1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00
Commit Graph

26 Commits

Author SHA1 Message Date
Jamie Taylor
d5b2c7dfe9
Clamp SFX panning on results screen 2022-12-16 17:19:07 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
7ee9018a94 Always display menu cursor when game is not focused 2022-11-08 03:18:12 +03:00
Salman Ahmed
39650717ea Improve input detection to not make cursor flicker on combined input 2022-10-20 03:45:25 +03:00
Salman Ahmed
4bf4938b72 Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
Salman Ahmed
06e6713237 Move mouse input detection inside MenuCursorContainer to allow testing 2022-10-15 00:20:22 +03:00
Dean Herbert
e240f659c2 Refactor visibility states to read better 2022-10-13 11:22:40 +09:00
Salman Ahmed
6199db11a2 Make OsuUserInputManager dependency nullable for tournament client 2022-10-12 17:55:32 +03:00
Salman Ahmed
a44cfe2901 Hide menu cursor when user is idle 2022-10-12 17:50:31 +03:00
Salman Ahmed
8305d886e6 Refactor internal visibility logic to route back to PopIn/PopOut 2022-10-12 17:50:04 +03:00
Salman Ahmed
0a97ee71a9 Hide menu cursor when non-mouse input is applied 2022-10-11 16:23:51 +03:00
Salman Ahmed
60c92c8744 Enable NRT on MenuCursorContainer 2022-10-11 16:23:51 +03:00
Salman Ahmed
9b45a9cf76 Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
 - `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Dean Herbert
ee0c67e114 Add ability to make cursor show even during touch input
I completely disagree with this from a UX perspective, but it's come up
so often that I figure we should just let users bone themselves.
2022-07-26 14:08:00 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
1a55d92c71 Use local input manager 2020-09-07 15:31:05 +09:00
Dean Herbert
daff060c9a Hide the game-wide cursor on touch input 2020-09-07 15:20:51 +09:00
Dean Herbert
f75f1231b7 Invert conditional for readability 2020-07-24 10:41:09 +09:00
Dean Herbert
72ace508b6 Reduce memory allocations in MenuCursorContainer 2020-07-19 11:41:54 +09:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
HoutarouOreki
63fb9ddec4 Forgot file name 2018-05-25 21:20:42 +02:00