Fix silent NRE in slider selection blueprint
Is no longer necessary because recommender uses bindable state value changes, compared to when the test was written, and runs the state change once on load
Conflicts: osu.Game/OsuGameBase.cs osu.Game/Screens/Select/DifficultyRecommender.cs osu.Game/Screens/Select/SongSelect.cs
HasInitialized
As it turned out, `IsLoaded` is not a reliable way.
The semantics is changed and hopefully more clear.
Ensure legacy skin judgements display in front of hitobjects
Add ParticleExplosion and use to give legacy skins particle explosions
Remove no longer necessary code from OsuPlayfield
Refactor TestSceneHitCircle to show judgements
Don't play flair animations / sounds when watching autoplay or viewing a result directly
Fix slider right click context menus not being shown outside the valid playfield area
Adjust judgement animations to match stable
Implement follow point pooling