Bartłomiej Dach
0febefd8eb
Fix scores fading out on entering gameplay screen
2021-04-03 22:35:36 +02:00
Bartłomiej Dach
0d9793797f
Fix scores being initially visible incorrectly in gameplay screen
2021-04-03 22:24:30 +02:00
Dean Herbert
d51f4e108e
Merge pull request #12213 from MiraiSubject/ipc-directory-regression
2021-03-30 13:15:18 +09:00
smoogipoo
69db0a5593
Countries should not be null (internal game resource)
2021-03-30 09:03:34 +09:00
smoogipoo
804ffe9f48
Fix inspections
2021-03-30 09:00:09 +09:00
Shivam
badf5ee4a2
Fix stable.json file directory location due to the change of how TournamentStorage works
2021-03-29 15:03:10 +02:00
Dean Herbert
5ad8dc316f
Add inline comment and improve linq robustness
2021-03-24 14:09:15 +09:00
Shivam
d17c431faf
Disable relative mode for TournamentGame
2021-03-23 23:22:17 +01:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Salman Ahmed
51a5652666
Refetch tournament users on null country rank
2021-03-01 22:42:53 +03:00
Dean Herbert
1ac82af19a
Adjust flag size to fit again
2021-02-26 17:58:23 +09:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
63d48f0c7d
Fix incorrect unicode/romanised string order
2021-02-25 14:06:29 +09:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank
2021-02-19 13:16:44 +09:00
Salman Ahmed
61bf9a64bb
Revert failed user requests changes with returning user ID instead
2021-02-17 11:22:03 +03:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Salman Ahmed
85ebc8e06c
Fix potentially overwriting user ID from failed request
2021-02-17 07:50:14 +03:00
Salman Ahmed
705e926749
Fix attempting to populate users with invalid IDs
2021-02-17 07:50:14 +03:00
Salman Ahmed
3b4e02e5c7
Fix user population not immediate on bracket loading
2021-02-17 07:50:14 +03:00
Dean Herbert
7d057ab6ce
Fix two threading issues
2021-02-12 22:38:55 +09:00
Dean Herbert
725db56837
Add loading spinner while tournament bracket is loading / retrieving data
2021-02-12 16:55:34 +09:00
Dean Herbert
81ab82fafe
Tidy up nesting
2021-01-26 19:16:38 +09:00
Dean Herbert
64a3c712aa
Rename class and add xmldoc
2021-01-26 19:15:19 +09:00
Dean Herbert
a5f3418e56
Avoid tooltip display
2021-01-26 19:11:19 +09:00
Shivam
b036f0165a
move value set to constructor and make private readonly
2021-01-25 15:47:31 +01:00
Shivam
331a7d0590
Merge branch 'master' into osu-mod-icon-fallbacks
2021-01-25 15:00:48 +01:00
Shivam
a741d91aed
use null propragtor for Ruleset.Value and rulset instead of null checks
2021-01-25 14:57:35 +01:00
Shivam
6a85f5ca8b
Add null checks to prevent nullrefexception in automated test
2021-01-25 14:21:53 +01:00
Shivam
ca08a19c40
Rename mod to modIcon
2021-01-25 13:28:46 +01:00
Shivam
74310da7cf
Change parameter to be singular mod instead of plural
2021-01-25 13:24:43 +01:00
Shivam
f89eb7d75d
Split and rename TournamentModDisplay component
2021-01-25 13:22:37 +01:00
Shivam
c6d46129ad
Remove unneccessary ruleset parameter
2021-01-24 23:33:02 +01:00
Shivam
d38db6eace
Change ModSprite to use ruleset's mods directly.
2021-01-24 23:29:05 +01:00
Shivam
eaa1519710
Implement native osu!lazer mod icons for tournament
2021-01-24 18:41:45 +01:00
Bartłomiej Dach
a8fa09103c
Update match start text prefix in real time
2021-01-23 17:16:13 +01:00
yhsphd
c30b700b3a
"started" for past matches
...
fixes grammar error at 'coming up next' section in schedule screen which displays schedule like "starting an hour ago" for past matches
2021-01-24 00:26:52 +09:00
Dean Herbert
f65042cf44
Add missing licence headers
2021-01-11 15:47:27 +09:00
Dean Herbert
c9466426b7
Change field to local variable
2021-01-11 14:45:01 +09:00
Dean Herbert
7a7c583ded
Move setup screen classes out of single file and into their own namespace
2021-01-11 14:44:07 +09:00
Dean Herbert
bd627534b7
Use disabled state instead of hiding button
2021-01-11 14:38:51 +09:00
Dean Herbert
ba3a7a0501
Clean up code
2021-01-11 14:38:42 +09:00
Dean Herbert
49057e8cbc
Cache TournamentStorage explicitly for better safety
2021-01-11 14:38:42 +09:00
Shivam
f466791b69
Move assignments to the TournamentSwitcher component
...
This also adds conditional checks for displaying the "Close osu!" button
2021-01-10 17:34:20 +01:00
Shivam
959696c296
Merge branch 'master' into tourney-switching-ui
2021-01-10 17:34:03 +01:00
Dean Herbert
82725b59c0
Use PointConverter
2021-01-09 00:56:54 +09:00
Dean Herbert
9182f5dafb
Switch to using an anonymous type for serialisation
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-09 00:38:38 +09:00
Dean Herbert
a6766e64de
Add custom handling of Point serialization to fix startup crashes of tournament client
...
SixLabors moved their data types around in a recent update (see
https://github.com/ppy/osu-framework/pull/4025 ) and it was deemed that
we should prefer `System.Drawing` primitives where possible.
This was applied to the tournament client via
https://github.com/ppy/osu/pull/11072 without correct consideration
given to the fact that we serialize these types.
`System.Drawing.Point` serializes into a comma separated string, which
seems to be less correct than what we had, so I've switched back to the
old format for the time being. We can reasses this in the future; the
main goal here is to restore usability to the tournament client.
Closes #11443 .
2021-01-08 17:08:10 +09:00
Shivam
8e428353ee
Revise TournamentSwitcher to include a close button
2020-12-26 15:44:59 +01:00
Shivam
6002014f95
Change underlyingstorage to alltournaments for clarity
2020-12-07 22:07:54 +01:00
Shivam
f980f41324
Address review
2020-12-07 21:38:15 +01:00
Shivam
191f863a49
Remove unncessary words from the description
2020-12-07 13:14:59 +01:00
Shivam
eda6e1fbdd
Add tournament switching in the UI
2020-12-07 13:11:13 +01:00
Dean Herbert
78c43641d1
Update imagesharp namespaces (and consume System.Drawing types instead)
2020-12-03 17:43:09 +09:00
Bartłomiej Dach
c9429632f4
Resolve new NRE inspections
2020-12-01 22:39:10 +01:00
dependabot-preview[bot]
b236c75ac8
Bump Microsoft.Win32.Registry from 4.7.0 to 5.0.0
...
Bumps [Microsoft.Win32.Registry](https://github.com/dotnet/runtime ) from 4.7.0 to 5.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases )
- [Commits](https://github.com/dotnet/runtime/commits )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-01 17:32:24 +00:00
Dean Herbert
86ef73c587
Merge pull request #10830 from Joehuu/consistent-tournament-strings
...
Make tournament strings more consistent
2020-11-16 16:20:49 +09:00
Bartłomiej Dach
610ed99ae3
Add null checks to unguarded resolved-as-null fields
2020-11-14 14:52:58 +01:00
Joehu
706d7890b4
Make tournaments strings more consistent
2020-11-13 13:25:45 -08:00
Dean Herbert
1e1569eb53
Use int instead of long for user_id fields for now
2020-11-06 12:59:46 +09:00
Dean Herbert
ac13a1d217
Adjust a couple of flag scales to match previous display size
2020-10-26 14:27:55 +09:00
Shivam
c24a29d1ac
Update flag scale of drawablematchteam
2020-10-23 14:23:08 +02:00
Shivam
ae9e60560b
Fixed gameplay flags being bigger and changed values to make more sense
2020-10-23 14:11:29 +02:00
Shivam
afa86f959f
Changed scales of Seeding and Win screen to match the original
...
These were measured by pixel-to-pixel comparing master vs this branch in ShareX at the same resolution.
2020-10-19 23:38:06 +02:00
Shivam
1c073a9ea5
Merge branch 'master' into flag-fit
2020-10-19 22:27:48 +02:00
Dean Herbert
daceb0c049
Fix texture store not being initialised correctly
...
Without this change flags/mods would not work as expected. The video
store was being added as the texture store incorrectly.
2020-10-19 15:48:34 +09:00
Dean Herbert
3f41003d35
Move video store out of TournamentStorage
...
There was no reason it should be nested inside.
2020-10-19 15:48:15 +09:00
Dean Herbert
7ed862edd7
Add comment about migration code
2020-10-19 15:08:49 +09:00
Dean Herbert
f218a32e5f
Merge branch 'master' into tourney-asset-refactor
2020-10-19 14:42:52 +09:00
Dean Herbert
cc41845f56
Add missing string function ordinal specifications
2020-10-16 12:49:31 +09:00
Dean Herbert
1989141968
Merge branch 'master' into tourney-asset-refactor
2020-10-07 21:34:07 +09:00
Dean Herbert
9d7880afda
Make SettingsItem conform to IHasCurrentValue
2020-10-06 17:18:54 +09:00
Dean Herbert
61e62929ee
Apply changes in line with framework event logic update
2020-10-01 13:06:01 +09:00
Dean Herbert
937d5870b3
Add a basic file selector with extension filtering support
2020-09-24 20:54:25 +09:00
Shivam
9f1a231f92
Add anchor to the fillflowcontainer in TeamDisplay
2020-09-13 21:03:46 +02:00
Shivam
7f0eaded26
Merge branch 'master' into flag-fit
2020-09-13 19:55:56 +02:00
Shivam
59dcdd41aa
Merge branch 'master' into flag-fit
2020-09-13 19:55:28 +02:00
Shivam
18ae17e129
Add scale to GroupTeam and remove unnecessary sizing and scaling in other scenes
2020-09-13 19:55:21 +02:00
Dean Herbert
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Dean Herbert
5195da3ceb
Add message box in bracket editor explaining how to get started
2020-09-02 15:18:51 +09:00
smoogipoo
8bf679db8b
Fix nullref in date text box
2020-09-02 13:17:17 +09:00
Shivam
d9ba677773
Change TeamFlag from sprite to a container with a sprite
2020-08-24 15:08:50 +02:00
Dean Herbert
e6d13edafb
Force tournament client to run in windowed mode
...
We generally haven't tested in other modes, and it doesn't really make
sense as you wouldn't be able to use it in a meaningful way otherwise.
- [ ] Test on windows.
2020-08-20 19:41:29 +09:00
Salman Ahmed
ee9fa11d14
Use With(s => ...)
extension for better readability
2020-08-19 07:47:02 +03:00
Shivam
c167727ac6
Merge branch 'master' into tourney-asset-refactor
...
# Conflicts:
# osu.Game/IO/OsuStorage.cs
2020-08-09 12:38:41 +02:00
Salman Ahmed
9d10658e3c
Allow providing custom sprite text for RollingCounter<T>
2020-08-03 20:14:17 +03:00
Salman Ahmed
5f52701273
Remove no longer necessary custom dropdown
2020-08-01 10:11:34 +03:00
Shivam
d98a64dfbc
Make seeding # bg black and white text color
...
Makes it consistent with TournamentSpriteTextWithBackground
2020-07-08 03:29:14 +02:00
Shivam
c3cd2a74f5
Move general purpose migration to MigratableStorage
2020-07-01 22:57:16 +02:00
Shivam
0cddb85f1b
Move storageconfig set and saving to migrate method
2020-06-28 15:27:50 +02:00
Shivam
9639ebdd97
Merge branch 'master' into tourney-asset-refactor
2020-06-28 15:06:34 +02:00
Bartłomiej Dach
082c94f98d
Temporarily disable masking of tournament song bar
2020-06-28 13:14:46 +02:00
Dean Herbert
92e272ebb6
Remove unnecessary prefixes
2020-06-24 16:57:40 +09:00
Shivam
c94f95cc0d
Check if the file exists before reading
...
This is (also) to address the review from bdach about StorageManager initialising a default value that gets overwritten upon migration anyway.
2020-06-24 02:40:22 +02:00
Shivam
af11340849
Fix nullref exceptions and redundant explicit type
2020-06-24 02:13:28 +02:00
Shivam
c32ef5e718
Address formatting issues
2020-06-24 00:37:29 +02:00
Shivam
9d2392b6b1
Cache TournamentStorage as Storage and only cast when necessary
2020-06-24 00:14:44 +02:00
Shivam
e5851be9ad
change accessor from internal readonly to public get-only
...
Also changes the class accessor from internal to public
2020-06-24 00:06:27 +02:00
Shivam
0ca8c961c8
Remove string interpolation & unnecessary test setup
2020-06-24 00:05:30 +02:00
Shivam
7a3315dcf8
invert and early return
2020-06-24 00:00:21 +02:00