Add a bindable for checking if the gameplay is currently in a break Co-authored-by: Shane Woolcock <samahnub@gmail.com> Co-authored-by: Dean Herbert <pe@ppy.sh>
Rather than iterating over all breaks to find which is in current time
Fix incorrect implementation of old stacking algorithm
Update framework
Fix cursor scale not matching osu-stable
Change Highlighted property in ModIcon to a Bindable
Dispose flashlight quad batch
Expand GetUser and GetUserScores requests by adding RulesetInfo parameter