Henry Lin
e213562b2a
Add a red tint on mods incompatible with the current selection
2021-08-22 11:01:17 +08:00
Henry Lin
ef6faf04be
Use FirstOrDefault in TooltipContent
2021-08-22 10:22:18 +08:00
Henry Lin
3d402d9e78
List incompatible mods in tooltip of mod button
2021-08-22 10:13:34 +08:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound
2021-06-18 21:41:07 +09:00
Dean Herbert
a39263423c
Fix externally changed settings from being reset when ModSelectOverlay is initialised
2021-02-10 15:12:29 +09:00
Dean Herbert
8204d360a8
Always reset local user settings when a mod is deselected in ModSelectOverlay
2021-02-09 13:44:42 +09:00
Dean Herbert
a5f3418e56
Avoid tooltip display
2021-01-26 19:11:19 +09:00
Bartłomiej Dach
0cf5be3ef4
Fix selection change event being invoked with wrong mod
2021-01-08 17:02:57 +01:00
Dean Herbert
c208800150
Fix auto selection scenario regressing due to scheduling too much
2021-01-08 14:17:14 +09:00
Dean Herbert
5d8c153c1e
Move schedule logic to buttons rather than section
...
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.
I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
mcendu
abdebcfddc
switch to changing Mod property
2020-01-14 20:11:32 +08:00
Joehu
e394b28799
Remove redundant transform
2019-12-08 09:12:32 -08:00
Joehu
463b6c0030
Remove whitespace
2019-12-08 09:04:34 -08:00
Joehu
8956768fe0
Fix mod buttons being selected when drag scrolling overlay
2019-12-08 08:55:45 -08:00
Andrei Zavatski
0f1a3d97c8
Naming adjustments
2019-11-21 20:34:19 +03:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Bartłomiej Dach
c4dc34eefd
Consolidate HoverClickSounds constructors
...
As suggested in review, merge both HoverClickSounds constructors into
one accepting optional arguments. Due to existing usages the parameter
is added as second and supplied by name in ModButton.
2019-09-01 13:10:11 +02:00
Bartłomiej Dach
658e0edc3e
Handle other button clicks in HoverClickSounds
...
As suggested in review, remove previously introduced HoverMouseUpSounds
and instead change effect playing logic in HoverClickSounds by moving it
out of OnClick() to OnMouseUp().
Users of the class can either use the existing constructor to play
the effect only on left click or use the newly introduced constructor
with the MouseButton[] parameter to specify which button clicks should
trigger the sound.
2019-08-31 20:16:16 +02:00
Bartłomiej Dach
a1c72db5f6
Fix inconsistent sound effects on mod buttons
...
Because HoverClickSounds.OnClick() does not fire upon right clicking
on mod buttons, the sound effects that play on left and right click
were inconsistent. Introduce HoverMouseUpSounds drawable that allows
to play the click sound effect upon mouse up events for an arbitrary
set of mouse buttons and use it on mod buttons.
2019-08-31 17:01:12 +02:00
Andrei Zavatski
1d42f0959a
ModIcon improvements
2019-08-07 08:46:27 +03:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
aa5d5ab2a8
Fix readonly field
2018-05-11 21:48:35 +09:00
Dean Herbert
4fc887b25f
Add a pressing effect to make mouse up response feel good
2018-05-11 21:40:36 +09:00
Santeri Nogelainen
89db7f81cb
Selecting a mod now triggers on mouseup
2018-05-02 17:11:55 +03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
65b6a2faad
Fix mod button sounds playing when mod overlay is not visible
...
Resolves #2240 .
2018-03-21 18:41:21 +09:00
Dean Herbert
7852015db3
Remember mod selection when re-entering song select
...
Removes mod application when exiting back to main menu.
Alternative to #1968 .
Closes #1961 .
2018-01-26 19:32:57 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dan Balasescu
fa6db30d30
Fix broken xmldoc param
2018-01-03 13:12:49 +09:00
Dean Herbert
0e1b033008
Improve mod cycling logic further
2018-01-02 16:55:03 +09:00
Dean Herbert
71bcebe7e1
Fix selections occurring even though buttons aren't selected
2018-01-02 16:08:48 +09:00
Dean Herbert
1c80f3e918
Disallow selection of non-implemented mods
2017-12-31 04:28:51 +09:00
smoogipoo
616ad5b723
Cleanups
2017-12-30 16:55:01 +09:00
Ninjaprawn
84ed91d5c9
Remove IgnoreTooltip; Override TooltipText to null
2017-12-16 20:17:20 +11:00
Ninjaprawn
a491710fe4
Override IgnoreTooltip in DisplayableModIcon
2017-12-08 14:10:23 +11:00
Ninjaprawn
f5bea077a0
Subclass ModIcon to remove the tooltip text
2017-12-08 11:26:34 +11:00
Dean Herbert
3a01bfc1ef
Remove unnecessary new prefix
2017-11-27 18:53:19 +09:00
Dean Herbert
c5aacb75c6
Add hover sounds to mod buttons
2017-11-26 17:21:22 +09:00