Dean Herbert
d4286255a0
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
2022-04-13 13:58:44 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dean Herbert
a4a0241800
Use a more explicit flow to set and reset GameplayClockContainer
start time
2022-03-17 20:57:30 +09:00
Dean Herbert
2eb3365f46
Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39
Ensure gameplay can't start when an UnknownMod
is present
2022-03-09 17:57:58 +09:00
Dean Herbert
b0688cc6dd
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-04 12:04:49 +09:00
Salman Ahmed
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
Dean Herbert
350b0b488c
TODO: Get score from previous play session for further analysis
2022-03-01 18:44:15 +09:00
Dan Balasescu
6d3bc005ea
Merge branch 'master' into spectator-state-rework
2022-02-02 18:57:04 +09:00
Bartłomiej Dach
07d09b3520
Remove unused parameter from createGameplayComponents()
...
No longer used since 136843c8e4
.
2022-02-01 21:35:41 +01:00
Dan Balasescu
41007169f7
Give SpectatorState a user state
2022-02-01 21:51:05 +09:00
Dan Balasescu
38e075c522
Add HasQuit gameplay state
2022-02-01 14:47:19 +09:00
Dan Balasescu
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
Dan Balasescu
0641264a11
Merge branch 'master' into spectator-consistency-frames
2022-02-01 14:35:30 +09:00
Dan Balasescu
4fb565e15f
Reset ScoreProcessor from statistics replay frames
2022-01-31 21:32:56 +09:00
Salman Ahmed
4f4f60248f
Add failing test case
2022-01-30 01:46:10 +03:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Dean Herbert
34dbde6023
Only copy across Hash
and ID
so statistics aren't lost
2022-01-14 18:22:52 +09:00
Dean Herbert
916b591b1b
Fix watch replay button not working immediately after playing
2022-01-14 18:03:06 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dan Balasescu
a43cc20ae2
Apply changes to GameplayCompleted from reviews
2021-12-24 21:58:20 +09:00
Dan Balasescu
727335dcad
Improve reliability of exiting gameplay
2021-12-24 14:23:09 +09:00
Dean Herbert
cac684c044
Improve appearance of player-wide background after failing with low background dim
2021-12-13 14:53:11 +09:00
Dean Herbert
f7c5a3f506
Use similar method of consuming OnlineID
as done in beatmap classes
2021-12-10 18:34:31 +09:00
Dean Herbert
dbb08f7d46
Use OnlineID
for set operations
2021-12-10 16:11:48 +09:00
Dean Herbert
6b73672403
Stop Player
from blocking volume adjust when Alt
it held
...
Similar case to what we already have in `OsuScrollContainer`, so there
is precedent for handling this locally in this fashion.
2021-12-03 17:18:07 +09:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Bartłomiej Dach
8db2fc439d
Change ruleset ID assert in player to null-check
2021-10-18 23:45:06 +02:00
Bartłomiej Dach
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check
2021-10-16 16:10:42 +02:00
Dean Herbert
7a5a612896
Move retry and exit hotkey overlays to same depth / container
2021-10-16 02:29:45 +09:00
Dean Herbert
6f947cacbd
Fix test failures
2021-10-15 21:22:38 +09:00
Dean Herbert
b08743342b
Fix incorrect nesting
2021-10-15 19:35:08 +09:00
Dean Herbert
66f3370a19
Add new fail animation to better match new sound effects
2021-10-15 19:14:59 +09:00
Dean Herbert
3d6602b8df
Ensure FailAnimation
is disposed synchronously to avoid test failures
2021-10-11 14:05:31 +09:00
Dean Herbert
436ead421a
Move low pass fail effect to FailAnimation
2021-10-08 12:27:04 +09:00
Dean Herbert
da96cc73d8
Fix dual specification of SuspensionHandler
and move fields around slightly
2021-10-07 23:40:47 +09:00
Dean Herbert
310d7965b6
Merge branch 'master' into more-filter-effects
2021-10-07 20:52:38 +09:00
Jamie Taylor
cc209f0f2d
Add filter effect to fail sequence
2021-10-07 17:55:30 +09:00
Dean Herbert
5f129ae33c
Remove local overridden storage of Mods
in Player
...
Not required and only causing headaches. Accessing mods should now be
done via `GameplayState`.
Closes #14912 .
2021-10-07 14:53:39 +09:00
Dean Herbert
7176dc95e5
Revert Player.Score
to protected
2021-10-05 14:55:40 +09:00
Dean Herbert
e19be8ebe4
Make GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
smoogipoo
d1e7191f94
Pass score into GameplayState
2021-10-04 20:59:51 +09:00
smoogipoo
5aae673240
Use GameplayState
2021-10-04 20:33:54 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
smoogipoo
d0081908c5
Make Score internal
2021-10-01 20:52:48 +09:00
smoogipoo
84bddf0885
Initial PP counter implementation
2021-09-30 17:00:24 +09:00
Dean Herbert
fa693bb8a8
Move MusicController
adjustment set to inside OsuScreen
itself (and result nullable
)
2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca
Move all the "inherit previous AllowTrackAdjustments
" logic into OsuScreen
2021-09-15 21:25:39 +03:00
AbstractQbit
b9193aae6d
Make IOsuScreen.AllowTrackAdjustments nullable
...
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
smoogipoo
956c1cc216
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 12:33:34 +09:00
Dean Herbert
0d283aa6a3
Expose LocalUserPlaying
from Player
2021-08-17 16:16:49 +09:00
Dean Herbert
82eddeffef
Add LocalUserPlayInfo
interface to convey common information about player status
2021-08-17 16:15:47 +09:00
Nathan Alo
cc3468b4ab
apply suggestions
...
- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
2021-08-16 06:32:33 +08:00
Salman Ahmed
a75da82986
Add explaining comment
2021-08-01 21:14:54 +03:00
Salman Ahmed
ac930b8918
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
Henry Lin
89e8296eb1
Reset all types of adjustments in MusicController
; Rename AllowRateAdjustments
to AllowTrackAdjustments
2021-07-29 15:39:26 +08:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date
2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
...
Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa
Move clone to earlier in the process
2021-07-19 19:18:34 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3
Set score's rank on a failed submission
...
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.
I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Dean Herbert
74c63e15be
Mark score failed on fail and exit
2021-07-01 17:48:09 +09:00
Salman Ahmed
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
Dean Herbert
0bc68a7018
Move xmldoc to method
2021-06-18 16:50:31 +09:00
Dean Herbert
19507e107e
Reorder methods to make more sense
2021-06-18 16:46:40 +09:00
Dean Herbert
a7f40dc6d4
Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor
2021-06-18 16:45:01 +09:00
Dean Herbert
45122594e5
Remove the synchronous version of PrepareScoreForResults
...
Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
Dean Herbert
f3426e38b4
Add note about delay parameter
2021-06-18 16:18:20 +09:00
Dean Herbert
3819a1f03b
Remove exit override behaviour
...
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.
The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
Dean Herbert
7ef8eac773
Remove unnecessary (and no longer correct) exception
2021-06-18 16:08:31 +09:00
Dean Herbert
2bf855fcca
Move all storyboard outro skip logic out of updateCompletionState
...
This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
Bartłomiej Dach
f282326f9a
Move score preparations back below ShowResults
check
2021-06-17 19:04:52 +02:00
Bartłomiej Dach
3a1444e75d
Fix malformed xmldoc tag
...
Oops. Made a typo in the PR suggestion.
2021-06-17 19:02:56 +02:00
Dean Herbert
9facfe8964
Apply suggestions from code review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-06-18 01:07:54 +09:00
Dean Herbert
e0a3696145
Merge branch 'master' into player-completion-refactoring
2021-06-17 23:51:42 +09:00
Bartłomiej Dach
10b0d066be
Reword comments slightly
2021-06-17 16:04:58 +02:00
Bartłomiej Dach
561dbea9e1
Use xmldoc-specific syntax for nicer formatting
2021-06-17 15:26:50 +02:00
Dean Herbert
d03c6da60c
Refactor and redocument updateCompletionState()
and surrounding methods
2021-06-17 19:13:53 +09:00
Dean Herbert
246ab41cc6
Remove special casing for user exit during storyboard outro
2021-06-17 18:11:15 +09:00
Dean Herbert
7cbebe6d11
Rewrite xmldoc and inline comments for PerformExit
2021-06-17 18:10:59 +09:00
Salman Ahmed
ef2c4fd0d8
Make RulesetSkinProvidingContainer
able to be overriden for testing purposes
2021-06-10 16:36:46 +03:00
Salman Ahmed
1aaad7bfd4
Apply few adjustments to skinning overlays comment
2021-06-09 22:49:31 +03:00
Salman Ahmed
e30f6581b3
Wrap gameplay content within a RulesetSkinProvidingContainer
2021-06-09 22:49:31 +03:00
Dean Herbert
a7ef0173e9
Add safety to ensure background is correct tint when entering gameplay
2021-06-09 17:07:28 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f
Detach gameplay score from replay recorder before importing
...
Closes #13320 .
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7
Apply review fixes
2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2
Fix multiple calls to seek method potentially not working
2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
Dean Herbert
a15cac6f53
Change the way Score
is initialised in Player
to better lend to population of metadata
2021-06-02 15:44:04 +09:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
smoogipoo
d2d0896298
Expose GameplayBeatmap and GameplayRuleset from Player
2021-05-31 19:22:20 +09:00
Dean Herbert
7f9318d976
Expose GameplayBeatmap
to derived Player
classes
2021-05-25 18:36:47 +09:00
Dean Herbert
c2b938a29f
Remove autoplay consideration from Player
2021-05-25 18:09:37 +09:00
Dean Herbert
100e2d14a5
Move call inside conditional
2021-05-24 15:14:55 +09:00
Dean Herbert
a69a1b5211
Fix Player
potentially running MakeCurrent
when already removed from the screen stack
...
Closes #12919 .
2021-05-24 13:53:53 +09:00
smoogipoo
895eb14c5a
Forcefully end playing to fix test failures
2021-05-21 14:09:30 +09:00
smoogipoo
c6160d5304
Only ignore online score id for database import
2021-05-18 21:17:41 +09:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
...
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
b80768b44a
Hook up seeking flow
2021-05-17 18:52:56 +09:00
Dean Herbert
da0913ca2d
Make SongProgress
a skinnable component
2021-05-17 18:52:56 +09:00
Dean Herbert
1f3ae901ce
Expose DrawableRuleset
for consupmtion by HUD components
2021-05-17 18:23:01 +09:00
Dean Herbert
f5dd18f266
Use existing LoadedBeatmapSuccessfully
bool instead
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-14 16:53:51 +09:00
Dean Herbert
dc576c19b4
Fix a potential nullref when starting Player
with autoplay enabled and beatmap fails to load
2021-05-14 15:10:02 +09:00
Dean Herbert
3c3500d070
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
2021-05-10 12:23:18 +09:00
Dean Herbert
1bbbe80420
Fix missing instances of HealthProcessor
caching
2021-05-10 12:22:24 +09:00
Dean Herbert
b274fdf20d
Merge branch 'master' into skin-components-bind-outwards-health
2021-05-10 11:13:44 +09:00
Dean Herbert
2bcf1ed306
Merge pull request #12715 from Cublibre/fix-early-exit-crash
...
Fix InvalidOperationException when exiting a map at the end
2021-05-09 23:21:19 +09:00
Christine Chen
25312b3e88
Don't restart completion delegate on exit, revert exit behavior to lazer
2021-05-08 11:47:44 -04:00
Christine Chen
8c564a69ed
Fix InvalidOperationException when exiting a map at the end
2021-05-07 21:11:03 -04:00
Dean Herbert
1cb10c2a22
Remove unnecessary binding logic from HUDOverlay
2021-05-07 17:51:46 +09:00
Dean Herbert
755588258e
Update HealthDisplay
components to use DI to attach data source
2021-05-07 17:22:45 +09:00
Dean Herbert
17b93361d5
Merge branch 'master' into skin-components-bind-outwards
2021-05-07 16:20:24 +09:00
Christine Chen
1472960319
Hide and disable skip outro overlay on rewind
2021-05-04 21:35:36 -04:00
Dean Herbert
b380be7169
Add xmldoc for updateCompletionState
2021-05-04 16:43:51 +09:00
Dean Herbert
4c7a4239f8
Fix AllowGameplayOverlays
potentially not working for outro skip overlay
2021-05-04 16:36:07 +09:00
Dean Herbert
b30145de40
Specify explicit primitive type
2021-05-04 16:35:50 +09:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
Dean Herbert
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
smoogipoo
c7183f92f7
Rename Restart() -> Reset()
2021-04-19 19:57:00 +09:00
Christine Chen
abfa6aec87
Remove completionState parameter
2021-04-19 01:58:19 -04:00
Christine Chen
0b36dd9bce
Skip outro overlay and PerformExit() call updateCompletionState() instead of scheduleCompletion()
...
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-19 01:23:21 -04:00
Christine Chen
99fab456b5
Storyboard completion calls updateCompletionState
...
- If the storyboard ends after the beatmap, call updateCompletionState as if the score processor has completed at that time. (completionProgressDelegate is null here since earlier when the score processor actually completed, updateCompletionState returned after showing the skip overlay.)
- If the storyboard ends before the beatmap does, updateCompletionState simply returns and waits until the score processor is completed.
- If the storyboard and beatmap end at the exact same time, make sure updateCompletionState() is called only once by the score processor completion.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:25:20 -04:00
Salman Ahmed
f45aed1259
Remove new line between skip overlay fields
2021-04-18 07:25:52 +03:00
Salman Ahmed
a73bae7a66
Schedule completion when storyboard has actually ended
2021-04-18 07:25:33 +03:00
Christine Chen
c77f838fb0
HasStoryboardEnded doesn't trigger updateCompletionState()
...
Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
Christine Chen
fdcb5e924c
Initialize skipOutroOverlay with alpha 0, other small changes
2021-04-17 17:45:38 -04:00
Christine Chen
81be562379
Read StoryboardEndTime directly from Beatmap
2021-04-17 12:28:31 -04:00
smoogipoo
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
Christine Chen
33a665224e
Clean up skipOutroOverlay if skipping is disabled
2021-04-16 01:03:15 -04:00
Christine Chen
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
smoogipoo
1aa36818df
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
Salman Ahmed
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
Dean Herbert
6a5c6febc5
Add inline comment explaining the retry loop
2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7
Fix silly mistake
2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291
Use "pausing supported" conditional instead
2021-02-22 16:26:35 +03:00