:00
Dean Herbert
cb07f2399f
Apply NRT to GameplaySampleTriggerSource
2023-06-20 21:03:55 +09:00
Dean Herbert
04dad6c6e8
Use IGameplayClock
to ensure our clock source is correct
2023-06-20 20:47:56 +09:00
Dean Herbert
0e86102681
Fix nested lookups
2023-06-20 20:45:02 +09:00
Dean Herbert
786d5a394b
Add back optimisation and increase time allowance slightly
2023-06-20 20:30:07 +09:00
Dean Herbert
555ce7684b
Adjust GameplaySampleTriggerSource
to only switch samples when close enough to the next hit object
...
Closes #23963 .
To simplify things, I've removed the optimisation of using
`AliveObject`s because it would break the way this whole lookup works.
2023-06-20 20:06:07 +09:00
Dean Herbert
aa96fefae2
Merge branch 'master' into snap-colour-mod
2023-06-19 20:01:36 +09:00
tsrk
f83a4f4952
refactor: tidy up attachement flow
...
TODO: find better naming and improve XMLDocs
2023-06-18 22:57:21 +02:00
tsrk
141f9efad5
style(KeyCounterController): remove reliance on Receptor
2023-06-18 21:26:16 +02:00
tsrk
b4cbcb210e
refactor: remove detachment logic
...
No real use case, cleaning up the diff
2023-06-15 12:24:37 +02:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable
2023-06-14 22:19:45 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
...
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
Dean Herbert
3334323eb7
Run updateScore
on Reset
for good measure
2023-06-14 01:54:57 +09:00
Dean Herbert
0ab9a48f00
Fix score not updating when TrackHitEvents
is set to false
2023-06-13 11:44:52 +09:00
Dean Herbert
e9fb1f8932
Avoid tracking hit events altogether during migration
2023-06-13 02:15:41 +09:00
Dean Herbert
e0ebb000d6
Avoid unnecessary operations during score processor simulation
2023-06-13 02:05:11 +09:00
Dean Herbert
1ab3b43b59
Fix weird right-toolbox distance snapping display in osu!catch editor
2023-06-09 14:36:17 +09:00
John Biddle
d07437f810
Added recommendations from bdach:
...
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dean Herbert
a842f79ad4
Refactor IWorkingBeatmap.Background
to GetBackground()
2023-06-08 16:19:32 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Bartłomiej Dach
244e6cc008
Merge pull request #23767 from peppy/fix-playfield-border-animation-in-editor
...
Fix gameplay playfield border being affected by beatmap track time
2023-06-06 22:10:18 +02:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dean Herbert
c0016fa5d2
Fix gameplay playfield border being affected by beatmap track time
...
Closes https://github.com/ppy/osu/issues/23470 .
2023-06-06 16:08:24 +09:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer
2023-06-06 00:27:43 +02:00
tsrk
4c397085c5
refactor: improve attachement flow
...
This removes the hard reliance on individual classes and makes its usage easiser to ingreate anywhere
else.
2023-06-06 00:12:53 +02:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00