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Commit Graph

64 Commits

Author SHA1 Message Date
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Dean Herbert
2dd5911256 Rename method to better match purpose 2020-12-11 14:44:01 +09:00
Dean Herbert
01bd765384 Simplify pause handling by moving transform logic to bindable change event 2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83 Fix single threaded seeking not working due to unnecessary seek call 2020-12-10 17:42:28 +09:00
Bartłomiej Dach
b7696c85ad Add more xmldocs 2020-11-01 15:23:03 +01:00
Dean Herbert
42b3aa3359 Fix spectating when starting from a point that isn't at the beginning of the beatmap 2020-10-27 18:58:37 +09:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
Dean Herbert
b0f8e11bd4 Fix incorrect caching 2020-09-30 17:34:14 +09:00
Dean Herbert
7f579850dd
Merge branch 'master' into fix-editor-silence-on-seek 2020-09-30 17:03:23 +09:00
Dean Herbert
c5f6b77bba Add missing cached type 2020-09-29 13:42:17 +09:00
Dean Herbert
26ba7d3100 Remove unused method (was moved to a more local location) 2020-09-25 13:20:19 +09:00
Dean Herbert
508278505f Make local clock private 2020-09-21 19:40:57 +09:00
Dean Herbert
3f788da06d Fix SPM changing incorrectly with playback rate changes 2020-09-21 19:39:54 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
smoogipoo
c0031955c9 Update with further framework changes 2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313 Use adjustable ITrack 2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53 Make track not-null in GameplayClockContainer/FailAnimation 2020-08-12 00:51:43 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
0d53d0ffc8 Fix back-to-front math 2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings 2020-06-14 11:33:59 +09:00
Dean Herbert
9b6525bb03 Fix applied platform/user offsets being incorrect when rate adjust mods are active 2020-05-15 18:44:47 +09:00
smoogipoo
2e4adc056f Fix potential deadlock during gameplay tests 2020-03-03 13:42:05 +09:00
Dean Herbert
b7996f91fc Update the windows platform offset to match stable 2020-02-07 17:51:38 +09:00
Dean Herbert
7fd52c21f5 Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
Dean Herbert
d650bfb6d6 Remove unnecessary cast 2019-12-09 18:05:14 +09:00
Dean Herbert
eb074b7058 Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
Dean Herbert
48c6279e8b Only undo adjustments in GameplayClockContainer if applied at least once 2019-12-06 13:49:22 +09:00
Huo Yaoyuan
eba8657d38 Remove newly introduced redundant this. 2019-11-26 18:41:19 +08:00
Dean Herbert
83080c3b5f Fix merge regression 2019-11-22 14:14:18 +09:00
Dean Herbert
ffd0e17826 Merge branch 'skip-multiple-times' into lead-in-fixes 2019-11-21 19:01:28 +09:00
Dean Herbert
46a94821d4 Add support for consecutive skips 2019-11-21 18:59:55 +09:00
Dean Herbert
2dd2e3d861 Add correct AudioLeadIn support 2019-11-21 16:55:18 +09:00
Dean Herbert
8369be90f2 Allow skip button to actuate more than once 2019-11-21 15:19:06 +09:00
Dean Herbert
eee5902851 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
Dean Herbert
cd1dd0f898 Fix adjustments not being removed correctly on retry from pause 2019-11-06 10:38:04 +09:00
Dean Herbert
ac02bb005d Fix GameplayClockContainer operating on beatmap's track after scren exited 2019-11-01 14:11:18 +09:00
Dean Herbert
5c2ea0b1a7 Move dispose to end of file 2019-06-10 01:14:46 +09:00
Dean Herbert
d964f6ba9e Tween track frequency on pause 2019-06-10 00:56:35 +09:00
Dean Herbert
a2fbcb2bd3 Fix rebase regressions 2019-05-31 15:58:46 +09:00
Dean Herbert
e03a664970 Fix lead-in logic to match stable
Also adds storyboard event priority support.
2019-05-31 15:51:19 +09:00
Dean Herbert
651706b10e Account for user/system offsets when deciding on an initial seek time
Closes #3043
Remove "AllowLeadIn" flag
2019-05-31 15:50:46 +09:00
Dean Herbert
bb69330e9f Call ProcessFrame on the userOffsetClock after a seek
Without doing this, GameplayClock can be left in an incorrect state after a seek (due to the userOffsetClock being its own FramedClock).
2019-04-24 15:28:14 +09:00
Dean Herbert
efaedafc08 Fix (legacy) AudioLeadIn being used incorrectly.
This lead-in is intended to specify a value before zero, not a value before the start time.
Also removes an unnecessary ProcessFrame call (it happens within Seek itself).
2019-04-24 15:28:14 +09:00
Dean Herbert
6856571f17 Fix incorrect seek target 2019-04-22 18:45:58 +09:00
Dean Herbert
55c5ef898d Remove delay on entering player 2019-04-22 18:29:58 +09:00
Dean Herbert
908eee9942 Fix pause tests 2019-04-22 18:29:51 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00